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        1721. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread] 
            Darth-Carbonite GIO wrote:  The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately.  The Rail Incubus, however, has been vastly improved. It is once again... 
          - by CCP Rattati - at 2014.10.31 00:33:00 
          
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        1722. Who will buy the Quafy heavies ? or you waiting for Commandos. - in General Discussions [original thread] 
            IMMORTAL WAR HERO wrote:    JIMvc2 wrote:  Im buying the Minmatar Heavy :D  Nothing is better than a pink Killzone 3 / Shadowfall character wrecking in cqc :D    wanted heavy caldari quafe but its militia not std like the rest its missing 2 high... 
          - by CCP Rattati - at 2014.10.31 00:16:00 
          
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        1723. Who will buy the Quafy heavies ? or you waiting for Commandos. - in General Discussions [original thread] 
            Son-Of A-Gun wrote:    Joseph Ridgeson wrote:    Ignoble Son wrote:  Don't think there will be commando BPOs.   Because CCP will suddenly be allergic to money?  I have heard this sentiment before but I really do not understand it. Why would they... 
          - by CCP Rattati - at 2014.10.31 00:15:00 
          
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        1724. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread] 
            Bright Cloud wrote:  Maybe add another skill at the end of the skilltree? Something like this progression:  Operation>Proficency>Fitting optimisation>Expertise  Expertise could be used for stuff like bigger clip size by 5% per lvl or so... 
          - by CCP Rattati - at 2014.10.30 15:04:00 
          
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        1725. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread] 
            Kallas Hallytyr wrote:    CCP Rattati wrote:  Excellent. Thanks for the feedback.   Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%?    Heat fix has made the Railgun Incubus more useful, can... 
          - by CCP Rattati - at 2014.10.30 11:30:00 
          
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        1726. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread] 
          I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 shots. I usually don't fire more than 8 shots ever i... 
          - by CCP Rattati - at 2014.10.30 11:15:00 
          
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        1727. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread] 
            XxGhazbaranxX wrote:  Hello CCP,  The incubus feels a lot more reliable with that overheat fix. That being said, it still feels like it steel needs a bump to the bonus from 3 to 5%. That would make it feel a bit more reliable and not make it ove... 
          - by CCP Rattati - at 2014.10.30 11:09:00 
          
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        1728. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread] 
            Bethhy wrote:    CCP Rattati wrote:    Meisterjager Jagermeister wrote:    Soraya Xel wrote:    Alena Ventrallis wrote:  Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminat... 
          - by CCP Rattati - at 2014.10.30 02:16:00 
          
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        1729. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread] 
            Vrain Matari wrote:    Meisterjager Jagermeister wrote:  KDR is a meta stat. Revive is in game lore. The two are wholey separate.   Strongly agree with this.  KDR reports on  user skill , and if you got beat then all of New Eden needs to know th... 
          - by CCP Rattati - at 2014.10.29 23:42:00 
          
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        1730. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread] 
            Meisterjager Jagermeister wrote:    Soraya Xel wrote:    Alena Ventrallis wrote:  Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to b... 
          - by CCP Rattati - at 2014.10.29 23:35:00 
          
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        1731. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
            Alena Ventrallis wrote:  Let me clarify some things about my opinions.  When the RR received the 4x increase to hipfire kick, the ARR also received a 4x increase to hipfire kick. This is what my issue is. If this was an accident I'd like it fixe... 
          - by CCP Rattati - at 2014.10.29 23:17:00 
          
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        1732. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:    CCP Rattati wrote:    MINA Longstrike wrote:  ^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other we... 
          - by CCP Rattati - at 2014.10.29 17:16:00 
          
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        1733. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread] 
            Soraya Xel wrote:  I definitely would prefer an accept/reject revive button, as I've said many times.  Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowe... 
          - by CCP Rattati - at 2014.10.29 16:35:00 
          
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        1734. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:  ^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other weapons. Just a lot of data that says "people like... 
          - by CCP Rattati - at 2014.10.29 16:32:00 
          
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        1735. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:  Because it doesn't seem like the data you have supports the nerf that was made.    I believe it does, and have made a detailed fact based argument to support it.    
          - by CCP Rattati - at 2014.10.29 16:28:00 
          
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        1736. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:  So what I'm seeing here, is that the rail rifle was roughly balanced and you decided to hit it with a harsh nerf anyways, because you didn't like the fact that it was being used in a game where the map design accommodates... 
          - by CCP Rattati - at 2014.10.29 16:23:00 
          
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        1737. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
            Tesfa Alem wrote:  This is a bit of an eye opener and thanks for sharing.   However, it still looks like a crucial element is missing, how rifles are being used in game. In my humble opinion, there is no reason for all ten rifles to be getting e... 
          - by CCP Rattati - at 2014.10.29 09:54:00 
          
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        1738. Stop complaining about RR hipfire recoil - in General Discussions [original thread] 
           https://forums.dust514.com/default.aspx?g=posts&t=178946&find=unread  
          - by CCP Rattati - at 2014.10.29 08:12:00 
          
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        1739. Rail rifle hit by excessive overnerf - in General Discussions [original thread] 
           https://forums.dust514.com/default.aspx?g=posts&t=178946&find=unread  
          - by CCP Rattati - at 2014.10.29 08:12:00 
          
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        1740. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread] 
          Dear data fanatics,  While I am currently writing a bigger piece on data and meta, I am going to run a little test case by the forums, both to battle-test the visualizations and to get some initial feedback.  I will try to explain the thinking and... 
          - by CCP Rattati - at 2014.10.29 07:22:00 
          
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