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281. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
I like the overload idea, thats pretty interesting
- by CCP Wolfman - at 2013.03.25 16:57:00
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282. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
yups point and shoot
- by CCP Wolfman - at 2013.03.25 16:54:00
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283. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-)
- by CCP Wolfman - at 2013.03.25 16:51:00
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284. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius.
- by CCP Wolfman - at 2013.03.25 16:46:00
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285. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
You could use the shields to protect you whilst hacking, just not from the scout with the shotgun standing behind you!
- by CCP Wolfman - at 2013.03.25 16:42:00
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286. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
There will be no sticking of the gun through the field to fire, that would suck :-) Repair tool usage is undecided. Grenades currently canGÇÖt penetrate. They will have similar properties to normal shields in terms of damage resistance.
- by CCP Wolfman - at 2013.03.25 16:37:00
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287. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Terrain (nor cloak) will not protect you from the scanner and you will be able to scan out roof dwellers within the horizontal radius.
- by CCP Wolfman - at 2013.03.25 16:24:00
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288. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
I canGÇÖt believe you guessed whiskey dispenser already
- by CCP Wolfman - at 2013.03.25 16:21:00
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289. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Over the zone and all the info at once. As for the Predator effect, we'll have to wait and see what the effects guys come up with :-)
- by CCP Wolfman - at 2013.03.25 16:15:00
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290. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
No, current is team. We've changed that now as it was creating a lot of noise.
- by CCP Wolfman - at 2013.03.25 16:09:00
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291. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Scan angle and range varies per scanner. You can see that on the minimap. You will see the blips on the minimap and 3D HUD along with a GÇ£ratingGÇ¥ of how successful the scan was. It will also be shared with your squad.
- by CCP Wolfman - at 2013.03.25 16:04:00
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292. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
ItGÇÖs similar, range is dependent on the scanner you are using, shields and shooting donGÇÖt play in to it (currently) and using it does change your profile for the worse
- by CCP Wolfman - at 2013.03.25 16:01:00
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293. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Can't talk about dropsuits right now I'm afraid, or any rumours you may have heard from Imperial Armaments.
- by CCP Wolfman - at 2013.03.25 15:54:00
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294. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an ene...
- by CCP Wolfman - at 2013.03.25 15:47:00
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295. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-)
- by CCP Wolfman - at 2013.03.25 15:43:00
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296. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Similar yes, but the idea is that over time we'll be able to develop different types of shields with different applications. This is just where we're starting.
- by CCP Wolfman - at 2013.03.25 15:37:00
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297. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
That's really the only way to do it with style
- by CCP Wolfman - at 2013.03.25 15:32:00
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298. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
No, don't worry, you can't shoot from the inside out. Laser boys would have a field day!
- by CCP Wolfman - at 2013.03.25 15:29:00
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299. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
The shield is stationary, enemy fire can't penetrate... to a point. You can however walk straight through the field and take care of business.
- by CCP Wolfman - at 2013.03.25 15:18:00
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300. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
You'll need a reasonably flat surface, nanohives and uplinks need it to function correctly. This is sophisticated gear we're talking about, can't just throw it around any old how :-)
- by CCP Wolfman - at 2013.03.25 15:10:00
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