Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 |
81. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
minmatar scout=assasin gal scout= stealth. cal scout= passive scanner. amarr scout=oh my god my eyes!!! my eyes!!!! they burn!!!!!!(quick! get that suit out of there and get this guy a doctor!) thats how ugly it is.maybe uglier..
- by CLONE117 - at 2014.05.22 21:20:00
|
82. Shield extenders - in Feedback/Requests [original thread]
i consider shields a first line of defense. and consider armor the last line of defense. wouldnt it always be better to have the strongest for last?. though its possible to reach passive tank/ rep levels of shield recharge rates for armor. the ...
- by CLONE117 - at 2014.05.21 21:40:00
|
83. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
if the small blaster turret could fire forever without worry of overheat. i still think itd be useless. id rather take the blaster turret off that mount and use my hmg instead.
- by CLONE117 - at 2014.05.21 21:19:00
|
84. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
should i add that the acr is slightly weaker than the mlt smg?..only it has a faster rof. im not too sure on messing with the plasma rifle other than buffing them back to where the std ar was 31 and so forth. as i dont want rof for the ar messe...
- by CLONE117 - at 2014.05.21 21:11:00
|
85. Pay for ammo? - in Feedback/Requests [original thread]
i honestly dont see the point in this. no one would be able to save up isk. wed be forced to use nothing but nova knives. if this happened. in order to save up isk.
- by CLONE117 - at 2014.05.19 22:18:00
|
86. Shield extenders - in Feedback/Requests [original thread]
33 55 77. could this make good new shield extender values?.im not so sure..
- by CLONE117 - at 2014.05.19 22:15:00
|
87. A possible fix to Heavy+HMG+LAV=OP - in Feedback/Requests [original thread]
im fine fighting a group of non hmg users. im not fine having to deal with 6 hmgs. unless i own a height advantage over them and then its less of a problem. now ive seen how it can be an issue. and i personally dont do it. im more effective runni...
- by CLONE117 - at 2014.05.19 22:08:00
|
88. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
a mass driver that shoots flux grenades plus single forge gun round= dead shield tank.. that sounds nice. though im guessing it would also make a great equipment spam remover.
- by CLONE117 - at 2014.05.19 21:52:00
|
89. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
im not entirely sure. as such an idea makes my mlt gal scout with bk 42 useless. its got 2 mlt plates mlt kin cat. light dmg mod. its still weaker than my un modified starter fit. my fits profile is just under the precision of most suits. i hope...
- by CLONE117 - at 2014.05.19 21:44:00
|
90. new logi, assault, and heavy support gear ideas - in Feedback/Requests [original thread]
id rather heavies get a slow ammo regeneration for their hmgs.
- by CLONE117 - at 2014.05.16 21:04:00
|
91. FAULTY BOLAS DELIVERY SYSTEM - in Feedback/Requests [original thread]
i hope this doesnt come with a faulty inertia dampener.
- by CLONE117 - at 2014.05.16 00:28:00
|
92. A lock for all vehicles... READ - in Feedback/Requests [original thread]
not so sure about those locks in general. we need something that would just keep the trolls/ griefers out.
- by CLONE117 - at 2014.05.16 00:15:00
|
93. Since Dust Isn't Getting a Player Market... - in Feedback/Requests [original thread]
i was really hoping for that player market. i still think it should come. or at least a player trading system on a small scale basis. i just dont know if ill ever run out of anything ive already got over 1k geks. and working on my other weapons l...
- by CLONE117 - at 2014.05.15 23:55:00
|
94. the pve for dust 514. - in Feedback/Requests [original thread]
it may require more but it could always be done. i think it would be best to add pve/remaining content to dust though. and finish up the rest of the stuff instead of hitting a brick wall and giving up.
- by CLONE117 - at 2014.05.09 22:00:00
|
95. the pve for dust 514. - in Feedback/Requests [original thread]
.
- by CLONE117 - at 2014.05.07 21:40:00
|
96. [Request] Remove slow-down effect from weapon hits - in Feedback/Requests [original thread]
i haven't really ever noticed anything like this. the only thing i have noticed is getting killed by an hmg when ive already ran around the corner breaking the line of fire. if there was a slow down effect then why has it been so freaking imposs...
- by CLONE117 - at 2014.05.07 21:37:00
|
97. the pve for dust 514. - in Feedback/Requests [original thread]
it may be a bit late for such an idea of pve. but would it not be possible to create a contract pve system that includes high sec and low sec areas?. low sec pve will have ff enabled. with generally higher payouts while high sec doesnt have ff bu...
- by CLONE117 - at 2014.05.02 21:57:00
|
98. OR Hallucinating bombs - in Feedback/Requests [original thread]
wouldnt be needed anyways...apparently some ppl get drunk or high to play dust..we dont need "sober" ppl having to go through the same effects.
- by CLONE117 - at 2014.05.01 21:28:00
|
99. 80GJ Minmatar Turret Idea - in Feedback/Requests [original thread]
regardless of how it functions. it needs to shoot straight and cause big explosions.
- by CLONE117 - at 2014.05.01 21:25:00
|
100. Tanks need a crawl speed - in Feedback/Requests [original thread]
i do that stuff on a daily bases.it works really well sometimes. but if av gets thick i have to pull out. or i lose my tank and infantry will lose their vehicle support. when their is a major threat to my vehicle i have to focus on it until its b...
- by CLONE117 - at 2014.05.01 21:16:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |