Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.11 15:29:00 -
[1] - Quote
Hello DUST community. Your Overlord has returned. I have decided to default back to my old forename because people still continue to call me by it.
But that's not why I write to you today. I write to you today because I thought I would share how things look to a player who's been playing DUST for 6 months running a new character this far behind in the game. I just started this character last night, and so far it's been pretty interesting.
My current loadout:
Militia Assault Dropsuit Burst AR Basic Shield Extender Basic Light Damage mod Militia SMG Militia Locust Grenades Militia Nanohives Militia Armor Repair Mod
Current suit HP:
Shields-159 Armor-192
Total Stats:
WP-10,635 SP-575,919
Kills-177 Deaths-70
Ratio-2.53
I've been running solo since I started this character a couple hours ago, and so far I've noticed that there is a lot of false whining going on from newberries. GEK's hit hard, Duvolle's even harder, as expected, but it's not unplayable.
My advice to the newberries:
You have to be patient and cautious when you know mid-high level gear is on the other side. ALWAYS keep your distance and sneak in shots when people turn around, or better yet, wait until the enemy is focused on someone else before you start to shoot. Shoot if they are running by you as well, because they will have to stop running before they can shoot back, giving you precious seconds where you can dump extra bullets into them.
Apart from that, just the DUST basics. Track the enemy while shooting, learn how to dance, and stay the hell away from tanks unless you are AV.
____________________
My Character Build:
To start, I took the sniper build. Those of you that know me know that I don't snipe (well, not often), so why would I choose the sniper build?
I chose to start off with this build because I wanted to focus on my shield skills first. The sniper class starts off with shield boost systems at lvl 3 and shield enhancements at lvl 1, so I was able to drop one point into Boost systems and begin working on shield control.
Here's my skill set up as of now, I'll explain my reasoning afterwards:
Dropsuit Command lvl 1 Combat Engineering lvl 2 Shield Boost Systems lvl 4 Shield Control lvl 2 Shield Enhancements lvl 1 Assault Rifle Operation lvl 2 Sniper Rifle Operation lvl 1 Weaponry lvl 2 Field Mechanics lvl 2
Ok newberries, here's what I did and why I did it. Perhaps this will help you guys to sort out your starter builds a bit:
Dropsuit Command was at lvl 1 by default, so I had no impact on that one.
Combat Engineering was at lvl 2 by default in the class I chose, so I had no impact on that one.
I bumped Shield Boost Systems up to 4 from 3 in order to access Shield Control.
Shield Control, perhaps the most important skill for someone who relies mainly on shields. This skill will increase your base shield HP by 5% per level. I bumped it up to lvl 2 since I'm working on my defenses first.
Shield Enhancements is at lvl 1 by default in the class I chose, and allows me to access basic shield extenders.
I bought and upgraded Assault Rifle Operation to lvl 2 because the AR has always been my favorite weapon for keeping my kill counts consistent. I needed it at lvl 2 because I like the burst rifle since it's recoil makes it the most challenging for me to use.
Sniper Rifle Operation was at lvl 1 by default in the class I chose, but I DO snipe on occasion, so having the basic SR on standby without wasting points on it is handy.
I upgraded Weaponry to lvl 2. Most people max this skill out immediately, but I prefer to bump up my defenses before I bump up my damage output. Just a matter of preference really. By the end of the second week, I will have weaponry maxed out however. Also, lvl 2 weaponry unlocks the skill Light Weapon Sharpshooter, which I need for my AR.
Field Mechanics I bought and took up to lvl 2 because this skill gives you 5% more base armor per level. Another part of my survivability. Since i only have one low powered slot and I keep an armor repair mod there, I have to increase my armor in other ways. There be GEK's and KRIN's about these days.
_____________________
And just FYI, I'll be holding off on spending any SP on dropsuits until I see what CCP plans to do for the racial variants. If Minmatar requires me to skill into a different skill entirely, I don't want to have wasted a bunch of SP on Caldari suits. So for now, I'll be running militia fits and building my core skills.
As for Baal, my other character, I'll be keeping him around and using him for different things in game, but i'm mainly waiting for the corp armory so I can switch my closed beta rewards over to this character. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.11 17:07:00 -
[2] - Quote
+1 This is what I have been screaming about for the last few months, and stop nerfing top end gear, the results above barely changed at all in my situation. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.11 17:13:00 -
[3] - Quote
How did you distribute you initial stat allocation?
Did you put SP into Assault Rifle to get less kick and tighter bullet grouping?
