Pages: 1 2 3 4 5 6 7 8 9 10 20 |
261. Heavies UP? - in General Discussions [original thread]
heavies have been in trouble for several builds. even at their best they were only REALLY good at one thing: countering the enemy dumb enough to charge directly toward them. unfortunately that's 99% of the internet. so idiots cry, suit gets nerfe...
- by Buzzwords - at 2012.10.03 17:47:00
|
262. Girl's clan on dust - in General Discussions [original thread]
crazy space wrote: Phoenix Archer 128 wrote: And guys wonder why I am almost always against having female characters in a shooter... This is for real girls, like over mic. idiot. Also girls for the win she means because the internet ...
- by Buzzwords - at 2012.10.03 06:57:00
|
263. Corporation battles should be numerically unfair - in General Discussions [original thread]
DrunkardBastards wrote: Buzzwords wrote: .... 32 VS. 32, 32 VS. 12, and 32 VS. 0. the low numbers corp would be stuck eating a guaranteed loss every cycle. eventually causing them to lose control over the planet or district, even if their ev...
- by Buzzwords - at 2012.10.02 21:26:00
|
264. Corporation battles should be numerically unfair - in General Discussions [original thread]
just speaking from a purely technical standpoint, there has to be a numbers cap at SOME point. so if a corp can hit it... but who knows. that numbers cap might be 1000 players per team. MAG had over 100 per side on ps3 and supposedly they could h...
- by Buzzwords - at 2012.10.02 20:58:00
|
265. Why can't we use symbols for our corporation ticker? - in General Discussions [original thread]
case in point: [)B(]
- by Buzzwords - at 2012.10.02 05:05:00
|
266. is anybody else hitting invisible walls everywhere? - in General Discussions [original thread]
it's strange... it's probably not ACTUALLY invisible walls, it's just the best way i can explain the symptoms. it's like my character can't move because he walked into something. sometimes he even gets pushed around by these invisible walls as if...
- by Buzzwords - at 2012.10.02 04:21:00
|
267. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
the zones change by team. so your danger zone covers his spawn, and his covers your spawn. so to him, it wasn't out of bounds. don't get me wrong, i'm not defending his "hide behind the red line and snipe" tactic. i'm just explaining how it work...
- by Buzzwords - at 2012.10.02 00:35:00
|
268. Artificer - in General Discussions [original thread]
it'll be able to recharge magical items, and use the healing infusion power as a minor action twice per encounter.
- by Buzzwords - at 2012.10.01 04:05:00
|
269. shall we discuss diminishing returns? - in General Discussions [original thread]
As per Here * Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) While i do not agree with every facet of this builds skillpoint relate...
- by Buzzwords - at 2012.09.30 21:09:00
|
270. SP Hard Cap - in General Discussions [original thread]
all this really does is shift the advantage from the guy who plays MORE, to the guy who played FIRST? it's still not "fair" if anything it's more skewed than the old system, in that no matter how hard he tries, a new player will never catch up? ...
- by Buzzwords - at 2012.09.30 17:29:00
|
271. Iskies - in General Discussions [original thread]
Ieukoplast wrote: STB-TedNugent EV wrote: I really think they need to up the rate you get for killing people with militia gear. I have had rounds where I go 20 - 4 and still dont get paid enough to cover the 4 deaths..... That is a little co...
- by Buzzwords - at 2012.09.29 08:16:00
|
272. Iskies - in General Discussions [original thread]
why HAVE isk if you can just afford whatever, whenever? persistence and consequences were supposed to be selling points, weren't they? also, quickmatch. newbie grounds. if you run high end gear in newby game modes, and lose isk... hurray? the sy...
- by Buzzwords - at 2012.09.29 07:45:00
|
273. Farming SP - in General Discussions [original thread]
you guys talking about this balancing out people who have more time do realize that this will simply... NOT balance out people who have more time, right? it caps how many skillpoints you can get per game. guy with more time has time to play more ...
- by Buzzwords - at 2012.09.26 03:00:00
|
274. Ultimate way to farm SP - in General Discussions [original thread]
hmmm... not sure if op is douchebag or genius...
- by Buzzwords - at 2012.09.18 21:28:00
|
275. Do Logi / Triage get skillpoints without kills? - in General Discussions [original thread]
anything that gives warpoints, will translate to skillpoints. so yes, a logi with no kills would still potentially get points. that being said, you won't help anyone if you're dead, so don't ignore the whole "shoot mans/keep self alive" aspect of...
- by Buzzwords - at 2012.09.18 21:18:00
|
276. Is DUST 514 a pay-to-win game? - in General Discussions [original thread]
Gooly wrote: Also, I'm pretty sure the AUR weapons have higher CPU and PG requirements than the comparable ISK weapon does, so they could limit your fit. only if you compare them to their training tier equals. compared to their statistical ...
- by Buzzwords - at 2012.09.18 01:50:00
|
277. Remember when the creodon ruled all? - in General Discussions [original thread]
the creodron may have had mag issues, but i'd say that was a creodron issue more than a breach issue. it used to have an extra 6 shots in the magazine compared to the other breach rifles. so i'd call that a fair nerf.
- by Buzzwords - at 2012.09.18 01:46:00
|
278. Railgun emplacement feautre/bug/exploit??? - in General Discussions [original thread]
very normal, but it's wrong. the body disappearing is a glitch. as for the turret being able to pan that low, i dunno. seems wrong though. prolly also glitchy you mentioned trying to hack it. were you actually able to start the hack? cuz in my e...
- by Buzzwords - at 2012.09.18 01:43:00
|
279. Is DUST 514 a pay-to-win game? - in General Discussions [original thread]
hopnestly, ccp has been pretty good with it. the majority of aurum items have been "shortcut" items. as in EXACTLY identical to an isk item, you just don't need as many skillpoints to use it. they do give a headstart, but they also let a latecome...
- by Buzzwords - at 2012.09.17 22:32:00
|
280. Remember when the creodon ruled all? - in General Discussions [original thread]
breach weapons didn't need a damage nerf, they needed to lose the hipfire advantage. a breach weapon without the hipfire advantage would fit the niche'/cliche' of "better at long range, worse up close" with the hipfire advantage it was better at...
- by Buzzwords - at 2012.09.17 22:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |