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201. Need security levels (high, low, null), without them the game is vitriolic to ne... - in General Discussions [original thread]
In eve, you start the game in a very tightly controlled area of high security space. if anyone so much as farts in your direction, they're blasted to pieces by NPCs. Sure you "can" kill new players, but why would you even bother? you gain nothing,...
- by Bubba Brown - at 2013.05.07 18:33:00
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202. This game is going to die soon... - in General Discussions [original thread]
S0LlD SNAKE wrote: Adapt or Die ironically enough, the same can be said of CCP shanghai and dust
- by Bubba Brown - at 2013.05.07 18:27:00
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203. The lack of constructive Criticism - in General Discussions [original thread]
CCP Praetorian wrote: We are monitoring these discussions actively, and we are extremely grateful for all of the feedback. Our teams are actively working on stabilizing, fixing and improving things, and following the forums helps them do their ...
- by Bubba Brown - at 2013.05.07 09:18:00
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204. mouse aim: remove the speed limit please - in General Discussions [original thread]
i'm totally cool with the mouse speed limit, that's completely fine for me. keeps things from becoming too twitch based what i am NOT COOL with is the ******** mismatch between horizontal and vertical sensitivity. seriously, draw a circle with...
- by Bubba Brown - at 2013.05.07 08:04:00
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205. Update on HMG Nerf - in General Discussions [original thread]
NeoWraith Acedia wrote: 15m is not fine man, at least 25-30 or something! if it shuts the whiners up i don't really care. i never engage things beyond 15m anyway. but if you get within my 15 meter death zone god have mercy on your scrubby l...
- by Bubba Brown - at 2013.05.07 07:16:00
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206. Update on HMG Nerf - in General Discussions [original thread]
keep the range nerf, that's fine. crouch and ADS for hmgs last build was retardedly powerful but for god's sake, why the damage nerf?
- by Bubba Brown - at 2013.05.07 07:06:00
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207. There is always Pokemon... - in General Discussions [original thread]
lowratehitman wrote: pretty much everybody is having problems killing people. just sit back and look at the threads. Every wepon, every suit. It is a matter of adjustment and wise sp dispersion that will help us overcome alot of these issues....
- by Bubba Brown - at 2013.05.07 06:58:00
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208. Let us Rejoice - in General Discussions [original thread]
NeoWraith Acedia wrote: If you had trouble with heavies last build then I regret to have to inform you that you're a scrub, or crimson moon, whichever you personally consider a worse insult. this, basically although the HMG had rather silly ...
- by Bubba Brown - at 2013.05.07 06:48:00
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209. There is always Pokemon... - in General Discussions [original thread]
heavies got gutted, bad. i was ok with an hmg range nerf but the damage nerf was not called for. i'm having trouble killing assault suits at close range with an ADVANCED hmg. AR's are still king, just at closer ranges, so battles get super stale ...
- by Bubba Brown - at 2013.05.07 06:43:00
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210. My view of CCP's creation of a heavy "SUIT" - in General Discussions [original thread]
i'm all for this. the HMG is actually not that good in close quarters, but really good at near to medium range, which is really annoying for me personally. i can crouch down and melt a dude at medium range in under a second, but a scout bouncing ...
- by Bubba Brown - at 2013.05.03 16:04:00
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211. A Vet's New Character (AKA: How To Build A New Character) Part 1 - in General Discussions [original thread]
there are two MAJOR Things making high end gear seem way better than it is; 1) weapon mods (especially dual complex mods, eugh) 2)shields, specifically complex extenders and type 2 suits shields are just op, plain and simple. they regen incredib...
- by Bubba Brown - at 2013.02.13 18:01:00
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212. voice chat DEFAULT ON, push to talk DEFAULT OFF, team chat DEFAULT - in General Discussions [original thread]
Odayian Dust Bunny wrote: I assume for voice, they are using the same servers as EVE. For their backbone, I believe CCP uses a variant of C3/Vivox. Their servers should have more then enough power to handle the communication. More then likely i...
- by Bubba Brown - at 2013.02.08 17:26:00
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213. voice chat DEFAULT ON, push to talk DEFAULT OFF, team chat DEFAULT - in General Discussions [original thread]
checked on the IRC last night, apparently the voice chat being default off was a consequence of a very low level bug
- by Bubba Brown - at 2013.02.08 17:19:00
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214. Shields 514 - in General Discussions [original thread]
yeah, shield tanking is far superior to armor tanking at the moment we know expect changes soon
- by Bubba Brown - at 2013.02.08 07:39:00
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215. voice chat DEFAULT ON, push to talk DEFAULT OFF, team chat DEFAULT - in General Discussions [original thread]
Entrei Blackstorm wrote: That's kind of like asking God to speak to you like he did with Moses. Ain't happening bro the devs pop on the IRC all the time, none of them there know what the reason is
- by Bubba Brown - at 2013.02.08 07:34:00
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216. voice chat DEFAULT ON, push to talk DEFAULT OFF, team chat DEFAULT - in General Discussions [original thread]
Deadeyes Anterie wrote: I find that the most likely reason, I suspect the PSN is bad with handling VC, or at least does it in an unconventional way. Does anyone remember how bad VC on BF3 was on the PS3 for the first three months, while it wor...
- by Bubba Brown - at 2013.02.08 07:29:00
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217. voice chat DEFAULT ON, push to talk DEFAULT OFF, team chat DEFAULT - in General Discussions [original thread]
never got a dev answer as to why the voice system is the way it is why would you make a team game, and then remove the most fundamental component of good teamwork? is this to prevent strain on your voice comm servers? why not just say that?
- by Bubba Brown - at 2013.02.08 07:19:00
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218. the fall of zdowggg - in General Discussions [original thread]
and this is why a marauder on its own isn't that great the magic is in the modules
- by Bubba Brown - at 2013.02.08 07:17:00
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219. Heavies Aren't That Hard To Take Down - in General Discussions [original thread]
just duck behind a corner and double back. if they're looking at you, try to lose them. all they can do is waddle after you, and they take EVERY hit, they cannot juke period. if you get them interested in something else, you can immediately lay in...
- by Bubba Brown - at 2013.02.07 23:11:00
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220. I got 3x the WP camping in a tank - in General Discussions [original thread]
ChromeBreaker wrote: Just wait till you see Marauders roaming about, your pesky little swarms and FG's start having real trouble lol. Note: I am one of those pesky FG's marauders are already roaming around. i'm seeing a decent number of gun...
- by Bubba Brown - at 2013.02.07 16:28:00
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