Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. EVERYONE stop asking for more and more items. - in Feedback/Requests [original thread]
KILLER EI ITE16 wrote: We need to get new players to stay that should should be #1 on the list We need to up the skills points players start out with(Just a suggestion i say 1.5 mil sp's) We have to change pub matches so people stop getting p...
- by Buster Friently - at 2014.04.18 21:04:00
|
2. PVE Chant. - in Feedback/Requests [original thread]
P----V----E
- by Buster Friently - at 2014.04.03 20:59:00
|
3. Cloak for Scout only! - in Feedback/Requests [original thread]
Liquid Big Boss wrote: This equipement was supposed to be for scout, then i just see Assault, logi and even commando using it... why just not lock it to scout?? No
- by Buster Friently - at 2014.04.03 17:14:00
|
4. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Ivan Avogadro wrote: Just about every module out there has a stacking penalty already. Just round it out and add stacking penalty to these as well. The Prototype Shield Extender would follow the path below as you stack them: 66.0
57.4
...
- by Buster Friently - at 2014.04.02 06:32:00
|
5. How to fix the flaylock!!!!! Please Read. - in Feedback/Requests [original thread]
TheLastAlive105 wrote: It was OP and I don't want that to happen again which is why I'm trying to keep it safe. It was never OP. It simply worked, and because AR users were occasionally killed by it, the nerf cries went out and were heard by ...
- by Buster Friently - at 2014.04.02 06:31:00
|
6. How to fix the flaylock!!!!! Please Read. - in Feedback/Requests [original thread]
Dunce Masterson wrote: the easiest way to fix the flaylock pistol is to restore it to the way it was when it was introduced (enough said). Yes. Currently it needs more than a slight buff.
- by Buster Friently - at 2014.04.02 06:29:00
|
7. why updates keep failing - in Feedback/Requests [original thread]
Draco Cerberus wrote: Buster Friently wrote: Updates fail not because they change too much. They fail because they don't add enough content, and they spend too much time balancing vs fixing. Content should have been the priority long ago (...
- by Buster Friently - at 2014.03.26 21:40:00
|
8. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
#4, no contest. This should have been done by release at the latest. Barring that, #6 - push it out on PC.
- by Buster Friently - at 2014.03.25 23:08:00
|
9. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
ReGnYuM wrote: Dude, feedback is full of such carebears... In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. Who cares what other FPS games have done. Dust is way t...
- by Buster Friently - at 2014.03.25 22:58:00
|
10. Scrambler pistol broke - in Feedback/Requests [original thread]
Tonka Legacy wrote: With the new update, I noticed that my fully skilled into scrambler pistol now only has 8 bullets instead of 11 like it use to. Whats up with that? It still says +1 clip size to pistols each level, im using an assault proto ...
- by Buster Friently - at 2014.03.25 22:29:00
|
11. Outie - in Feedback/Requests [original thread]
Zunist Tae wrote: CCP, Thank you for failing to fix already broken mechanics before introducing new ones to be abused. Tanks: No fix in any way shape or form. AV: Further nerfed. Removal of high percentage damge mods without increasing bas...
- by Buster Friently - at 2014.03.25 22:14:00
|
12. why updates keep failing - in Feedback/Requests [original thread]
Updates fail not because they change too much. They fail because they don't add enough content, and they spend too much time balancing vs fixing. Content should have been the priority long ago (like PVE), but second to that should be actual fixe...
- by Buster Friently - at 2014.03.24 19:01:00
|
13. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
thomas mak wrote: I guess no one want a bow? Explain to me why any of the features/ammo/etc of the bow concept would not be better suited, more lore friendly, and more believable as some other weapon type? Do you see bows on the current b...
- by Buster Friently - at 2014.03.24 18:47:00
|
14. (Request) Damage Mod's show dps - in Feedback/Requests [original thread]
Justice Darling wrote: This is me, asking to have damage mod's show DPS read out change in fitting screen, so we can tell if the 3rd or 4 damage mod matters or not! The 4th does not. The third barely. Done. Also, damage bonus display was...
- by Buster Friently - at 2014.03.24 18:43:00
|
15. [IDEA]........Matchmaking Made Easy - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: I've read a bit about matches being unfair and how some form of ranking system needs to be put in place to fairly balance matches. I think I've got a simple solution: Militia Only Option When you are queuing u...
- by Buster Friently - at 2014.03.14 01:40:00
|
16. Would a ROF buff help the AR in 1.8? - in Feedback/Requests [original thread]
Megaman Trigger wrote: Let's see how 1.8 plays out before we start pushing for a return to AR514. Indeed. The hitscan bullet hoses, all around, have needed a nerf forever. Let's at least test it out.
- by Buster Friently - at 2014.03.08 17:18:00
|
17. my vision on manufacturing on dust - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: essentially allowing bpo's to be used to manufacture skills 1 in the corporation skill tree you'll have a skill that makes recycling items, refining raw materials, and manufacturing cost less time 2 you'll also h...
- by Buster Friently - at 2014.03.07 23:51:00
|
18. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
Irina Avogadro wrote: Buster Friently wrote: The correct solution to this issue is varied ammunition that affects armor and shields differently. Why is that the "correct" solution? Damage type is primarily what separates racial variants ...
- by Buster Friently - at 2014.03.07 22:57:00
|
19. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
The correct solution to this issue is varied ammunition that affects armor and shields differently.
- by Buster Friently - at 2014.03.07 22:01:00
|
20. Headshot = Instant Death - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: It should be pretty obvious, but here in DUST it is not, despite the Intro movie which says that the memory-transfering system works even in case of sudden death. Typically, helmets are the most durable part of any...
- by Buster Friently - at 2014.03.07 21:59:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |