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1201. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Really looking forward to some of the changes that are going to happen, especially the warbarge side. If you are able to 'craft' weapons will we be able to apply the same techniques to 'crafting' equipment ??? Mainl...
- by CCP Rattati - at 2015.01.17 00:05:00
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1202. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
shaman oga wrote: Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials? We basically don't want t...
- by CCP Rattati - at 2015.01.16 11:12:00
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1203. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Pagl1u M wrote: I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote: Pagl1u M wrote: CCP Rattati wrote: 2) All gear with "m...
- by CCP Rattati - at 2015.01.16 11:08:00
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1204. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Sole Fenychs wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, n...
- by CCP Rattati - at 2015.01.16 10:57:00
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1205. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Pagl1u M wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not ...
- by CCP Rattati - at 2015.01.16 10:49:00
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1206. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey. We are still classifying them as "prototype" tier, it may be confusing to ad...
- by CCP Rattati - at 2015.01.16 09:37:00
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1207. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Dear players, in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following: 1) All Specialist gear will now only be available in the LP store, that's the onl...
- by CCP Rattati - at 2015.01.16 03:04:00
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1208. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details.
- by CCP Rattati - at 2015.01.16 02:52:00
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1209. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
I read this thread, and missed it at the time. Seems like it has all the same ideas and thoughts as the new sticky, so please join us there.
- by CCP Rattati - at 2015.01.16 02:37:00
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1210. Leaving dust - in The Locker Room [original thread]
I played a lot of BF4 over christmas, Battlefield has always been one of my favorite games, from claning in 1942, to BF2, 3 and 4. There's a lot to be learned from such a highly polished quality product, but I lost 15 games in a row, always agains...
- by CCP Rattati - at 2015.01.16 01:33:00
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1211. [Market] Item and Skill overview of a "pack" item - in Feedback/Requests [original thread]
absolutely, it's way up on our list so we can continue to use Loadouts for the NPE, thanks!
- by CCP Rattati - at 2015.01.15 23:29:00
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1212. Announcement:Announcing new Officer Dropsuits and Sdearms! - in Announcement and Events [original thread]
I-Shayz-I wrote: CCP Rattati wrote: If you feel that any of the sidearms is underwhelming, now is the time to speak or forever hold your peace. I'm no ion pistol user, but compared to the rest of the pistols it seems pointless to NOT al...
- by CCP Rattati - at 2015.01.15 12:31:00
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1213. Scout Registry / Killboard - in General Discussions [original thread]
Nova Knives winner: mr mustard // Nothi's NOS-47 Nova Knives Charge up time 0.8 -> 0.6 Movement Speed Multiplier When Charging1.0 -> 1.1 Damage200 -> 250
- by CCP Rattati - at 2015.01.15 12:16:00
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1214. Announcement:Announcing new Officer Dropsuits and Sdearms! - in Announcement and Events [original thread]
Darth-Carbonite GIO wrote: CCP Rattati wrote: If you feel that any of the sidearms is underwhelming, now is the time to speak or forever hold your peace. Only a couple of those sidearms have damage increases listed. Does this mean that ...
- by CCP Rattati - at 2015.01.15 12:13:00
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1215. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bluntly a personal "warbarge" wouldn't even have to be the size of an orca, or even a megathron. A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together fro...
- by CCP Rattati - at 2015.01.15 11:50:00
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1216. Announcement:Announcing new Officer Dropsuits and Sdearms! - in Announcement and Events [original thread]
If you feel that any of the sidearms is underwhelming, now is the time to speak or forever hold your peace.
- by CCP Rattati - at 2015.01.15 11:43:00
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1217. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Atiim wrote: I'm going to go with no on this one. To begin, changing the squad sizes from 6 to 4 will do very little (if anything) to reduce stomping in Public Contracts. Four players (assuming competence) are very capable of stomping PUBs to ...
- by CCP Rattati - at 2015.01.15 03:12:00
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1218. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
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- by CCP Rattati - at 2015.01.15 02:25:00
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1219. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Aeon Amadi wrote: Soldner VonKuechle wrote: Arkena Wyrnspire wrote: Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges. Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90...
- by CCP Rattati - at 2015.01.15 02:22:00
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1220. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Fox Gaden wrote: Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging. First , I propose a progression of Warbarges, where as you progress you trade your old Warbarge in...
- by CCP Rattati - at 2015.01.15 02:19:00
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