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        | Author | 
        Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
      
          
          KingBabar 
          Ancient Exiles Negative-Feedback
  1008
  
          
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        Posted - 2013.08.04 12:39:00 -
          [1] - Quote 
          
           
          As many have tested, myself included, we now have variable hitbox sizes. This means that when you run, sprint or jump the hitbox of your character will grow and therefore be easier to hit. 
  This is most likely done as a "fix" to the long lasting hit detection issues that has plagued this game since the beginning. 
  It is a serious buff to anyone with lesser gungame, some of the playerskill's effect is lost and its more "newb friendly". 
  This is in itself a bad thing, it promotes more static and by extension even more boring gameplay. 
  It has also have created a lot of issues with people getting stuck on all sorts fo things.
  Try it yourself, walk along a wall and then start to run, most likely it will end with your character getting stuck since your increased hitbox now is in direct conflict with the wall. There are also tighter spaces which you can walk through, try to run and you get stuck.
  I've also had many moments where I take damage, and when I run or jump over something for cover the rate of my health depletion is increased in such a wast way that I seiously doubt that my attacker suddenly became a crack shot landing headshots on me, especially since I'm in motion....
 
 
  This has been discussed several times on these forums and as far as I know we haven't gotten any word from CCP about it. Do they even acknowlege that they have fiddled with the hitboxes? If so have they said anything about why this was been implemented?
  - It sort of reminds me about the last time they did a serious "fix" to hit detection, by reducing all strafe speed....
 
 
  So if anyone know about CCPs official stand on this please post a link here, if not, could we get a statement from the Dews or the CPM on this?
 
 
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          DUST Fiend 
          OSG Planetary Operations Covert Intervention
  5597
  
          
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        Posted - 2013.08.04 12:40:00 -
          [2] - Quote 
          
           
          There's a blue post from Wolfman somewhere that says it's not the hitbox that increases, but the collision box, and that they're looking into it. 
  Here | 
      
      
      
          
          KingBabar 
          Ancient Exiles Negative-Feedback
  1008
  
          
                | 
        Posted - 2013.08.04 12:43:00 -
          [3] - Quote 
          
           
          DUST Fiend wrote:There's a blue post from Wolfman somewhere that says it's not the hitbox that increases, but the collision box, and that they're looking into it. 
  No clue where though, sorry.   
  Really? 
  Why would they implement varable collision boxes? 
  The hitboxes is atleast understandable, not that I like it.
  But this? Why?
  - To make mercs trying to dodge LAVs easier to hit???? | 
      
      
      
          
          Drevenger 
          DUST University Ivy League
  11
  
          
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        Posted - 2013.08.04 12:53:00 -
          [4] - Quote 
          
           
          When was the last time you tested it? 
 
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          Hasa Hakira 
          Dust2Dust. Top Men.
  30
  
          
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        Posted - 2013.08.04 12:54:00 -
          [5] - Quote 
          
           
          If you had even a remote understanding of how shields work in EVE universe you would have known that the bigger your shield and the more you move around the bigger your signature radius is thus making you a bigger target . 
  All you proove is that they finally started to impliment this in DUST as well   | 
      
      
      
          
          Shrapnels 
          The Order 1886
  216
  
          
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        Posted - 2013.08.04 14:25:00 -
          [6] - Quote 
          
           
          All suits now have the "Standard" hit-boxes when they are not running or jumping.
  meaning the Heavy have smaller then before and Light have bigger then before. | 
      
      
      
          
          Cody Sietz 
          Bullet Cluster
  650
  
          
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        Posted - 2013.08.04 14:42:00 -
          [7] - Quote 
          
           
          Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
  meaning the Heavy have smaller then before and Light have bigger then before.   That...saddens me... | 
      
      
      
          
          Maken Tosch 
          DUST University Ivy League
  3502
  
          
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        Posted - 2013.08.04 14:57:00 -
          [8] - Quote 
          
           
          Sorry, but according to ANONYMOUS, after their own series of tests, they determined that only the collision box is affected. The hit box is completely separate from the collision box. | 
      
      
      
          
          Csikszent Mihalyi 
          DUST University Ivy League
  14
  
          
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        Posted - 2013.08.04 15:18:00 -
          [9] - Quote 
          
           
          Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
  meaning the Heavy have smaller then before and Light have bigger then before.  
  Is this a definite fact? I would really like to know more about the actual hitboxes, e.g. a visualisation. It's important to know. | 
      
      
      
          
          IceShifter Childhaspawn 
          DUST University Ivy League
  170
  
          
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        Posted - 2013.08.04 15:22:00 -
          [10] - Quote 
          
