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Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.03 07:22:00 -
[1] - Quote
Heavies are now the worst class. Borderline useless. Why? Because of OB's. There is no need for the heavy class anymore. As if they weren't slow enough before, they are now even slower. I made an alt so I could spec into being a heavy, and I got picked off by everything. At close range, shotgunners demolish you even if you have a HMG. At medium range, Lasers and AR's demolish you. At long range, the scouts lol at your pathetic bunny hop attempts. 2 hit KO.
Here is the combat "triangle" for the heavy.
Shotgunners> Assault> Scouts > Heavies. Anything else infantry>
Now heres what a heavies damage output is.
Heavy>LAVs. Heavy>Lucky shot with forge gun on sniper Heavy>Lucky shot with forge gun on assault. Heavy>Any installation that isn't manned. Otherwise you're F***ed because you're so slow. Heavy>Lucky shot with forge gun on anything else.
Shouldn't heavies have SOME sort of offensive infantry capabilities? And to top it all off, the heavy's turn speed is slower than other classes.
Agree/Disagree/Why/Why Not? |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.10.03 09:43:00 -
[2] - Quote
Currently the Heavy is the most underpwoered class in the beta nothing to stand out for it doesn't has any field to dominate, the HMG is better than before but the suits are absolutely trash.
The stats and the prices of the higher tiers doesn't worth it in fact all suits from standard to proto have the same amount of shield and armor the only difference is on the number of slots! why i would pay 140k isk for a suit that adds 1 extra low slot its so frustrating playing with heavy.
am sick of there ignorance if they can't fix the heavy suit eliminate it and save us the troubles, it doesn't take a genius to buff a suit for the sake of testing and see how it perform, they ignored all heavy feedback in regards to the heavy suits balance and improvements the only thing they do is playing with HMG which is stupid they need to balance the suit before the gun.
Thats my two isk and i'll continue to test the ****** Heavy suit and will submit my feedback after more testing. |
HK-40
120
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Posted - 2012.10.03 09:51:00 -
[3] - Quote
Fiasco Llana wrote:H. At long range, the scouts lol at your pathetic bunny hop attempts. 2 hit KO.
Not commenting on the rest of it. But I would like to point out that 'bunny hopping' actually makes it easier for snipers to hit you as compared to just running over rough terrain (the difference is more marked for scout and assault, but still on heavy) as a 'hop' gives a smooth arc whereas running has random 'ups and downs'. It also looks incredibly silly. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.03 17:34:00 -
[4] - Quote
HK-40 wrote:Fiasco Llana wrote:H. At long range, the scouts lol at your pathetic bunny hop attempts. 2 hit KO.
Not commenting on the rest of it. But I would like to point out that 'bunny hopping' actually makes it easier for snipers to hit you as compared to just running over rough terrain (the difference is more marked for scout and assault, but still on heavy) as a 'hop' gives a smooth arc whereas running has random 'ups and downs'. It also looks incredibly silly.
It keeps you from getting insta-killed VIA headshot. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.03 17:35:00 -
[5] - Quote
dunno when 10 and 5 in heavy suit militia with laser rifle, wondering what a type 1 and HMG would grant. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.03 17:37:00 -
[6] - Quote
Iron Wolf Saber wrote:dunno when 10 and 5 in heavy suit militia with laser rifle, wondering what a type 1 and HMG would grant.
I'd stay with the laser rifle if you're good with it. My point is that the heavy is supposed to be AV. But OB's have completely taken over that role now. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.03 17:38:00 -
[7] - Quote
i work a heavy and i don't see any problem with it. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.03 17:47:00 -
[8] - Quote
heavies have been in trouble for several builds. even at their best they were only REALLY good at one thing: countering the enemy dumb enough to charge directly toward them.
unfortunately that's 99% of the internet. so idiots cry, suit gets nerfed, and yah i agree, it's terrible now.
though it's been terrible since the E3 build |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.03 17:52:00 -
[9] - Quote
Heavy is not UP. Yes, he is slower, but he has more health. And he is the only one able to use heavy weaponry.
He is good against vehicles with a Forge Gun and good against hordes of infantry attacking from the front with a HMG. Against a shotgun to the back, or a sniper from far away, he is useless, but so are assaults or logis. It always depends on the equipment. You just have to know what fit to field. Are there many vehicles? Bring a forge gun. Are there only infantry on open range? Bring a HMG. Are there fast enemies in CQC? Field something more suitable to the situation.
