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61. The cost of proto makes it almost vet exclusive - in Feedback/Requests [original thread]
Reserved for my later comments that I'll write after a few hours of mandatory yard work in between the summer rain showers
- by CHANCEtheChAn - at 2014.07.21 20:04:00
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62. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Grimmiers wrote: Posted a thread and feedback and ideas about a potential assault damage bonus where each level would buff a weapon's weakness. The idea was to create the same offset damage profile that the combat rifle has for the assault clas...
- by CHANCEtheChAn - at 2014.07.21 18:56:00
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63. Quick pitch for a possible assault bonus for delta - in Feedback/Requests [original thread]
deezy dabest wrote: Grimmiers wrote: deezy dabest wrote: What if assault suits just received their proficiency bonus to all damage like before? That along with their current bonuses could be a quick and dirty fix. This would create an S...
- by CHANCEtheChAn - at 2014.07.21 08:30:00
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64. Quick pitch for a possible assault bonus for delta - in Feedback/Requests [original thread]
Grimmiers wrote: What if the assault suits took after the combat rifle in which the damage profile doesn't even out to 0% bonus in damage. Basically it would work like the sentinels resistances only for damage profiles of their racial weapons. ...
- by CHANCEtheChAn - at 2014.07.21 08:27:00
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65. Features/Ideas Updates - in Feedback/Requests [original thread]
Atiim wrote: FW payouts are too low and need an increase - Thread Read, and agree that FW rewards need to be better than public matches due to higher risk. - CCP Rattati Hotfix Charlie - Completely Balancing the Rifles - Thread Than...
- by CHANCEtheChAn - at 2014.07.21 08:19:00
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66. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Cavani1EE7 wrote: CCP Rattati wrote: Assaults are not getting another equipment slot. Yes they are. Looks like an HP buff was favored over an extra equipment slot
- by CHANCEtheChAn - at 2014.07.21 02:33:00
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67. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: I don't understand the confusion, I originally said I don't like the complete irregularity that the Amarr logi sidearm is, because it obfuscates all true comparisons between the logis. Now, if Caldari logis have a sidearm, a...
- by CHANCEtheChAn - at 2014.07.21 02:31:00
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68. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. Part of the problem is that on ...
- by CHANCEtheChAn - at 2014.07.21 00:00:00
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69. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Fizzer94 wrote: You may want them to be something else, but too bad. Quote: The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard p...
- by CHANCEtheChAn - at 2014.07.20 23:29:00
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70. Change all timers to 2100-0600 - in The War Room [original thread]
richiesutie 2 wrote: And what about nyain san? You mean that American timezone corp? Pretty sure they could play with us too
- by CHANCEtheChAn - at 2014.07.20 23:06:00
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71. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Someone please tell me why giving the assault an extra equipment slot will make it better at killing people with its light and sidearm? huh? nothing? just stuck on the assaults of the Beta days huh? No, assault doesnt need...
- by CHANCEtheChAn - at 2014.07.20 22:41:00
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72. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
CCP Rattati wrote: Assaults are not getting another equipment slot. As they shouldn't I saw you talking about the idea in another thread so I assume the idea got shot down So now that Logistics class is the main support class While scouts...
- by CHANCEtheChAn - at 2014.07.20 22:32:00
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73. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Summ Dude wrote: CHANCEtheChAn wrote: Thesis Paper I agree with pretty much all of your ideas here; they make Assault suits more viable while further strengthening the racial styles of each suit. So enjoy my +1s. However I'm still looking...
- by CHANCEtheChAn - at 2014.07.20 20:08:00
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74. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Baal Omniscient wrote: CHANCEtheChAn wrote: [quote=Baal Omniscient]I agree with this post completely But with Minmatar having so many other passive bonuses to it (Hacking, Speed, stamina, stamina regen) over Caldari, that to have a shield d...
- by CHANCEtheChAn - at 2014.07.20 19:54:00
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75. [Feedback] Increase the fitting req's of scan modules - in Feedback/Requests [original thread]
Baal Omniscient wrote: Kallas Hallytyr wrote: Thing is, increasing the capacity values for the EWar mods has a negative effect on balancing Scouts in that it encourages more to brick tank once again. By having the EWar mods being cheap to fi...
- by CHANCEtheChAn - at 2014.07.20 16:28:00
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76. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Baal Omniscient wrote: CHANCEtheChAn wrote: But shield extenders are what give Caldari 75% of their health So why would you not want a bonus to shield extenders? Caldari should be more about shield stacking And Minmatar should be more ab...
- by CHANCEtheChAn - at 2014.07.20 16:16:00
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77. Why Don't Caldari Get the Bonus to Swarms? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: CHANCEtheChAn wrote: Mobius Kaethis wrote: Currntly swarms are tagged in the code as an explosive weapon, just like REs and mass drivers. The issue with this is that swarm launchers are a Caldari weapon but the Calda...
- by CHANCEtheChAn - at 2014.07.20 15:55:00
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78. Why Don't Caldari Get the Bonus to Swarms? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Currntly swarms are tagged in the code as an explosive weapon, just like REs and mass drivers. The issue with this is that swarm launchers are a Caldari weapon but the Caldari commando recieves no bonus when using them, th...
- by CHANCEtheChAn - at 2014.07.20 15:33:00
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79. [Feedback] Increase the fitting req's of scan modules - in Feedback/Requests [original thread]
Baal Omniscient wrote: I believe part of the problem with how effective scanning modules are is how easy they are to fit. They require no PG, allowing easy stacking of armor OR shields, and their CPU costs aren't exactly shield recharger level ...
- by CHANCEtheChAn - at 2014.07.20 15:06:00
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80. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
JRleo jr wrote: CHANCEtheChAn wrote: Now that the Assault class minor tweaks are in place, All 4 classes should get a slight buff from the aforementioned above and everyone should be happier with their suits, and they should run much more ef...
- by CHANCEtheChAn - at 2014.07.20 14:50:00
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