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1101. 2 things that could balance gameplay.. - in Feedback/Requests [original thread]
i said that because those things r what made every 1 want to nerf everything thing. they r the cause of alot of things like the logi lav.. 70% damage resistance with some other modules and u get a really fast tank....
- by CLONE117 - at 2013.07.05 22:15:00
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1102. 2 things that could balance gameplay.. - in Feedback/Requests [original thread]
now my second thing.. lets just remove alll those damage mods and damage resisntance thingies and just leave them in skills only. and do some minor buffing and minor nerfing and do some tweaking until every thing else feels right where it shoul...
- by CLONE117 - at 2013.07.05 22:10:00
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1103. 2 things that could balance gameplay.. - in Feedback/Requests [original thread]
right now the heavy seems to be too weak... a militia assualt rifle can kill a proto heavy easily when in close range.. im not here to talk about the hmg but the heavy suit in general. it should have the highest resistance to damage. when pl...
- by CLONE117 - at 2013.07.05 22:06:00
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1104. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
no to respecs... if we had never seen a first respec things would be very diffrent... most matches i see in instant battle all i see is full proto users.... proto users who begged for the respecs because they were stupid the way the spent their...
- by CLONE117 - at 2013.07.05 21:26:00
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1105. Ideas for the Red Zone: The MCC should kill you for spending too long in hostile... - in Feedback/Requests [original thread]
what needs to be done is for some1 to bring an end to safe zone snipers and campers. if i could take care of them i would happly spend some isk for a dropship and fly over there and kill em my self... but the only solution is to find where they...
- by CLONE117 - at 2013.07.01 21:14:00
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1106. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
logi lav is the only true murder taxi.. the logi is a combat medic on the field.. or the guy that carries extra ammo for the team... there r diffrent support roles on the field.. lets place there shields and armor.. at a diffrent level.. maybe...
- by CLONE117 - at 2013.06.19 16:29:00
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1107. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
hmg needs its rpm lowered... dont know what is rpm is since i havnt looked at its rpm stats but i can tell u it shoots to fast to be effective.. it seems like a player goes through have the clip to kill a single player... lowering the rpm mean ...
- by CLONE117 - at 2013.06.19 16:18:00
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1108. [Request] The Militia Training Ground - in Feedback/Requests [original thread]
u may have to add std weaponry to this mode.... besides what good could a heavy do since there is no militia hmg and speaking of that gun is rate of fire is to fast to be effective. i know because i just tested the std hmg a it needs a sloer ro...
- by CLONE117 - at 2013.06.19 15:57:00
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1109. Suicide LAV + Nades Tactic - Needs Addressing - in Feedback/Requests [original thread]
i dont see the free mlt lav as the murder taxi... the true murder taxi is the logistics lav.....
- by CLONE117 - at 2013.06.19 15:42:00
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1110. Feedback MLT weapons - in Feedback/Requests [original thread]
... right now mlt is not a problem proto gear is a problem. if u ruin free fits then it breakes the game and turns away even more new players.
- by CLONE117 - at 2013.05.20 23:28:00
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1111. Requesting Shotgun Pistol - in Feedback/Requests [original thread]
i kinda had this idea earlier any ways a shotgun pistol wopuld be effective if it had 4-5 rounds per clip. it would be an effectrive solution to nova knives....
- by CLONE117 - at 2013.05.20 23:26:00
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1112. Plasma Cannon variety. - in Feedback/Requests [original thread]
if the plasma cannon is anti personal then it needs a much larger blast radius the plasma cannon can destroy a tanks shields for swarms to finish it off. if its anti personal it needs a much bigger blast radius maybe the size of locus grenades. a...
- by CLONE117 - at 2013.05.20 23:19:00
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1113. Vehicles are OP - in Feedback/Requests [original thread]
running lav into hav is a good tactic as it kills most of the shields and allows the player to finish off the tanks with av grenades and swarms.... its a great way for players to dispose of team wrecking tanks when said team has no proper av unit...
- by CLONE117 - at 2013.05.20 23:10:00
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1114. Gallente Starter Fittings - in Feedback/Requests [original thread]
those fittings still work for me. better fittings than the last build thats for sure...
- by CLONE117 - at 2013.05.20 23:04:00
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1115. Vehicles are OP - in Feedback/Requests [original thread]
the free militia lav should stay as there are other free lavs my perfect example is the bpo lavs that can be bought for aurum...
- by CLONE117 - at 2013.05.20 23:00:00
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1116. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
not necessarily it will have higher damage capability the objective is just to make it less versatile in combat in other words it wont be able to dominate the field..
- by CLONE117 - at 2013.05.20 22:58:00
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1117. Vehicles are OP - in Feedback/Requests [original thread]
still removing free lavs is a bad idea. if people want to spec into the lav let them but the only people who seem to want this vehicle removed are the ones who complain about getting run over by them. and as ive seen it lessons the gap in pub ma...
- by CLONE117 - at 2013.05.20 22:52:00
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1118. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
rnt remote explives technically c4? just remove the homming part of av nades and reduce the damage by half and increase swarm launcher damage to compensate for it...
- by CLONE117 - at 2013.05.20 22:40:00
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1119. Vehicles are OP - in Feedback/Requests [original thread]
i was in a hurry im getting ready for a corp battle. nut still not many ppl have tons of isk to through around and this can be said for the broke noobs fresh from the battle academy...
- by CLONE117 - at 2013.05.20 22:37:00
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1120. [PC] Finding it impossible to play due to slideshow like frame rates - in Feedback/Requests [original thread]
it might be lagg i had the slideshow frame rate a few days ago and the funny thing was is that it made it alot easier to drive the lav it was like slow motion. any ways it needs to be fixed...
- by CLONE117 - at 2013.05.20 22:35:00
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