Noone prevents you from using an AR, sniper rifle or shotgun with a heavy. Make multiple fits to be versatile, even if you insist on using heavy suits exclusively.
Do I cry about my shotgun being underpowerd, when I spawn a mile away from the next enemy, or my sniper rifle when I spawn in CQC? Bring the right equipment to an encounter and you will dominate.
Yes, the PS spams are a problem, but they are not intended to be that frequent. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 17:57:00 -
[10] - Quote
Fiasco Llana wrote:Heavies are now the worst class. Borderline useless. Why? Because of OB's. There is no need for the heavy class anymore. As if they weren't slow enough before, they are now even slower. I made an alt so I could spec into being a heavy, and I got picked off by everything. At close range, shotgunners demolish you even if you have a HMG. At medium range, Lasers and AR's demolish you. At long range, the scouts lol at your pathetic bunny hop attempts. 2 hit KO.
Here is the combat "triangle" for the heavy.
Shotgunners> Assault> Scouts > Heavies. Anything else infantry>
Now heres what a heavies damage output is.
Heavy>LAVs. Heavy>Lucky shot with forge gun on sniper Heavy>Lucky shot with forge gun on assault. Heavy>Any installation that isn't manned. Otherwise you're F***ed because you're so slow. Heavy>Lucky shot with forge gun on anything else.
Shouldn't heavies have SOME sort of offensive infantry capabilities? And to top it all off, the heavy's turn speed is slower than other classes.
Agree/Disagree/Why/Why Not?
Love the Lulz! I have a heavy outfit but I am not using it. Reason being my fat a$$ makes me slower than I wanna be. With the orbital strike spams I wont be able to escape them. With that said I am liking the new heavy features. I ran into a few good heavies and the heavy gameplay has improved drastically. The HMG is to be feared again! I am absolutely doting the forge guns. I got killed twice by them.
Once something is done about the OBS spam I will be back with my heavy again! |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.03 18:30:00 -
[11] - Quote
people talk about the heavy suit itself as if it is some huge boon. i submit that it is in fact, a liability.
the last build should have been all the proof you need to show that there is more to survivability than raw buffer HP. why was the scout a perfectly valid frontline infantry option? because mobility, regeneration, and size are ALL factors in survivability as well. all factors in which the heavy is DEAD last.
mobility and size i shouldn't need to explain. the heavy is slow and huge, and therefore very easy to hit.
regeneration is an aggregate of several factors, potential armor repair, shield recharge rate, shield recharge delay, the ability to avoid fire long enough for the shield to recharge at all, and even the ratios of shield to armor. (best recharge stats in the world wouldn't matter much if max shield was 1)
looking at all these, the heavy is ALSO terrible. it's buffer of hitpoints is acquired mainly from armor, not shields. it's poor slot layout heavily restricts its potential armor regeneration. the low shield hp it has also comes with terrible recharge stats. so this puts the heavy dead last in the class of regeneration.
one could argue that you could get around this poor regeneration by having a logi bro nearby with a repair kit, but you know whats even better than 1 heavy and 1 logi repairing him? 2 assaults both shooting their guns at the enemy...
all these factors combine to make heavy suits surprisingly easy to kill in anything but a toe to toe DPS race, and even if the heavy wins that, he'll lose the next one because he'll more than likely START it half dead. the best case scenario for the heavy is to die the death of a thousand cuts.
and that doesn't even get into the fact that the heavy lacks an equipment slot. so it's also dead last in utility. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.10.03 18:51:00 -
[12] - Quote
Heavies seem fine to me. HMG got a buff, and the nerf to strafing seems to not have effected heavies as much. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.03 19:05:00 -
[13] - Quote
Everything with a "Heavy" moniker in this game is ridiculously under-healthed for their speed. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2012.10.03 19:19:00 -
[14] - Quote
heavy suits needs an armor bump, keep them slow in movement speed but increase armor just a tad, maybe 75 points or so
I enjoy running heavy. |
Jack Boost
Zarena Family
194
|
Posted - 2012.10.03 19:37:00 -
[15] - Quote
My two euro cents...
