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Assassin 779
LAST FRONTIER FIGHTERS
18
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Posted - 2017.04.07 15:25:00 -
[1] - Quote
The following list is in no particular order of priority, these are things i would love to have in Nova
- Big Maps or at least equal to that of Dust.
- Higher Player Count.
- MORE EVE. (very important)
- Recoil (this is because in the demo there was like close to no recoil)
- Add some lore that connects Dust to Nova.( at least )
- Keep the chat system and improved trading between players.
- Maybe some "special" rewards for my fellow dusters.
- Drop ships(that is a must,not having that is a deal breaker)
- Orbitals would be nice, i guess.
- Meeting area (Real merc Quarters) for corp mates or in general.(somewhat like what we used to have before a match,this is not necessary,but would be lovely)
- Better Hit detection.
- Stable Servers.
- Keep Some of the legacy maps if u need.
- Better Developer response.( Nothing to say here i guess)
- Nerf jump mods or make them for specific classes.
- Please CCP DON'T MAKE IT A PAY TO WIN KIND OF GAME.
- Make it more than just a lobby shooter.
- PLEASE DONT COPY COD (that is what made dust different)
- Balancing(That is obvious)
- Get rid of scotty the matchmaking AI or make a better version of scotty. (not the player)
- Remove or nerf passives.
- NOVA knifes.
Feel free to add to this and give your suggestions.
This was MY FAVORITE GAME.
GO AHEAD JUDGE ME!!!!!!!!!!!!!!!!
Wannabe forum warrior.
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XxBlazikenxX
WarRavens Imperium Eden
5603
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Posted - 2017.04.07 15:26:00 -
[2] - Quote
Nova Sword
And you get a like! And you get a like! And you, and you, and you!
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Assassin 779
LAST FRONTIER FIGHTERS
18
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Posted - 2017.04.07 15:27:00 -
[3] - Quote
XxBlazikenxX wrote:Nova Sword dude u replied so fast
This was MY FAVORITE GAME.
GO AHEAD JUDGE ME!!!!!!!!!!!!!!!!
Wannabe forum warrior.
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XxBlazikenxX
WarRavens Imperium Eden
5603
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Posted - 2017.04.07 15:31:00 -
[4] - Quote
Assassin 779 wrote:XxBlazikenxX wrote:Nova Sword dude u replied so fast Just doing ma job
And you get a like! And you get a like! And you, and you, and you!
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7th Son 7
Hakuna Matatah Inc
1717
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Posted - 2017.04.07 15:48:00 -
[5] - Quote
Assassin 779 wrote:XxBlazikenxX wrote:Nova Sword dude u replied so fast
Blaze is a Prof V creeper, he's my role model. Any who, I would like to see Orbitals, Vehicles, and Character and Vehicle upgrades. I'm hoping that the fact that we don't want a lobby shooter is clear to CCP by now, otherwise that's where we would be. My hope is that they can strike a balance with new player retention without dumbing the game down too much.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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XxBlazikenxX
WarRavens Imperium Eden
5607
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Posted - 2017.04.07 15:48:00 -
[6] - Quote
7th Son 7 wrote:Assassin 779 wrote:XxBlazikenxX wrote:Nova Sword dude u replied so fast Blaze is a Prof V creeper, he's my role model. Any who, I would like to see Orbitals, Vehicles, and Character and Vehicle upgrades. I'm hoping that the fact that we don't want a lobby shooter is clear to CCP by now, otherwise that's where we would be. My hope is that they can strike a balance with new player retention without dumbing the game down too much.
And you get a like! And you get a like! And you, and you, and you!
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TooMany Names AlreadyTaken
Going for the gold
4063
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Posted - 2017.04.07 15:57:00 -
[7] - Quote
Assassin 779 wrote:The following list is in no particular order of priority, these are things i would love to have in Nova
- Big Maps or at least equal to that of Dust.
- Higher Player Count.
- MORE EVE. (very important)
- Recoil (this is because in the demo there was like close to no recoil)
- Add some lore that connects Dust to Nova.( at least )
- Keep the chat system and improved trading between players.
- Maybe some "special" rewards for my fellow dusters.
- Drop ships(that is a must,not having that is a deal breaker)
- Orbitals would be nice, i guess.
- Meeting area (Real merc Quarters) for corp mates or in general.(somewhat like what we used to have before a match,this is not necessary,but would be lovely)
- Better Hit detection.
- Stable Servers.
- Keep Some of the legacy maps if u need.
- Better Developer response.( Nothing to say here i guess)
- Nerf jump mods or make them for specific classes.
- Please CCP DON'T MAKE IT A PAY TO WIN KIND OF GAME.
- Make it more than just a lobby shooter.
