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221. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
Aeon Amadi wrote: Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the w...
- by CCP Rattati - at 2015.07.03 01:05:00
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222. Tactical movement: backpeddle sprint - in General Discussions [original thread]
I think we should be the first game with backward somersault tumbling, just imagine this backwards
- by CCP Rattati - at 2015.07.02 13:52:00
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223. strafe speed... - in General Discussions [original thread]
I can't support a turning speed change, I remember having no recourse as a heavy and it also messes up people who play multiple roles, needing to adjust to them.
- by CCP Rattati - at 2015.07.02 06:52:00
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224. strafe speed... - in General Discussions [original thread]
remind me
- by CCP Rattati - at 2015.07.01 16:03:00
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225. Assault rifle needs a buff. - in Feedback/Requests [original thread]
It is true
- by CCP Rattati - at 2015.07.01 15:14:00
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226. Game feels sluggish. - in General Discussions [original thread]
Clone D wrote: Agreed. Oh well. There goes our fun. You suck, Rattati. no u
- by CCP Rattati - at 2015.07.01 15:05:00
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227. Kill Reports - Isk killed - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? unfriended
- by CCP Rattati - at 2015.07.01 03:29:00
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228. Kill Reports - Isk killed - in Feedback/Requests [original thread]
I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list.
- by CCP Rattati - at 2015.07.01 01:38:00
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229. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Alena Ventrallis wrote: So first off, I absolutely love how 1.2 will be handling NPE with loadout unlocking. This is an incredibly useful feature, and I think we need to eventually expand on it. Now I know we have basic loadout, and it appears ...
- by CCP Rattati - at 2015.06.30 08:33:00
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230. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
Not at all. DK is only there to provide a fun "just if you participate" unique flavor. PC is all about owning and fighting over districts for ISK and the perception of power.
- by CCP Rattati - at 2015.06.28 12:48:00
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231. So excited! Time update my contribution tab proposal from 2013. - in General Discussions [original thread]
This is rolling seven day contribution, which we are shipping. I have tasked the team with recording lifetime achievements to use for daily missions and recognition "honor" awards, like 100.000 heavy kills, or 1000 wins, etc. I think it would be a...
- by CCP Rattati - at 2015.06.25 09:15:00
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232. [Update] Warlords 1.1.3 - in General Discussions [original thread]
plan is to deploy tomorrow
- by CCP Rattati - at 2015.06.24 14:09:00
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233. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Adipem Nothi wrote: Joseph Ridgeson wrote: Jack Boost wrote: Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina Walk was mentioned before. Didn't see that. My next guess! W...
- by CCP Rattati - at 2015.06.24 13:24:00
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234. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective. 1) we can increase fitting on min scout and buff amplifiers for am scouts ...
- by CCP Rattati - at 2015.06.24 13:23:00
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235. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Jack McReady wrote: CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6 . We will monitor this change very carefully over the next weeks...
- by CCP Rattati - at 2015.06.24 08:50:00
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236. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Dear players, Shield Recharge Currently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields. We will be adding a shield interruption threshold, much like vehicles have, to all Dro...
- by CCP Rattati - at 2015.06.24 08:36:00
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237. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
The way the hierarchy works is that the 0.7 is overridden at the next level below with a 0.9, like all the suits, so this is not a verified inconsistency.
- by CCP Rattati - at 2015.06.24 00:57:00
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238. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
No need to revive, this is something I want to do.
- by CCP Rattati - at 2015.06.24 00:54:00
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239. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Moochie Cricket wrote: I would even go as far as removing enemy names from the killfeed. PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and d...
- by CCP Rattati - at 2015.06.23 14:30:00
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240. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
I'm practically giddy Newsletter Event BPO to SKIN refund Progression Planetary Conquest 2.0 A culmination of a lot of hidden work for the last 4 months
- by CCP Rattati - at 2015.06.23 14:29:00
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