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61. Tanks [feedback] - in Feedback/Requests [original thread]
Rusty T Shackleford wrote: See, this is the thing that these tank people never talk about. There is a reason why you are rolling in a tank. They absolutely own the field. There is a reason why on some skirmishes you hide them out of bounds (e...
- by BulletSnitcheZ - at 2013.03.15 21:22:00
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62. [Request] Ground Satellites - in Feedback/Requests [original thread]
Maken Tosch wrote: I'm loving the concept. Indeed. I still think this idea could be better though, if people start adding their own thoughts to it. Ulyses made a good contribution :)
- by BulletSnitcheZ - at 2013.03.15 11:27:00
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63. [Request] Ground Satellites - in Feedback/Requests [original thread]
How could this benefit EVE Players? 1. Defensively, It could protect Miners in Worm-Hole/Null-sec space 2. Offensively, It could provide a tactical advantage to PVPers in Worm-Hole/Null-sec space 3. It could help Corporations defend territory...
- by BulletSnitcheZ - at 2013.03.13 18:53:00
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64. [Request] Ground Satellites - in Feedback/Requests [original thread]
bacon blaster wrote: BACON GRADE APPROVAL! Heck yea. Keep this thread going guys, we need this type of team oriented gameplay between DUST and EVE players.
- by BulletSnitcheZ - at 2013.03.11 03:03:00
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65. Planetary Exploration Sites - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Tens of thousands of empty districts isn't really a good thing. They could fill the "empty space" with NPC enemies and mission stations. That's what they do in EVE online.
- by BulletSnitcheZ - at 2013.03.11 02:59:00
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66. [Request] Ground Satellites - in Feedback/Requests [original thread]
Ulysses Knapse wrote: BulletSnitcheZ wrote: Ulysses Knapse wrote: The name doesn't make any sense. A satellite is required by definition to be in orbit. Indeed, I'll change it to "Radar" instead. Edit: Actually i won't change it. Grou...
- by BulletSnitcheZ - at 2013.03.10 23:44:00
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67. [Request] Ground Satellites - in Feedback/Requests [original thread]
Morak Bel wrote: This would be a great option for those corporations that have connections to EVE, but what about those that dont? Are they left out in the cold, so to speak? Eve corporations could hire you to install & defend the Satel...
- by BulletSnitcheZ - at 2013.03.10 23:33:00
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68. [Request] Ground Satellites - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The name doesn't make any sense. A satellite is required by definition to be in orbit. Indeed, I'll change it to "Radar" instead. Edit: Actually i won't change it. Ground Satellite Dishes do in fact exist.
- by BulletSnitcheZ - at 2013.03.10 23:12:00
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69. Planetary Exploration Sites - in Feedback/Requests [original thread]
This is a fantastic idea! I don't know why everyone is complaining about "empty space". Empty space is good, especially for players who like to make their ISK from PVE rather than PVP. Empty space in Null-Sec also allows new EVE corporations to s...
- by BulletSnitcheZ - at 2013.03.10 18:57:00
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70. [Request] Ground Satellites - in Feedback/Requests [original thread]
Thanks for the feedback guys. I'll try to compile a list of how this could be useful to EVE players.
- by BulletSnitcheZ - at 2013.03.10 17:42:00
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71. [Request] Ground Satellites - in Feedback/Requests [original thread]
Val'herik Dorn wrote: right now skirmish matches last longer than most sub capital fights in EVE. However right now Searching for opponents for these sub capital fights last FAR longer than our skirmish matches (usually) Unless we have much ...
- by BulletSnitcheZ - at 2013.03.10 05:02:00
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72. [Request] Ground Satellites - in Feedback/Requests [original thread]
Rachoi wrote: good idea, very good in fact. if both sides could relay data to eachother realtime to keep a hold on a system, that woudl be good. and yet a decently cloaked force could sneak in and damage the scanning abilities... then we'd hav...
- by BulletSnitcheZ - at 2013.03.10 00:31:00
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73. [Request] Ground Satellites - in Feedback/Requests [original thread]
Jathniel wrote: I like the concept. Something we can give back to EVE players. Our ground battles matter more, because our efforts would matter to their star battles more. I like it. +1 It would work similar to the way we can call in orbita...
- by BulletSnitcheZ - at 2013.03.09 17:34:00
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74. [Request] Ground Satellites - in Feedback/Requests [original thread]
CCP should let us install a Ground Satellite Network that can actively track and scan enemy ships in a solar system. This data would then be relayed to our MCC. With enough war points, our EVE allies would have access to the data. Why should CC...
- by BulletSnitcheZ - at 2013.03.09 06:57:00
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75. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Just stop breathing. Srsly. u are not a tanker and if u are u are a newbie who only was around from the current broken mechanics and not from before so u dont know anything other than this current broken system. Arguing...
- by BulletSnitcheZ - at 2013.03.06 13:23:00
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76. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Rachoi wrote: i love how you're trying to deflect the idea of fixing the broken code for mods. These guys make solid points and i agree wholeheartedly, because all the damage mods are broken. there will never be a truly perfect tank, not wh...
- by BulletSnitcheZ - at 2013.03.06 04:48:00
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77. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
immortal ironhide wrote: i run shield tanks...try again bud. i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 shots faster than they can drain my shield...
- by BulletSnitcheZ - at 2013.03.06 01:17:00
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78. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
immortal ironhide wrote: EVERY tank will be better once the rail damage is fixed and taken down to where it SHOULD be. A 300% increase in damage is absolutely ********. Should reread ALL of Mavado's threads then rethink ur responses. And LO...
- by BulletSnitcheZ - at 2013.03.06 00:35:00
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79. [Request] Faster active module switching - in Feedback/Requests [original thread]
Canari Elphus wrote: I think you can actually 'hot swap' your weapons right now although it doesnt seem to work that reliably. I have just tapped R2 and had it switch between my main and my sidearm. The only problem is that it doesnt do it reli...
- by BulletSnitcheZ - at 2013.03.05 22:49:00
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80. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: ur not very good at fitting tanks are u? where did i ask my surya to be surviveable jesus ur special. Did u even take a look at the math before posting? also shield tanks dont give up defense for offense thats ARMOR TA...
- by BulletSnitcheZ - at 2013.03.05 22:36:00
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