Shield need be more signature boosted = more visible at mini-map and easier to hit. Armor need to be more dmg-type resitend.. so armor rep can be almost useful like shield natural boost.... + armor signature can be leveled to the level of the rock...
This give heavies what all need.
I'm the little rock ... try hit me :)
Shure now i'm feel like swiss cheese... Anything make BIG hole in me. But wait... i'm skill up and I buy fast boots +5 |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.03 19:44:00 -
[16] - Quote
They are the worst class at this point because you need to upgrade your Engineer skills and Electronics. This will save you a lot of trouble. In the previous build, I mainly use them to take out Dropships and Tankers. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.10.03 19:47:00 -
[17] - Quote
The heavy dropsuit is the greatest weakness of the heavy class, go check its stats and prices and compare it with other suits. We aren't saying you can't do well with the heavy suit but at the same time no one want to go through hell to have a good match its by far easier to have the same score with a militia assault.
We are talking about balance within the tiers of the suits its self 3 factors are what can break or make a good balanced suit: Stats, price and performance we pay lots of isk/SP for underwhelming stats and difficult to operate suit with low survivability.
The HMG is a better weapon now that perform well to meet its role as suppression and crowd control gun but the weak heavy suits hinder the true potential of the heavy suit, lets hope one day CCP will figure it out. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.10.03 20:00:00 -
[18] - Quote
I've played only a few games of this build (had trouble with dl, long story) and I've only used a skineweave heavy and an ar. So far I've only had one bad game with a "negative" kdr of 2/3 (I joined halfway through a match and it was the communication ambush map with no supply depots which I heavily rely on). And about 30 minutes ago I had a game I went 14/4 with 1873 war points, I was second tht match (first place went 15/6). I don't see any problem with the heavy's health u guys must be using it wrong. |
Khun-Al
135
|
Posted - 2012.10.03 20:12:00 -
[19] - Quote
I dont think so. I am a dedicated heavy and i always run 8-10/4-6 with about 800 WP. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.10.03 20:22:00 -
[20] - Quote
The heavy isn't quite as bad as people make it out to be.
I think they need a slight HP buff so a single magazine of the militia AR won't kill them, but after that the suit's fine. Yes snipers are a pain in the ass, but that's why you keep to enclosed spaces if you're running Anti-Infantry.
I would recommend a slight buff to the HMG's effective range though. At the moment I think it's lower than an assault rifle which I find odd considering that it's supposed to fill the role of a support/defensive weapon.
I think a big problem is that people try and run and gun with the Heavy suit, which isn't really what you're supposed to do with it. The heavy suit fits a much more defensive playstyle, like the Heavy from TF2. Lure people around corners, secure choke points, keep the enemy close and out in front of you. |
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Horus Forge
Subdreddit Test Alliance Please Ignore
175
|
Posted - 2012.10.03 20:24:00 -
[21] - Quote
Hahah, love the complaints about heavy being underpowered before they even skill up.... |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.03 20:26:00 -
[22] - Quote
if i can get kills with a stick, does that make sticks a valid and balanced weapon?
you can talk about managing to go positive with it all day, but the fact of the matter is i was a serious business heavy 3 builds ago. i managed about a 2:1 KDR with it then.
i've since been trapped into the heavy starting role ever since (every build i mean to delete my character and choose a new starting profession, but i always forget until i've played enough games that it really doesn't matter)
the fact of the matter is i now do BETTER in militia assault equipment than in basic heavy equipment. we can prattle on about personal playstyle all day, but i probably didn't suddenly get ******** at heavy suits as a new build came out, and suddenly get awesome at assault suites at the same time. (at the last wipe my kdr was about 6:1 that's triple what i was getting as a heavy, at it's BEST) |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.03 20:27:00 -
[23] - Quote
HowDidThatTaste seems to disagree with you. Every time I kittening saw him this morning he had an HMG or a Forge Gun & he was going to town. I managed to drive him off once or twice but he was always able to find cover before I could deliver the finishing blow. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.10.03 20:29:00 -
[24] - Quote
Longshot Ravenwood wrote:HowDidThatTaste seems to disagree with you. Every time I kittening saw him this morning he had an HMG or a Forge Gun & he was going to town. I managed to drive him off once or twice but he was always able to find cover before I could deliver the finishing blow. I was rolling with that guy earlier. He knows how to lay down the law.