- PLEASE DONT COPY COD (that is what made dust different)
- Balancing(That is obvious)
- Get rid of scotty the matchmaking AI or make a better version of scotty. (not the player)
- Remove or nerf passives.
- NOVA knifes.
- A catgirl maid brings you coffee in your personal HQ after every win.
Feel free to add to this and give your suggestions. FTFY
Can't honestly believe you forgot that...
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, no matter how weird it seems at first, nekos are like upgraded humans
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Cryxes Xenus
Tal-Romon Legion Amarr Empire
11
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Posted - 2017.04.07 15:58:00 -
[8] - Quote
Legacy huds please its all i want from nova "also Dren suit" |
BO0OMSLANG
Rebels New Republic
68
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Posted - 2017.04.07 16:03:00 -
[9] - Quote
Assassin 779 wrote:The following list is in no particular order of priority, these are things i would love to have in Nova
- Big Maps or at least equal to that of Dust.
- Higher Player Count.
- MORE EVE. (very important)
- Recoil (this is because in the demo there was like close to no recoil)
- Add some lore that connects Dust to Nova.( at least )
- Keep the chat system and improved trading between players.
- Maybe some "special" rewards for my fellow dusters.
- Drop ships(that is a must,not having that is a deal breaker)
- Orbitals would be nice, i guess.
- Meeting area (Real merc Quarters) for corp mates or in general.(somewhat like what we used to have before a match,this is not necessary,but would be lovely)
- Better Hit detection.
- Stable Servers.
- Keep Some of the legacy maps if u need.
- Better Developer response.( Nothing to say here i guess)
- Nerf jump mods or make them for specific classes.
- Please CCP DON'T MAKE IT A PAY TO WIN KIND OF GAME.
- Make it more than just a lobby shooter.
- PLEASE DONT COPY COD (that is what made dust different)
- Balancing(That is obvious)
- Get rid of scotty the matchmaking AI or make a better version of scotty. (not the player)
- Remove or nerf passives.
- NOVA knifes.
Feel free to add to this and give your suggestions.
^ what he said ... maybe have maps that have both inside building objectives and outside land objectives for the same battle to bring both styles "lobby" and "open map" together in one big fight for the planet. And no instant kills that most fps does these days. Dust stood out at first being a fps that let you live long enough to counter what was hitting you ... which emphasized a team(squad) effort. Oh and a little **** ant scout should not be able to take out a big bulky heavy so quick. o7 |
Derpty Derp
Dead Man's Game
1820
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Posted - 2017.04.07 23:06:00 -
[10] - Quote
BO0OMSLANG wrote:And no instant kills that most fps do these days.
But... Charge snipers in the red zone, what will they do if they can't 1 shot scouts? |
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Assassin 779
LAST FRONTIER FIGHTERS
22
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Posted - 2017.05.23 13:13:00 -
[11] - Quote
Bump
This was MY FAVORITE GAME.
GO AHEAD JUDGE ME!!!!!!!!!!!!!!!!
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LOL KILLZ
LulKlz
1459
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Posted - 2017.05.23 15:01:00 -
[12] - Quote
I Support this product and/or service
Your friendly Pub match logi
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lateris ablon
Commando Perkone Caldari State
41
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Posted - 2017.05.23 15:08:00 -
[13] - Quote
MY wish list is not to skimp on the quality of textures, lighting, and detail. A PC blows away all current consoles even though they are X86(a PC), but with that fine option to adjust for low end PC's. I like a lot of your suggestions on your list. Besides game play a social area would be kind of cool but I bet it won't happen since the Eve Capsuleers cannot leave their Captain quarters in Eve. I think the main focus of development will be combat based.
.:FB Comm:.
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Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
488
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Posted - 2017.05.23 20:56:00 -
[14] - Quote
"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul).
I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys.
Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me.
On va tout déchirer !
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Derpty Derp
Dead Man's Game
1902
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Posted - 2017.05.24 15:07:00 -
[15] - Quote
Richard Gamerich-R wrote:"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul). I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys. Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me. That's because Prima were skraaaaaaaabs!
I jest, <3 the Prima dudes.
But I'm gonna name drop MAG again... As is happening a lot lately. If the maps and objectives are well designed, those 16 dudes working together can make a huge difference when the rest of your massive team are getting their arses handed to them.
Don't forget, the other team has the same odds of having crappy team-mates as you do! |
Joel II X
Bacon with a bottle of Quafe
10865
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Posted - 2017.05.25 00:00:00 -
[16] - Quote
Cryxes Xenus wrote:Legacy huds please its all i want from nova "also Dren suit" The HUD idea is actually pretty cool!
The 'Dren' suits were ugly as sin, though.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10865
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Posted - 2017.05.25 00:03:00 -
[17] - Quote
Richard Gamerich-R wrote:"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul). I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys. Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me. Coming from Resistance 2 with 30v30, I loved Chaos. Some may even say I am who I am today thanks to it. Fear not the dark, my friend! And let the feast begin.
