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161. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and that will bring about so...
- by Buwaro Draemon - at 2014.12.28 06:16:00
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162. Shield repair Tool. - in Feedback/Requests [original thread]
Bethhy wrote: Buwaro Draemon wrote: A shield repair makes no sense. Since a repair tool REPAIRS which means something is broken. Shields don't break. They deplet for over usgae and go off when they abosrb too much damage. Now, a module or...
- by Buwaro Draemon - at 2014.12.28 04:58:00
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163. Shield repair Tool. - in Feedback/Requests [original thread]
A shield repair makes no sense. Since a repair tool REPAIRS which means something is broken. Shields don't break. They deplet for over usgae and go off when they abosrb too much damage. Now, a module or some equipment that would help boost the ...
- by Buwaro Draemon - at 2014.12.28 04:23:00
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164. Damage Mod changes - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Buwaro Draemon wrote: Scarmbler Rifles: Faster overheating per level I'd just start using all shield extenders. Even when damage mods we're as good as they used to be, they were barely better than running a shield ext...
- by Buwaro Draemon - at 2014.12.27 23:29:00
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165. Damage Mod changes - in Feedback/Requests [original thread]
Sole Fenychs wrote: Better drawback for AR: Heat increase. There is already heat, after all. That actually would be awesome. A mod that increases its firepower that causes it to behave a bit like an AScR. It does have heat but it is only not...
- by Buwaro Draemon - at 2014.12.27 22:07:00
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166. Damage Mod changes - in Feedback/Requests [original thread]
manboar thunder fist wrote: How about: Kick reduction barrel Rapid reload clip Range enhancement muzzle
- by Buwaro Draemon - at 2014.12.27 20:35:00
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167. Damage Mod changes - in Feedback/Requests [original thread]
Also excuse me if there are any typos. I made that thread on phone.
- by Buwaro Draemon - at 2014.12.27 20:22:00
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168. Damage Mod changes - in Feedback/Requests [original thread]
This is a little thought that came to mymind yesterday. What if we were to bring back the old damage mod stats? But also add more drawbacks? Now, what if it were to take away some range from your weapon or make it have more kick or more innacura...
- by Buwaro Draemon - at 2014.12.27 20:08:00
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169. first spawn in changes - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: warbarge was meant to be a staging point we could organise squads in. now we are in it for about 2 secs before we deploy. then we have the spawn timer that reaches zero and spawns you in 5-10 secs later. both of these can mak...
- by Buwaro Draemon - at 2014.12.27 19:50:00
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170. first spawn in changes - in Feedback/Requests [original thread]
Mad Kras wrote: I'd like to also have a 3D model of the map in the warbarge, you know on that big useless table. 30 seconds in the warbarge like during FW. Back in the E3 build there was a 3D layer of the map. But only the Outpost location an...
- by Buwaro Draemon - at 2014.12.27 19:48:00
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171. Return swarm missile count? - in Feedback/Requests [original thread]
Bump
- by Buwaro Draemon - at 2014.12.23 22:13:00
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172. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: not sure if I like the idea of the falch insta poping the vayu/surya. please don't give any of the caldarian tank's a rail bonus. we don't need bonused double complex modded railguns. or at least keep railgun bonus to...
- by Buwaro Draemon - at 2014.12.18 03:33:00
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173. [Request]How Swarms should work - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Grimmiers wrote: Atiim wrote: The fun part about idiotic ideas is that I don't need to argue against them, as they won't be implemented. What's so idiotic about it? It won't make swarms hideously OP, therefor...
- by Buwaro Draemon - at 2014.12.17 18:15:00
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174. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Rattati, I don't agree with nerf to armor plates. Mainly because there are more Anti-Armor weapons in the game than there are Anti-Shield. Anti-Armor weapons (AI weapons): Rail Rifle and it's Assault Variant, Combat Rifle and it's Assault varian...
- by Buwaro Draemon - at 2014.12.11 01:17:00
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175. [Suggestion] Color code projectiles depending on damage profile - in Feedback/Requests [original thread]
I really like Rail trails to have a different color. Right now I can't tell the difference between Rail Rifle or Combat Rifle when in an intense crossfire. Making Rail Rifle and everything Rail leave a blue trace would be way better to tell whic...
- by Buwaro Draemon - at 2014.12.09 22:59:00
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176. New FoTM and broken suit - in Feedback/Requests [original thread]
Bethhy wrote: Kallas Hallytyr wrote: If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues. Kill strafing speed across the board. Everything will be better. Scru...
- by Buwaro Draemon - at 2014.12.04 17:04:00
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177. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Buwaro Draemon - at 2014.12.02 23:49:00
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178. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
When can we expect such system and OBs to be implemented to the game? Will it take a hotfix? Or will it take another update?
- by Buwaro Draemon - at 2014.11.20 22:41:00
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179. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
All I see and hear from the whiners is that they won't be able to be in the front lines anymore because they will have to keep their equipment in tact. If that's what you are thinking then simple. Do not RUN Logi Their mentally serves to prove...
- by Buwaro Draemon - at 2014.11.20 14:06:00
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180. Jump height and plates - in Feedback/Requests [original thread]
CCP Rattati wrote: maybe myofibs should increase jump speed height I can see it now. Scouts sky rocketing with the new Myofibs.
- by Buwaro Draemon - at 2014.11.09 22:56:00
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