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101. Dear CCP, is going back to old graphics a possible fix until PS4 comes? - in General Discussions [original thread]
and THIS is why you DON'T USE UNREAL FOR CONSOLES, EVER they were actually building it in Carbon beforehand, and that looked really good
- by Bubba Brown - at 2013.05.30 17:56:00
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102. Putting players at Negative ISK to correct a CCP error is absolutely Unexceptable - in General Discussions [original thread]
-people lose money because of a CCP screw up -some of these people go millions into the negative...because of a ccp screw up Quote: DEALWITHIT HTFU URBAD ADAPTORDIE i swear to god the ****** community will finish this game off
- by Bubba Brown - at 2013.05.30 16:40:00
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103. PS4 wont save a bad game - in General Discussions [original thread]
ps4 will "fix" the bad graphics and crappy FPS performance and possibly a lot of the lag problems (including shoddy hit detection), which is a big chunk of why the game feels bad.
- by Bubba Brown - at 2013.05.30 16:38:00
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104. DUST514 Fanboys blind or just stupid? - in General Discussions [original thread]
lotta the fans keep thinking people don't like it because it's not cawadoody which is true for some, but for others...the game is just kind of boring. and these reviewers LOVE the sandbox aspect but it's COMPLETELY ABSENT from most gameplay. How...
- by Bubba Brown - at 2013.05.30 16:12:00
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105. guys guys, I have a great idea! - in General Discussions [original thread]
good lord no the ONLY respec you should EVER get is when you exit the battle academy, which is a suggestion i made a while ago
- by Bubba Brown - at 2013.05.30 06:37:00
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106. Placeholder models for missing racial varients. - in General Discussions [original thread]
daily bump
- by Bubba Brown - at 2013.05.30 06:30:00
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107. IGN Review just got posted - in General Discussions [original thread]
-game was released too early -game was made with the unreal engine, on a console two incredibly bad decisions on their own, together you get this
- by Bubba Brown - at 2013.05.30 04:31:00
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108. Placeholder models for missing racial varients. - in General Discussions [original thread]
Encharrion wrote: How much support does this need before it happens? It seems pretty well supported to me. according to jenza Quote: let me put it this way; something like this would need the OK from someone even higher than ccp nullarbor...
- by Bubba Brown - at 2013.05.29 21:57:00
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109. Get rid of the weapon requirement. - in General Discussions [original thread]
this might be a neat thing that only logistics suits could do, perhaps doing this you could fit much more powerful equipment and modules at the significant sacrifice of a weapon, so you're be a TRUE logistics dropsuit
- by Bubba Brown - at 2013.05.29 21:30:00
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110. Active reps too weak? - in General Discussions [original thread]
ccp wants to avoid making logis useless by having active reps be too high, but active reps right now are mandatory (so you eventually get armor back) but only just so. they're practically wasted on heavies (two complex reps will repair a militia h...
- by Bubba Brown - at 2013.05.29 21:03:00
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111. Anyone else on the fence? - in General Discussions [original thread]
AND THIS IS WHY WE NEED PLACEHOLDERS I KNOW YOU DON'T WANT TO DO IT CCP, BUT FOR GOD'S SAKE
- by Bubba Brown - at 2013.05.29 06:45:00
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112. Placeholder models for missing racial varients. - in General Discussions [original thread]
daily bump
- by Bubba Brown - at 2013.05.29 01:41:00
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113. Ejectors for MCC Campers... - in General Discussions [original thread]
simple; allow players to slowly push friendly players with melee or whatever people will push AFKers out of the mcc on their own
- by Bubba Brown - at 2013.05.28 20:48:00
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114. Heavies are underpowered!!! - in General Discussions [original thread]
i'm ironically much beefier (more survivable) on my medium than my heavy, because i can strafe. heavies cannot strafe to save their lives, so they take every single bullet. as such they end up being slightly weaker than an equivalent medium even ...
- by Bubba Brown - at 2013.05.28 08:41:00
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115. flynstock pistols - in General Discussions [original thread]
first option; don't let them get your shields down second option; move very very erratically. flay has almost no splash to speak of so a direct hit it almost mandatory. keep at some distance so they have to really concentrate to aim. when he's rel...
- by Bubba Brown - at 2013.05.28 08:29:00
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116. Why is the Prototype Amarr Logi PG nerfed? - in General Discussions [original thread]
problem is; lots of people are using logi suits as combat suits instead of logistics because of the ENORMOUS pg and cpu pools, and TONS of module slots. whereas the actual assault suits are pretty much inferior due to less slots and less pg/cpu
- by Bubba Brown - at 2013.05.27 21:27:00
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117. your respec change? - in General Discussions [original thread]
honestly i don't know what the hell to do heavies just aren't worth it, they're hella expensive i you want any kind of survivability and you'll still die to bullshit LAVs or grenades in your face i might get basic everything then just chill out u...
- by Bubba Brown - at 2013.05.27 08:00:00
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118. what will you do with your tax refun-i mean respec? - in General Discussions [original thread]
personally i'm shooting for basic amarr heavy suits 5, complex shield extenders, enhanced armor plates, enhanced shield reps, and maybe advanced HMGs (i'm of the opinion that some proto weapons just aren't worth the price tag as long as you have e...
- by Bubba Brown - at 2013.05.27 05:18:00
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119. I need support for aim fix! - in General Discussions [original thread]
that's a tough thing to ask, VERY VERY few people have capture cards for the ps3
- by Bubba Brown - at 2013.05.27 00:05:00
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120. Your opinion: The current state of dropships. - in General Discussions [original thread]
needlessly difficult to fly extremely fragile even when skilled into not a very clear battlefield purpose WHY ARE THEY SO HARD TO FLY, IT MAKES NO SENSE
- by Bubba Brown - at 2013.05.26 10:25:00
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