Scouts United
Gk.0s & Quafes all day.
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DeadlyAztec11
10171
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Posted - 2017.05.25 02:08:00 -
[18] - Quote
The maps will be smaller and so will the player count.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CCP Rattati
C C P C C P Alliance
28054
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Posted - 2017.05.25 21:37:00 -
[19] - Quote
Richard Gamerich-R wrote:"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul). I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys. Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me. couldn't agree more, 16v16 is the sweet spot. Through all my fps gamer life, player count above that never increased the fun nor strategy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Derpty Derp
Dead Man's Game
1910
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Posted - 2017.05.26 02:37:00 -
[20] - Quote
Sweet spot for me was MAG Sabotage 32 v 32... Queue times were nice enough and it made running round behind the enemy team far more difficult... In Dust, sometimes both teams would seemingly run around each other with little to no fights breaking out.
Made controlling the map that little bit more interesting as you really had to adapt to when the guys holding your flanks died out. 16 v 16 isn't bad, but the spread of people can leave you running around trying to find something to shoot quite a bit.
I'll admit 256 v 256 was a little over the top, but it did have its moments... When you could actually get 2 full teams. |
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Heimdallr69
Negative-Feedback.
7536
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Posted - 2017.05.26 03:15:00 -
[21] - Quote
Richard Gamerich-R wrote:"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul). I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys. Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me. You been playing wrong then..32v32 is fun |
MarasdF Loron
Fatal Absolution Bleeding Sun Conglomerate
1152
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Posted - 2017.05.26 03:42:00 -
[22] - Quote
CCP Rattati wrote:Richard Gamerich-R wrote:"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul). I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys. Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me. couldn't agree more, 16v16 is the sweet spot. Through all my fps gamer life, player count above that never increased the fun nor strategy. Let me start off by saying that it's your game and you call the shots. However let me give you a few examples of why different sized game modes could work and could be lots of fun as well, and bring different kinds of tactics and strategies.
5v5-8v8, this player range is the sweetspot for arena type maps, I guess CS:GO would be a perfect example of this even though I don't really play that game myself because I don't like it myself (each to their own, right?) but I bet that most people know this game and can relate to it. It gives the possibility of squad vs squad or 2 squads vs 2 squads, highly tactical infantry game mode.
10v10-16v16, medium map size, for example BF4 Rush game mode, here you have one team defending 2 different targets away from each other and another team attacking those targets and if the attacker is successful they then have to make a push for new targets elsewhere on the map, mostly infantry with occasional vehicles on some maps. If you go above 32 total players it easily becomes too crowded to accomplish anything remotely tactical in this game mode.
16v16-32v32, large map size, if I try to imagine BF4's Golmud Railway, which is a large open map with hills and pretty much completely destructible village in the middle of the map and a partially destructible factory on the southern part of the map, with less than 32 total players all I can think up is this completely desolate map with simply running around through the whole match trying to find your enemy. So 64 players works perfectly on large maps with vehicles and infantry, there's something to shoot at most of the time and you have to think a little bit how you want to advance to the next capture point if you want to make it there alive. This game mode gives me the feeling of being in an actual battle, because in a real battle nobody is in full control of what happens, a little chaos is what truly brings the battlefield alive: "Oh sh--! There's an enemy there?! I didn't expect that!"
36vs37v37, Arma 3 King of the Hill, huge map with a town in the middle of the map that 3 teams compete to bring under their control, in this game mode a lot of different kinds of fights can happen and you really need to use teamwork and strategy to even get to the AO, not to mention actually controlling that AO, so there's no spawning into the AO, instead you have to always respawn at your base which is a few km away from the AO and you then have to decide on how to get back to the AO. Awesome game mode that supports all kinds of vehicles and infantry gameplay, can become a little onesided if one team is using strategy and tactics and the other two teams are not.
Anyways this is just a few examples that I could give without taking a full day to write examples of why different sized matches can really work, you don't necessarily have to decide on a single match size and stick to it for all game modes.
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saxonmish
T.H.I.R.D R.O.C.K
2000
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Posted - 2017.05.26 08:29:00 -
[23] - Quote
Derpty Derp wrote:Sweet spot for me was MAG Sabotage 32 v 32... Queue times were nice enough and it made running round behind the enemy team far more difficult... In Dust, sometimes both teams would seemingly run around each other with little to no fights breaking out.
Made controlling the map that little bit more interesting as you really had to adapt to when the guys holding your flanks died out. 16 v 16 isn't bad, but the spread of people can leave you running around trying to find something to shoot quite a bit.
