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381. RPG's on ps4 - in The War Room [original thread]
No one said anything about planet side 2? Free to play Up to 6,000 Dust bunnies can play with or against each others on one server Not really an RPG but a really nice fps by a not CCP company Pretty much another MAG for ps4
- by CHANCEtheChAn - at 2014.05.02 22:56:00
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382. You people - in The War Room [original thread]
You didn't? 0_0
- by CHANCEtheChAn - at 2014.05.02 22:43:00
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383. What's the new game to play??? - in The War Room [original thread]
Talks of Elder Scrolls Online future ps4 release And Planet side 2 release later this month seems promising games to merge to. I say all us DUSTbunnies find one planet side 2 server we agree on that up to 6,000 of us can play against each other ...
- by CHANCEtheChAn - at 2014.05.02 22:38:00
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384. So how much $$$ have YOU spent?? - in General Discussions [original thread]
$45 Money well spent But screw CCP Ruining lives like that I mean, I still get laid But still
- by CHANCEtheChAn - at 2014.05.02 18:36:00
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385. Everything you do on dust = Nothing Now!! - in General Discussions [original thread]
ANARCHYYYY BURN YOUR OFFICER WEAPONS IN PUBS SEND NEW PLAYERS IN LOCAL ALL YOUR ISK LET NEW BERRIES KILL YOU IN YOUR PROTO EVERYONE CLONE PACK ATTACK EVERYONE DUST 514 BLOWOUT
- by CHANCEtheChAn - at 2014.05.02 18:31:00
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386. Announcement:Some clarification around Project Legion - in General Discussions [original thread]
2 years 2 years, And all you came up with is a new game I need a new console (PC) to play. This fanfest This was supposed to be DUST 2.0 this was supposed to be player market This was supposed to be PvE This was supposed to be PC 2.0 This w...
- by CHANCEtheChAn - at 2014.05.02 18:27:00
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387. What happened to Die Valkyrja? - in The War Room [original thread]
They gave up their districts? Wah? And we wanted MOAR districts. Sad face What DNS does before fan fest is irrelevant They put theirselves in such a farm storm they broke the DUST/ISK barrier And most have stopped playing because of it, and ...
- by CHANCEtheChAn - at 2014.04.30 04:03:00
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388. 'O No! A Clone Pack AttacK!' - in The War Room [original thread]
GG guys Next time bring 500 clones instead of 499 Might boost up that A-team a bit ;)
- by CHANCEtheChAn - at 2014.04.23 03:14:00
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389. Commando and Sidearm event SP issued is incorrect - in Technical Support/Bugs [original thread]
I ran dual Magsec/SMG for about a total of 5 days during this event I also had m1s and REs So I gave them a 200 kill pad I ran this dual sidearm fit up to when I got 1000 weekly kills on the leaderboards (hopefully 750 sidearm kills and 250 wha...
- by CHANCEtheChAn - at 2014.04.20 23:03:00
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390. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Its actually pretty simple You make all 4 main rifle classes (Assault rifle, Rail rifle, Combat Rifles, Scrambler Rifle) into a medium weapon slot class Sentinel and scouts have light weapon slots instead of medium weapon slots All other classe...
- by CHANCEtheChAn - at 2014.04.20 21:19:00
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391. BIggest coward in Dust? - in General Discussions [original thread]
I seem to remember a certain bear CUBS from CHICAGO that used to bring in his PLAYERs who do not play well with a TEAM into corp battles. And in these battles, said bear cub would continually get stomped by D3LTA FORC3. And any time little cubs ...
- by CHANCEtheChAn - at 2014.04.20 20:25:00
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392. Buffing the assault role - in Feedback/Requests [original thread]
Asssaults- The king of light weapons and medium ranges. The killers. Should be the best with rifle type weapons and be self sufficient enough to hold the front lines and push objectives with minimal help from other roles. The "Jack of all trades...
- by CHANCEtheChAn - at 2014.04.19 23:29:00
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393. Buffing the assault role - in Feedback/Requests [original thread]
What I am about to post next will be oddly long for the forums, as many of the simpletons on here have the attention span of a gerbil, but I am a closed beta, open beta, and Uprising A team vet, and I'm pretty sure I know what I am talking about w...
- by CHANCEtheChAn - at 2014.04.19 23:26:00
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394. Announcement:An Announcement On The Future Of The World Of Darkness Pro... - in General Discussions [original thread]
56 people let go when making no money for CCP developing WoD When we could have sent them to fix DUST to be ps4 ready in 3-6 months Fully functional and streamlined for efficiency Instead of the seemingly 10 guys we got hiding in a broom close...
- by CHANCEtheChAn - at 2014.04.14 23:42:00
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395. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Yes, I agree All theseGUYS cloak problems -Forge gun problems -Skill problems They need a fix, bad. But hey CCP, how about let's start with a basic problem of numbers Like how my basic, Advanced, AND PROTO Basic Heavy suit STILL has militia ...
- by CHANCEtheChAn - at 2014.04.14 23:03:00
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396. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Poonmunch wrote: crazy space 1 wrote: Why do snipers outrange small railguns now? O.o Wouldn't small Railguns be more fun if they worked like longer range Forge Guns? Makes LAVs into Forge guns on Wheels, less splash. You need to at least ...
- by CHANCEtheChAn - at 2014.04.14 22:45:00
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397. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
SIMPLE HOTFIX CODING Never worked with a complex game engine like Unreal before (Oh yeah, so complex with its dollar tree price tag I'm sure) BUT Here goes the simple string theory TIMER (Battle is created, battle is stamped) (Que for ...
- by CHANCEtheChAn - at 2014.04.11 10:35:00
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398. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik wrote: @CHANCEtheChAn - these are the easy fixes that can be hotfixed in to deal with some of the glaring problems with PC1.0 -youll be only bandaids until PC2.0 comes along. You can not fix the problem of accessibility and low part...
- by CHANCEtheChAn - at 2014.04.11 09:43:00
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399. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
All this input is great and all But say we implement all the good ideas to fix PC The big blue donut dies multiple corps come back into PC YET Every day, at a battle timer, its STILL going to be the top 20 AE, Paradox, Nyain San, Molon, STB, ...
- by CHANCEtheChAn - at 2014.04.11 03:08:00
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400. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
[quote=Kain spero Im sorry but any idea to limit freedom of association artificially control relationships between Dusters is just silly. Also arbitrarily forcing a player to not play as much PC as they want is bad design and bad game mechanics. ...
- by CHANCEtheChAn - at 2014.04.07 03:59:00
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