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641. [Request] Long Range Sidearm - in Feedback/Requests [original thread]
slypie11 wrote: Buster Friently wrote: Something like a laser pistol or plasma pistol. 1. plasma pistol is short range. 2. rail pistol is coming. Ah, yes. I was not thinking of the "Eve Plasma" type, but thinking of other examples. ...
- by Buster Friently - at 2013.05.04 01:00:00
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642. [Request] Long Range Sidearm - in Feedback/Requests [original thread]
Something like a laser pistol or plasma pistol.
- by Buster Friently - at 2013.05.03 23:58:00
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643. Respec timer/gauge - in Feedback/Requests [original thread]
SOMBRA del MUERTE wrote: I'm excited to get to reallocate my sp with uprising. My concern is whether or not we will have this opportunity each time new features are added or not. This got me thinking about a sustainable system that could be bui...
- by Buster Friently - at 2013.05.01 16:06:00
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644. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
XeroTheBigBoss wrote: 0 Try Harder wrote: People constantly write that "New Eden iz brutalz lolololol" There is nothing "brutal" about one account just magically getting millions of SP. Yah right, this game is so "brutal" that you do not ev...
- by Buster Friently - at 2013.04.30 07:10:00
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645. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
Severus Smith wrote: Buster Friently wrote: Here's the problem with this whole idea. More SP isn't going to help retain new players. More SP won't even help new players be better players. This is why I say that the solution is a better match...
- by Buster Friently - at 2013.04.30 01:23:00
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646. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
Maken Tosch wrote: BOZ MR wrote: 3X sp will make me play my alt till I hit 3X cap. It benefits old dudes rather than newbs more. What we need is a working matchmaking system. 1. The 2-3x SP should not affect the cap in any way. You'll jus...
- by Buster Friently - at 2013.04.30 00:59:00
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647. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
Severus Smith wrote: Shijima Kuraimaru wrote: Severus Smith wrote: +1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help. To any naysayers - shut the f**...
- by Buster Friently - at 2013.04.30 00:40:00
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648. [Idea] Balancing shields vs armor tanking - in Feedback/Requests [original thread]
Severus Smith wrote: Everyone knows shield tanking > armor tanking right now. In EVE the penalty for shield extenders is an increase in Signature Radius, basically translating into "you're easier to hit with stuff", so why not do something s...
- by Buster Friently - at 2013.04.30 00:13:00
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649. M.T.A.Cs whats the timescale - in Feedback/Requests [original thread]
Tomorrow
- by Buster Friently - at 2013.04.30 00:10:00
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650. Weapon Balancing. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Buster Friently wrote: Godin Thekiller wrote: 1: Damage increase needs to switch from heat up to time on target. 2: MD's need splash damage reduced. That's it. 3: SOONtm. Peace, Godin AR arena here we come....
- by Buster Friently - at 2013.04.29 23:48:00
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651. Weapon Balancing. - in Feedback/Requests [original thread]
Jathniel wrote: You sir, OP... are very late to the discussion. Scrambler Pistols are balanced. Their range has been properly reduced (you have no idea how ridiculous it used to be). As Buster said, no one uses the MD sights, it's a decoration...
- by Buster Friently - at 2013.04.29 23:45:00
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652. Weapon Balancing. - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: Damage increase needs to switch from heat up to time on target. 2: MD's need splash damage reduced. That's it. 3: SOONtm. Peace, Godin AR arena here we come. Again, when the vast majority of players use any of...
- by Buster Friently - at 2013.04.29 21:23:00
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653. Weapon Balancing. - in Feedback/Requests [original thread]
Romilous Kashenti wrote: Laser Rifles - They don't need to be nerfed, but it would help if they were balanced a bit. Technically lasers are particle material, you can have them doing one set of damage to shield. Then a low spec damage to armor...
- by Buster Friently - at 2013.04.29 21:07:00
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654. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Mithridates VI wrote: Buster Friently wrote: So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one animation. Or addition /subt...
- by Buster Friently - at 2013.04.29 18:50:00
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655. MAV - in Feedback/Requests [original thread]
I'm unfamiliar with marauders. Is this kind of vehicle already on the way?
- by Buster Friently - at 2013.04.29 18:47:00
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656. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework.
- by Buster Friently - at 2013.04.29 18:44:00
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657. MAV - in Feedback/Requests [original thread]
Godin Thekiller wrote: Halador Osiris wrote: Godin Thekiller wrote: Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP P...
- by Buster Friently - at 2013.04.29 18:37:00
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658. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Read it all. Ouch. In the end, I still say the MD needs a minimum arming range 2 to 4 meters longer than it's blast radius. And I have yet to see a MD user die from the splash of his own weapon. Not saying it doesn't h...
- by Buster Friently - at 2013.04.29 17:35:00
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659. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
No. What we need is a decent matchmaking system. That is all.
- by Buster Friently - at 2013.04.29 05:47:00
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660. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Cross Atu wrote: I'm not going to wade through the whole thread but here's the quick and dirty. I started this build by stating the the MD was overpowered and bugged (to it's advantage). I had a whole list of citations describing why and the...
- by Buster Friently - at 2013.04.29 05:45:00
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