Might want to work on his OS aim though. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.03 20:42:00 -
[25] - Quote
Buzzwords wrote:people talk about the heavy suit itself as if it is some huge boon. i submit that it is in fact, a liability.
the last build should have been all the proof you need to show that there is more to survivability than raw buffer HP. why was the scout a perfectly valid frontline infantry option? because mobility, regeneration, and size are ALL factors in survivability as well. all factors in which the heavy is DEAD last.
mobility and size i shouldn't need to explain. the heavy is slow and huge, and therefore very easy to hit.
regeneration is an aggregate of several factors, potential armor repair, shield recharge rate, shield recharge delay, the ability to avoid fire long enough for the shield to recharge at all, and even the ratios of shield to armor. (best recharge stats in the world wouldn't matter much if max shield was 1)
looking at all these, the heavy is ALSO terrible. it's buffer of hitpoints is acquired mainly from armor, not shields. it's poor slot layout heavily restricts its potential armor regeneration. the low shield hp it has also comes with terrible recharge stats. so this puts the heavy dead last in the class of regeneration.
one could argue that you could get around this poor regeneration by having a logi bro nearby with a repair kit, but you know whats even better than 1 heavy and 1 logi repairing him? 2 assaults both shooting their guns at the enemy...
all these factors combine to make heavy suits surprisingly easy to kill in anything but a toe to toe DPS race, and even if the heavy wins that, he'll lose the next one because he'll more than likely START it half dead. the best case scenario for the heavy is to die the death of a thousand cuts.
and that doesn't even get into the fact that the heavy lacks an equipment slot. so it's also dead last in utility. You all seem to be under the impression that all suits should perform equally in any given situation. Why bother having different suits then? The heavy suit is best at mid range. In cramped quarters or on long range he is inferior (bested by scout and assault respectively). Adapt or die. If you bring the wrong tools to an encounter, you lose. Don't field a Forge Gun/HMG heavy on a small ambush map with tight corridors and much cover, field it on big maps, that offer enough cover from snipers, but allow you to see scouts before you are in their effective range. I won't say that you will always lose in the first case or always win in the second, but you should know your strengths and weaknesses.
Buzzwords wrote:if i can get kills with a stick, does that make sticks a valid and balanced weapon?
you can talk about managing to go positive with it all day, but the fact of the matter is i was a serious business heavy 3 builds ago. i managed about a 2:1 KDR with it then.
i've since been trapped into the heavy starting role ever since (every build i mean to delete my character and choose a new starting profession, but i always forget until i've played enough games that it really doesn't matter)
the fact of the matter is i now do BETTER in militia assault equipment than in basic heavy equipment. we can prattle on about personal playstyle all day, but i probably didn't suddenly get ******** at heavy suits as a new build came out, and suddenly get awesome at assault suites at the same time. (at the last wipe my kdr was about 6:1 that's triple what i was getting as a heavy, at it's BEST) Seems like your playstyle was suited best for assault suits to begin with and other issues (that are now fixed) allowed you to still be effective with a heavy suit. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.03 20:59:00 -
[26] - Quote
The heavys are going to be the second best suit to use in this build...
Anybody using a Heavy vk. 1 will be able to dominate most players in CQC. Assault vk. 1 comes in first for reasons I wish to keep hidden. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2012.10.03 21:01:00 -
[27] - Quote
I run a heavy because it's the only thing I'm good at. Well, sniping too but with this build sniping is not a valid way to get SP in the beginning, although I think the changes to sniper rifle damage and skill bonuses was right. Anyway, I think heavies are kind of crap. But at the same time I think a lot of the issues have to do with teamwork. When I've found a group that understands how to move as a team and how to support me so I can support them my HMG will absolutely rain death on the enemy. Problem is most folks don't know how to do that and care more about getting kills than winning the matches.
Which is understandable and I'm not gonna say no win/no rewards but I think the winning team should get a boost to their rewards to encourage teamwork rather than how most folks play it now. I think a lot of people don't realize that a heavy isn't so big because we're indestructible...we're so big because our guns are so big. A heavy is an asset to be protected, and if you can take out the guys behind and above me, I'll kill everything in front. But right now it's much easier to just go assault and run and gun like everyone else. |
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