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2341. Please insert this in priority list - in Feedback/Requests [original thread]
terrible, I agree, this is on the backlog
- by CCP Rattati - at 2014.08.26 13:36:00
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2342. Regarding SMGs - in Feedback/Requests [original thread]
what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo?
- by CCP Rattati - at 2014.08.26 13:24:00
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2343. changes to the supply depots - in Feedback/Requests [original thread]
We have increased supply radius on our backlog
- by CCP Rattati - at 2014.08.26 13:20:00
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2344. Rattati: Small turrets on HAVs - in Feedback/Requests [original thread]
I have no idea about the actual backend mechanics. But will follow up.
- by CCP Rattati - at 2014.08.24 13:54:00
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2345. Announcement:Hotfix Charlie Known Issues - in Technical Support/Bugs [original thread]
Railgun turret installations do not seem to be engaging as intended.
- by CCP Rattati - at 2014.08.24 08:39:00
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2346. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Actually I just gave the CPM a heads up yesterday that the scrambler is outperforming other rifles right now, yet the assault scrambler is one of the worst performers, along with all the GA Assault Rifles, still...
- by CCP Rattati - at 2014.08.24 08:21:00
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2347. Dropsuits - in Feedback/Requests [original thread]
Booby Tuesdays wrote: CCP Rattati wrote: bug, I actually just wrote this down myself. Had not actually seen it myself before until last friday Please tell me you're joking. This has been going on since 1.8 dropped. Over 5 months ago. Next ...
- by CCP Rattati - at 2014.08.24 08:13:00
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2348. Dropsuits - in Feedback/Requests [original thread]
bug, I actually just wrote this down myself. Had not actually seen it myself before until last friday
- by CCP Rattati - at 2014.08.24 06:22:00
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2349. Plasma cannon crosshairs - in Feedback/Requests [original thread]
Don't think I am divulging any terrible secret by saying that increasing the speed is supported by both the CPM's and CCP.
- by CCP Rattati - at 2014.08.24 06:11:00
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2350. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Rattati wrote: BL4CKST4R wrote: I'm sorry but you cannot buff shield extenders and recharging modules at the same time, especially extenders. You cannot have high EHP and high repairs; this would cause way to many bal...
- by CCP Rattati - at 2014.08.22 14:28:00
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2351. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
Commando "mystery" solved, redline sniper fit
- by CCP Rattati - at 2014.08.22 11:36:00
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2352. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
BL4CKST4R wrote: I'm sorry but you cannot buff shield extenders and recharging modules at the same time, especially extenders. You cannot have high EHP and high repairs; this would cause way to many balance problems. Remember the rep, Madrugars...
- by CCP Rattati - at 2014.08.22 11:34:00
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2353. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
First of all, so I was only talking about Regulators and Energizers and it seems everyone got upset about Rechargers. Second, Alldin, I went and looked at some data and I don't think shield dropsuits are above average currently. I however notic...
- by CCP Rattati - at 2014.08.22 07:44:00
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2354. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Don't worry about the A/B thing too much, I was just wondering. Maybe I should have put it differently. If you want to win a battle, would you prefer the squads of A or B on your team 1A vs 2B - 1A 1A vs 3B - 1A 1A vs 4B - 4B 1A vs 5B - 5B 1A vs...
- by CCP Rattati - at 2014.08.22 07:21:00
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2355. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
ZDub 303 wrote: Vell0cet wrote: [Fair point. If -¦ becomes a point of pride, then it could actually reduce the number of players trying to sabotage matches. It's hard-to-say. I still think WPs/death is the way to go for matchmaking, after sl...
- by CCP Rattati - at 2014.08.21 14:38:00
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2356. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
90 degree turn guys I am wondering where the overlap of squads and skill lies. Let's discuss in 2 categories, where A is a beast and B is "normal" Will a single A win 3B's or even 6B's 1A vs 2B 1A vs 3B 1A vs 4B 1A vs 5B 1A vs 6B 2A vs 4B 2A v...
- by CCP Rattati - at 2014.08.21 14:36:00
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2357. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
ZDub 303 wrote: Slept on it, and one last bit of feedback for you Rattati. I'm not sure if its possible at the moment (i.e. requires a UI update) but... if you could somehow show players their own -¦ score that would also be a big driver for p...
- by CCP Rattati - at 2014.08.21 13:44:00
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2358. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
I agree with you guys that WP/D is a much better concept for a player to maximize. I think that WP/D is what should be shown to the players in the EOM screen, and since it is so highly correlated, we can use WP/s, Mu or WP/D behind the scenes, the...
- by CCP Rattati - at 2014.08.21 04:09:00
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2359. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacke...
- by CCP Rattati - at 2014.08.21 00:38:00
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2360. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Spademan wrote: Hakyou Brutor wrote: I mean... you're a little late... but whatever. If CCP would have hired you from day one this game would have been much more successful. (yes, I realize Rattati is not the only one working on the hotfixes...
- by CCP Rattati - at 2014.08.20 23:49:00
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