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141. DECRESING ARMOR BAD! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Amarr are armor. Gal are armor rep. Min are either/or Cal are shields. Amarr are not dual tank. Dual tank is the idiot ball of DUST 514. THANK YOU! Seriously, why do they all keep thinking that the Gallente are the ...
- by Buwaro Draemon - at 2015.01.09 06:52:00
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142. DECRESING ARMOR BAD! - in Feedback/Requests [original thread]
killian178 wrote: Cal are shields, gal are armor, amarr dual, min speed. And its amarr No wonder I keep seeing Gallente suits with more armor then they can afford. Amarr are the armor tanking race of Eve. Caldari are shields. Gallente are a...
- by Buwaro Draemon - at 2015.01.09 06:33:00
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143. [FEEDBACK]: Supposed sniper trail tweak of 1.9 - in Feedback/Requests [original thread]
The only thing I find that was implemented wrong is that when a sniper shot hits its target, the sniper trail won't register.
- by Buwaro Draemon - at 2015.01.09 02:24:00
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144. SUGGESTION: Can We Make DUST More Sociable? - in Feedback/Requests [original thread]
Take this idea to the Trello board boy!
- by Buwaro Draemon - at 2015.01.08 23:27:00
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145. Mercenary Fitting Screen Suggestion - in Feedback/Requests [original thread]
Primortius Aldenz wrote: Not sure if this has been proposed anywhere but I think this would be a nice improvement. Instead of having "ALL" items shown that are available for a specific slot, first have sub categories. for example, as a logi, i...
- by Buwaro Draemon - at 2015.01.08 20:50:00
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146. Skirmish 1.0 / New mode? - in Feedback/Requests [original thread]
Bone Doc wrote: Last time I played dust, skirmish was different than it is now and I miss it to death as the current is only a shadow of it's fomer self and doesn't hold a candle to the the attack and defend focus of the old mode format where e...
- by Buwaro Draemon - at 2015.01.07 09:36:00
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147. Reduce all strafing speed - in Feedback/Requests [original thread]
Maken Tosch wrote: If only the straffing were that simple to fix. If only... Yeah, how hard can it be to add a slow down effect when changing side to side? In all seriousness, I am getting tired of having scouts and speed suits jump infron...
- by Buwaro Draemon - at 2015.01.06 08:30:00
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148. Player established market - in Feedback/Requests [original thread]
I have 2 'Exiles' I want to sell one. How much for one 'Exile'?
- by Buwaro Draemon - at 2015.01.04 19:01:00
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149. DualTankAmarr2015 - in Feedback/Requests [original thread]
Rattati already said no to the +15/-15 profile change to Lasersl weapons. Stop trying to make it happen. Because if it does happens. I want a -15/+15 profile change to theass Drivers so Shoeld suits wouldnt be that hard to kill with it while givin...
- by Buwaro Draemon - at 2015.01.04 18:55:00
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150. RE-INVENT THE WHEEL - in Feedback/Requests [original thread]
Lahut K'mar wrote: Buwaro Draemon wrote: Back in the day your entire weapon wheel was accesible entirely without even opening up the wheel. Just tap R2 and you would scroll trough all you had. But it was horrible for combat. What was the...
- by Buwaro Draemon - at 2015.01.04 14:42:00
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151. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Scouts are not scouts anymore.... just pseudo assassins. If we want them to be Scouts again we have to take away their offensive capabilities. .... Or introduce a new set of weapons called Medium Weapons. Only useable on Medium and Heavy frames. ...
- by Buwaro Draemon - at 2015.01.04 14:20:00
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152. RE-INVENT THE WHEEL - in Feedback/Requests [original thread]
Lahut K'mar wrote: The weapon wheel is a pain in the balls. As a scout, I often need to make frantic equipment switches, and success is the difference between blowing up 4 reds with a single explosive and getting my innards painted across the ...
- by Buwaro Draemon - at 2015.01.04 14:06:00
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153. Why armor seems to be more prevalent on the battlefield.. - in Feedback/Requests [original thread]
wiseguy12 wrote: All Gucci wrote: Fizzer XCIV wrote: Dude. The Amarr are armor tankers... Their very name is a play on the word "armor". Stop trying to make dual tanked Amarr happen. It won't. Ever. Amarr....Armor.....nope, dont see it...
- by Buwaro Draemon - at 2015.01.03 20:40:00
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154. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Shhhh Before the stompers that can't play without their squad come here and cry that this is a team based even when in the description of pubs it is said that Pubs are for LONE mercenaries and SMALL squads. The size limit being 6 really does not ...
- by Buwaro Draemon - at 2015.01.03 18:04:00
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155. [IDEA] "Mounted Drop Uplink" - in Feedback/Requests [original thread]
This idea would make MCRUS useless and is making this game a tad similar to battlefield.
- by Buwaro Draemon - at 2015.01.03 00:21:00
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156. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
So instead of a CRU you want a VRU?
- by Buwaro Draemon - at 2014.12.30 20:03:00
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157. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the ca...
- by Buwaro Draemon - at 2014.12.30 19:50:00
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158. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
Make it so that when a Rail Installation is attacked, it shoots at its attacker. It's pretty sad how I just shoot the poor thing with my tank right infront of it and all it can do is stare at me until it dies. Blasters and Missiles are more threa...
- by Buwaro Draemon - at 2014.12.29 16:46:00
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159. [Request] Fix random spawns - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Why do we spawn, on some maps, in the same exact spots? On other maps the spawn is somewhat random, but I can guess where the enemy will spawn 99% of the time. This isn't fair to any player. Specifically the lab! On A ...
- by Buwaro Draemon - at 2014.12.29 02:13:00
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160. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Sir Dukey wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low...
- by Buwaro Draemon - at 2014.12.28 06:31:00
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