I'll admit 256 v 256 was a little over the top, but it did have its moments... When you could actually get 2 full teams.
That hour queuing for the teams to fill up
Help me remake Dust 514!!
SAXON ON A MISH - My YouTube Channel
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Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
491
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Posted - 2017.05.26 08:34:00 -
[24] - Quote
Sabotage in MAG was in reality (16+16)vs(16+16) at the first objective (A+B), then (32vs32) (objective C). Same for domination, (4*16)vs(4*16) for all objectives (A+B ; C+D ; E+F ; G+H).
It's for this reason MAG gameplay worked so well and was fun, with a little bit of strategy.
Indeed, this obligation in Sabotage to get two separate objectives on the map, A and B, at the same time in side attack to unlock new objective permit to give some strategy for each team.
If the first 16vs16 can keep the point easily (in attack or defense), then they could decide to help the second 16vs16 if they have some difficulties by sending some players of the first 16vs16, with the risk to loose the control of the first objective. (this system was similar in domination).
The only time where there is a "32vs32" is for the objective C in sabotage, but the level design of each map was very good to counter that. Defense team come to left and the right of C, while the attack team come to the front and have the choice to divide in smaller groups to block defense entries, or make a big push with 32 players on the same area, with the risk to be flanked by the left or the right side. (but I have to repeat, in my all FPS experience, MAG get the best level design/system ever, and get big map, to avoid the cacophony in a too small area)
For DUST, with some others MAG veterans, we imagine a similar gameplay system with 2 districts close themselves in a same planet, for a sort of (16+16)vs(16+16). (more open districts increase "player account" if you want)
For each districts, there is always a 16vs16 (exactly as a battle in DUST), however if one 16 team have the advantage on the ennemy MCC, then they could send a squad for some minutes with a dropship to help the other 16vs16 of the same team/alliance, with the risk to lose the control and permit a potential come back for the dominated team.
To put this system in the background of the planetary conquest, it's very simple. If there is two battle at the same time in the same planet, you can apply it. I'm sure that can be fun and give more potential for an alliance strategy, and the gameplay for all, without break the original strategy system of the real 16vs16 for each districts.
I don't know if we still can apply this idea on Nova, but if there is a similar game mode as Planetary Conquest with open maps as DUST, why not.
(note : I hope you understand what I would like to say, all apologize for my English, french kiss <3)
On va tout déchirer !
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Sequal's Back
Dead Man's Game Preatoriani
2398
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Posted - 2017.05.26 10:30:00 -
[25] - Quote
CCP could keep the 16vs16 standard for a pub mode and for PC ( as it definitely avoids chaos), and have another 32vs32 pub mode with bigger maps in it.
"I hope we don't have vehicles [in Nova] simply so we don't have to deal with the people who drive them." -Ripley Riley
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deadpool lifetone
D3ATH CARD RUST415
356
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Posted - 2017.05.26 11:11:00 -
[26] - Quote
CCP Rattati wrote:Richard Gamerich-R wrote:"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul). I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys. Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me. couldn't agree more, 16v16 is the sweet spot. Through all my fps gamer life, player count above that never increased the fun nor strategy.
Yup. Planet side was just a battle royal , bf1 is fun in the chaos but it doesn't feel like a real tactical team play......stick to 16v16 , maybe play around with the squad slots....6per squad was nearly perfect for me.
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Juno Tristan
Obscure Reference
1268
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Posted - 2017.05.26 11:45:00 -
[27] - Quote
Up it to 18 v 18, that way you can have 3 squads of 6
The Final PLC Kill
Dust 514 - My Final Moments
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Sequal's Back
Dead Man's Game Preatoriani
2400
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Posted - 2017.05.26 12:49:00 -
[28] - Quote
Juno Tristan wrote:Up it to 18 v 18, that way you can have 3 squads of 6 Could work as well. Maybe even better than 16vs16 !
"I hope we don't have vehicles [in Nova] simply so we don't have to deal with the people who drive them." -Ripley Riley
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Derpty Derp
Dead Man's Game
1912
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Posted - 2017.05.26 16:08:00 -
[29] - Quote
Juno Tristan wrote:Up it to 18 v 18, that way you can have 3 squads of 6 Simple math wins again!
Unless we're going with 4 person squads... Which I don't think really took off in Dust. |
Sequal's Back
Dead Man's Game Preatoriani
2401
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Posted - 2017.05.26 16:34:00 -
[30] - Quote
Derpty Derp wrote:Juno Tristan wrote:Up it to 18 v 18, that way you can have 3 squads of 6 Simple math wins again! Unless we're going with 4 person squads... Which I don't think really took off in Dust. Haha true. I completely forgot that it was 4 at the end of the game.
"I hope we don't have vehicles [in Nova] simply so we don't have to deal with the people who drive them." -Ripley Riley
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