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21. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: guys use this thread to discuss this new nerf to "ol faithful" SMG... personally i think its not needed.. no one is QQing on the forums saying the smg is OP i feel that CCP is infact nerfing the only balanced and "well don...
- by Buster Friently - at 2014.03.05 21:11:00
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22. The Remote Explosive problem... - in Feedback/Requests [original thread]
Reiki Jubo wrote: Galvan Nized wrote: You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a gun. Stop barreling into obvious places th...
- by Buster Friently - at 2014.02.28 22:17:00
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23. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
killertojo42 wrote: Buster Friently wrote: killertojo42 wrote: Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable And this is the slippery slope that would never end w...
- by Buster Friently - at 2014.02.28 19:51:00
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24. We need to talk about dust [Features and Analysis] - in Feedback/Requests [original thread]
WILLIAM Forrester wrote: tl:dr Dust will never thrive until it is unique. I've been harping on this idea for more than a year. Maybe they'll listen to you. Let's hope so.
- by Buster Friently - at 2014.02.28 17:37:00
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25. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
killertojo42 wrote: Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable And this is the slippery slope that would never end with this mode. What about snipers? MD? REs? etc.
- by Buster Friently - at 2014.02.28 17:16:00
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26. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
This is not just an issue with vehicles. One of the biggest problems with Dust is that there is only one role. There are no real scouts, logistics, or vehicle roles, and so the game is terribly boring and gets more and more homogenized. Honestly...
- by Buster Friently - at 2014.02.28 16:46:00
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27. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Moonracer2000 wrote: So yeah, this is admittedly a dumb idea, but maybe not horrible? An old school deathmatch mode. Something like Ambush, only with no squads/teams. Perhaps limited to 16 player so it isn't totally insane? I don't think I've s...
- by Buster Friently - at 2014.02.28 16:41:00
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28. Simple "Training" mode - in Feedback/Requests [original thread]
maka rax wrote: Nothing fancy, just a simple mode where a player can get their bearings and figure out the controls and what not. Could even be the merc quarters...idk. Something other than just "Get in there and face plant the dirt!" type of ...
- by Buster Friently - at 2014.02.28 16:26:00
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29. LAG, this isn't mario bros, fix it. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Gallente Research Facility Skirmish, 1 frame in 10 seconds, spawn die, spawn die, spawn die. Outside or inside it didn't matter, there has been major bursts of lag this evening. 3500 players should not lag the game out th...
- by Buster Friently - at 2014.02.28 15:45:00
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30. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
Meee One wrote: True Adamance wrote: Meee One wrote: +1 Snipers are one of the most unreasonable groups in dust,and refuse to give up an inch to save a mile in dust. They even have the nerve to request a buff to their already OP weapo...
- by Buster Friently - at 2014.02.26 05:41:00
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31. near death wp/kdr - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: now i don't mean getting wp for nearly dieing. this is about kills where the enemy was picked up. now i look at this a few ways. a downed enemy is still for all intensive purposes a living clone with the potential to kill an...
- by Buster Friently - at 2014.02.26 00:13:00
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32. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
Jillic wrote: I'm not a sniper, I'm a logi, and my super healer senses are telling me that your butthurt. Thales are a part of the game and people are using them exactly how they are supposed to be used. Up until I hunt them down with a militia...
- by Buster Friently - at 2014.02.26 00:10:00
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33. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
lithkul devant wrote: Iskandar Zul Karnain wrote: I rarely bust out a Thales in a pub but because of you I'm going to Thales spam my little black heart out. Please do, you'll just be proving my point about why the Thale needs to be bann...
- by Buster Friently - at 2014.02.26 00:09:00
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34. PS4 announcement. - in Feedback/Requests [original thread]
You'll hear it on PC or Steambox before PS4, or maybe simultaneously :)
- by Buster Friently - at 2014.02.24 22:25:00
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35. [request] Scope glint for snipers or something similar. - in Feedback/Requests [original thread]
Toobar Zoobar wrote: Buster Friently wrote: Dexter307 wrote: Awry Barux wrote: It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the k...
- by Buster Friently - at 2014.02.21 20:40:00
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36. Weapon damage reductions - in Feedback/Requests [original thread]
Crimson ShieId wrote: As it currently stands, most weapons in the game have a penalty to either shield or armor in an attempt to make some variations in their performance (That's my guess anyways) against certain enemy types. A good idea and al...
- by Buster Friently - at 2014.02.21 19:20:00
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37. [request] Scope glint for snipers or something similar. - in Feedback/Requests [original thread]
Dexter307 wrote: Awry Barux wrote: It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for th...
- by Buster Friently - at 2014.02.21 15:20:00
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38. [Request] Make the Rail Rifle the tactical allround weapon - in Feedback/Requests [original thread]
AmlSeb wrote: Buster Friently wrote: AmlSeb wrote: I really don-¦t know why CCP has not done this from the beginning as it-¦s pretty obvious: Railguns have the best range and lowest DPS of all turrets, (In EVE) "Tactical" weapons have th...
- by Buster Friently - at 2014.02.17 19:12:00
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39. Increase Flaylock Blast Radius By .10-.25 - in Feedback/Requests [original thread]
Boot Booter wrote: Blast radius could be increased but the real problem is hit detection. There's times when the blast just plain doesn't hit a target even though it appears as if it should've. Blame it on lag or poor mechanics, idk. I'd actu...
- by Buster Friently - at 2014.02.17 17:53:00
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40. [Request] Make the Rail Rifle the tactical allround weapon - in Feedback/Requests [original thread]
AmlSeb wrote: I really don-¦t know why CCP has not done this from the beginning as it-¦s pretty obvious: Railguns have the best range and lowest DPS of all turrets, (In EVE) "Tactical" weapons have the best range and (should) have the lowest D...
- by Buster Friently - at 2014.02.16 22:09:00
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