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121. 1000+ EHP CCP WTF? - in Feedback/Requests [original thread]
Lunatic Kota wrote: I have over a 100 EHP and a MILITIA SHOTGUN can two shot and at times one shot me. I have 22 mil skill points and someone with less then 5mil destroys me. Fix it and fix it now or lose another player to this complete madness...
- by CLONE117 - at 2014.03.28 19:08:00
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122. more playlers into battle. pls read this ccp - in Feedback/Requests [original thread]
in 1.7 all i heard was gunfire during the days of scanner spam.. now with cloaks and everything. well the map just feels plain empty. the only thing that seems to be making noise are tank firing at other tanks with blaster turrets. its created a ...
- by CLONE117 - at 2014.03.28 19:02:00
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123. Scout needs to be really nerf. - in Feedback/Requests [original thread]
id say all thats needed to balance out the cloak a bit further is to give mlt scouts the ability to fit the std one and in turn give all players a type of motion sensor system. so they have eyes in the back of their head. or at least know there be...
- by CLONE117 - at 2014.03.28 19:00:00
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124. cycled active hardeners. the real problem. - in Feedback/Requests [original thread]
through much of what ive experienced with tanks and such in general. tanks with cycled hardeners have been my main encounter in game when in game. as these happen to be the most powerfull. now with the hot fix of armor hardener going to 25% and ...
- by CLONE117 - at 2014.03.28 18:43:00
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125. so ... hotfixes ... - in Feedback/Requests [original thread]
that may be because of how much everything gets abused. all i see normally is nerf something into the ground or buff something to god mode. indirect changes and tweaks is the way to go in order to get some actual potential balance going.picking th...
- by CLONE117 - at 2014.03.27 22:10:00
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126. so ... hotfixes ... - in Feedback/Requests [original thread]
im not 100% sure with the hardener or railgun turret changes. i mean well i dont expect it to effect glass cannons much. other than making it a shitload easier for them to pop other tanks as they rnt actually in the redzone much at all. it doesnt...
- by CLONE117 - at 2014.03.27 21:39:00
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127. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
how to fix cloak... make it to where picked up easier through the means of passive scans and such it should not lower your scan profile. with that in place id also suggest lowering the cpu/pg of it at least to where a mlt scout can put it on...a...
- by CLONE117 - at 2014.03.27 21:26:00
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128. tank and AV idea - in Feedback/Requests [original thread]
they seemed to listen to every1 in proto scrub corps. as for the tanks. i kinda feel av is in a fine area but needs some tweaking. tanks also need some tweaking. more specifically hardener cycling. though even a single hardener can basically nega...
- by CLONE117 - at 2014.03.26 22:10:00
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129. why updates keep failing - in Feedback/Requests [original thread]
they fail do to idiots spamming the same thread over and over which gives nothing usefull and only asks to nerf something thats in a good area into uselessness in the most stupid ways possible.
- by CLONE117 - at 2014.03.26 21:28:00
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130. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
my vote will always be for pve... i want that on my ps3 now...
- by CLONE117 - at 2014.03.25 21:18:00
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131. Assault Rifle - in Feedback/Requests [original thread]
meh id have rather had the lesser ar nerf.. std going down to 31 instead of 30..still would take 2 full mlt ar clips to kill a proto scrub though...unspecced....
- by CLONE117 - at 2014.03.24 21:51:00
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132. A change to tank weakpoints. - in Feedback/Requests [original thread]
this idea seems to effect passive tanked vehicles the worst though. a triple hardened gunlogi or maddy is still going to devastate av and since most may run when attack with active hardeners its not a great solution to the problem. from my experi...
- by CLONE117 - at 2014.03.21 22:42:00
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133. A change to tank weakpoints. - in Feedback/Requests [original thread]
with the up coming needed forever damage mod nerf. (even if complex is the only thing changed (still needed none theless). with av nades being reduced too 2. a buff in swarmlauncher from 220 per missile to 250 per missile seems reasonable now. (th...
- by CLONE117 - at 2014.03.21 21:08:00
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134. Tank Balancing - in Feedback/Requests [original thread]
ull be surprised how well 500hps reps is out dpsed by swarms or forges... the only thing keeping it alive is that short break it gets from the enemy team. sustained fire will kill my 500hps rep maddy really fast...cant really stand up to anything ...
- by CLONE117 - at 2014.03.18 22:49:00
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135. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
its rather difficult to shoot down a moving dropship.. they can still get out of the rail guns range pretty fast as well.. which im ok with.. but when the dropship comes to a complete stand still and doesnt bother moving after being hit the first ...
- by CLONE117 - at 2014.03.18 22:22:00
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136. Plasma Cannon - in Feedback/Requests [original thread]
1) yes yes yes... 2).. eh..... all it needs its a bigger blast raduis..
- by CLONE117 - at 2014.03.18 22:14:00
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137. Tank problems - in Feedback/Requests [original thread]
then we may receive a new problem with stacked damage mods... though shield hardeners r a bit too effective. could modify them. to slightly reduce the damage output of them maybe 25% idk... as for that nerf for pg/cpu...no just an absolute no. i...
- by CLONE117 - at 2014.03.18 21:54:00
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138. Heavy weapon Idea+ specs - in Feedback/Requests [original thread]
my thoughts for a galente heavy weapon wrap around a slightly scaled down version of the large blaster turret for havs currently. for basic stats i was thinking an rof of around 600. dmg per shot around 50. with clip size of 125. with possibly a...
- by CLONE117 - at 2014.03.07 19:22:00
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139. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
i still havnt had much trouble soloing tanks with my 3 std av nades with 1 clip of adv swarms on my cheapsuit without any dmg increasing mods or skills. the vehicles that ive found to be some of the most difficult to kill are std tanks with cycle...
- by CLONE117 - at 2014.03.07 16:09:00
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140. Idea to balance vehicle hardeners - in Feedback/Requests [original thread]
id like to see the penalties stack. those with multiple hardeners active at the same time will be as tough as a rock. lets make em as slow as one too. that should turn them more into siege machines of sorts. so while those hardeners are active. t...
- by CLONE117 - at 2014.03.06 19:38:00
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