           
          Csikszent Mihalyi wrote:Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
  meaning the Heavy have smaller then before and Light have bigger then before.  Is this a definite fact? I would really like to know more about the actual hitboxes, e.g. a visualisation. It's important to know.  
  The map bro. You can shoot in the trigger guard and miss the character. You can shoot the weapon and the damage does not go through to the character. | 
      
      
      
          
          Harpyja 
          DUST University Ivy League
  445
  
          
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        Posted - 2013.08.04 15:24:00 -
          [11] - Quote 
          
           
          Here's something else you can try.
  I most commonly get stuck while sprinting out of the Caldari MCC. It happens on the edge of the forcefield while trying to drop, but you get stuck for a few seconds. I haven't noticed this happening with the Gallente MCC. | 
      
      
      
          
          Csikszent Mihalyi 
          DUST University Ivy League
  14
  
          
                | 
        Posted - 2013.08.04 15:43:00 -
          [12] - Quote 
          
           
          IceShifter Childhaspawn wrote:Csikszent Mihalyi wrote:Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
  meaning the Heavy have smaller then before and Light have bigger then before.  Is this a definite fact? I would really like to know more about the actual hitboxes, e.g. a visualisation. It's important to know.  The map bro. You can shoot in the trigger guard and miss the character. You can shoot the weapon and the damage does not go through to the character.  
  Wouldn't that rather indicate that hitboxes are not standardised? | 
      
      
      
          
          IceShifter Childhaspawn 
          DUST University Ivy League
  170
  
          
                | 
        Posted - 2013.08.04 15:46:00 -
          [13] - Quote 
          
           
          Csikszent Mihalyi wrote:
  Wouldn't that rather indicate that hitboxes are not standardised?
  
  Point is they dont change. They are fixed things. Debate is mute as CCP has their sights on it now, so it will all change. | 
      
      
      
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          CCP Wolfman 
          C C P C C P Alliance
  947
  
           
  
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        Posted - 2013.08.05 02:55:00 -
          [14] - Quote 
          
           
          Quick info dumpGǪ
  The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. 
  The hit box doesnGÇÖt change size. 
  The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller. 
  There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that. 
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          Ludvig Enraga 
          KILL-EM-QUICK RISE of LEGION
  310
  
          
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        Posted - 2013.08.05 04:39:00 -
          [15] - Quote 
          
           
          CCP Wolfman wrote:Quick info dumpGǪ
  The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. 
  The hit box doesnGÇÖt change size. 
  The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller. 
  There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that. 
   
 
  Thank you for your response? | 
      
      
      
          
          XeroTheBigBoss 
          TeamPlayers EoN.
  799
  
          
                | 
        Posted - 2013.08.05 04:40:00 -
          [16] - Quote 
          
           
          CCP Wolfman wrote:Quick info dumpGǪ
  The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. 
  The hit box doesnGÇÖt change size. 
  The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller. 
  There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that. 
   
 
  I posted about this MONTHS ago... just saying  
  Ok well just 2 months ago STILL!! | 
      
      
      
          
          KingBabar 
          Ancient Exiles Negative-Feedback
  1011
  
          
                | 
        Posted - 2013.08.05 07:36:00 -
          [17] - Quote 
          
           
          CCP Wolfman wrote:Quick info dumpGǪ
  The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. 
  The hit box doesnGÇÖt change size. 
  The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller. 
  There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that. 
   
  Thanks for the feedback. 
  I hope this happens soon, and I actually mean soon as in the generic standard interpretation of the word "soon". 
  I had way too many deaths caused by getting stuck on various stuff yesterday, way too many, its not a fun way to lose Aur modules... | 
      
      
      
          
          Aeon Amadi 
          A.N.O.N.Y.M.O.U.S.
  2353
  
          
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        Posted - 2013.08.05 07:46:00 -
          [18] - Quote 
          
           
          For extensive testing, reproduction methods, results, videos and more dev responses - see here:
  https://forums.dust514.com/default.aspx?g=posts&m=1079159#post1079159 | 
      
      
      
          
          XiBravo 
          TeamPlayers EoN.
  148
  
          
                | 
        Posted - 2013.08.05 07:48:00 -
          [19] - Quote 
          
           
          CCP Wolfman wrote:Quick info dumpGǪ
  The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. 
  The hit box doesnGÇÖt change size. 
  The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller. 
  There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that. 
   
  Male and female same size? | 
      
      
      
          
          KingBabar 
          Ancient Exiles Negative-Feedback
  1011
  
          
                | 
        Posted - 2013.08.05 07:50:00 -
          [20] - Quote 
          
           
          XiBravo wrote:CCP Wolfman wrote:Quick info dumpGǪ
  The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. 
  The hit box doesnGÇÖt change size. 
  The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller. 
  There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that. 
   Male and female same size?  
  Yes, at least thats what they've been saying from day 1. | 
      
      
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