Did you skill up anything at all?
That would be interesting to know because people are also concerned about where they spent their first SP points, how much of an advantage that can give you if you do it right, or mess it up. And so on. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.11 17:14:00 -
[4] - Quote
Aighun wrote:How did you distribute you initial stat allocation?
Did you put SP into Assault Rifle to get less kick and tighter bullet grouping?
Did you skill up anything at all?
That would be interesting to know because people are also concerned about where they spent their first SP points, how much of an advantage that can give you if you do it right, or mess it up. And so on.
For me? Weaponry 5. As for the last reset I was literally militia locked, I had no gear over militia level. Maxed out Weaponry, Electronics, and Engineering, and was working on mechanics and shield operatoration |
the BAD FurrY
Algintal Core Gallente Federation
37
|
Posted - 2013.02.11 17:16:00 -
[5] - Quote
tank sica 2 bpo,s shield res 10% 1 defalt shield bosster 1 1100 rail gun 2 por 10% L H DMG mods
2 defalt gun small
skills turits op lv 5 Hibrid OP 5 Hibrid PR 3
job **** other tanks
isk cost to buy/fit 264.000 isk
vid
i like it when noobs try and say i broke the game. gives me a hard on. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.11 17:25:00 -
[6] - Quote
+1 Good read as usual Overlord.
I also have to agree with Iron Wolf regarding the nefing of top gear. If the trend continues very few players will run Proto and the QQ'ing about militia gear will become even more common as the natural balance progression which keeps militia equipment in it's proper role will have been stunted by a broken 'cost benefit ratio' at the upper meta levels.
Put another way, the closer in benefit high meta gear is to militia gear the close in cost (both SP and ISK) it must become if players are going to field it as much more than a rare novelty. The current iteration already strains the edges of this, further nerfs carry the very real risk of breaking the dynamic (and possibly the game if the then broken dynamic caused by under powered top level gear leads to even more excessive nerfs within other areas making the game less forgiving for new players).
0.02 ISK Cross
|
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.11 19:37:00 -
[7] - Quote
Just for one month I would like CCP to put the stats for gear back to what they had in mind in their original plans for Dust 514. They should have stuck with their vision and only began balancing when more gear (including racial stuff) had been added many months down the road. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.11 22:00:00 -
[8] - Quote
Aighun wrote:How did you distribute you initial stat allocation?
Did you put SP into Assault Rifle to get less kick and tighter bullet grouping?
Did you skill up anything at all?
That would be interesting to know because people are also concerned about where they spent their first SP points, how much of an advantage that can give you if you do it right, or mess it up. And so on. Very fair question, I think I'll also copy/paste this to the OP as well since it does fit right into it.
To start, I took the sniper build. Those of you that know me know that I don't snipe (well, not often), so why would I choose the sniper build?
I chose to start off with this build because I wanted to focus on my shield skills first. The sniper class starts off with shield boost systems at lvl 3 and shield enhancements at lvl 1, so I was able to drop one point into Boost systems and begin working on shield control.
Here's my skill set up as of now (haven't touched it since I wrote this post), I'll explain my reasoning afterwards:
Dropsuit Command lvl 1 Combat Engineering lvl 2 Shield Boost Systems lvl 4 Shield Control lvl 2 Shield Enhancements lvl 1 Assault Rifle Operation lvl 2 Sniper Rifle Operation lvl 1 Weaponry lvl 2 Field Mechanics lvl 2
Ok newberries, here's what I did and why I did it. Perhaps this will help you guys to sort out your starter builds a bit:
Dropsuit Command was at lvl 1 by default, so I had no impact on that one.
Combat Engineering was at lvl 2 by default in the class I chose, so I had no impact on that one.
I bumped Shield Boost Systems up to 4 from 3 in order to access Shield Control.
Shield Control, perhaps the most important skill for someone who relies mainly on shields. This skill will increase your base shield HP by 5% per level. I bumped it up to lvl 2 since I'm working on my defenses first.
Shield Enhancements is at lvl 1 by default in the class I chose, and allows me to access basic shield extenders.
I bought and upgraded Assault Rifle Operation to lvl 2 because the AR has always been my favorite weapon for keeping my kill counts consistent. I needed it at lvl 2 because I like the burst rifle since it's recoil makes it the most challenging for me to use.
Sniper Rifle Operation was at lvl 1 by default in the class I chose, but I DO snipe on occasion, so having the basic SR on standby without wasting points on it is handy.
I upgraded Weaponry to lvl 2. Most people max this skill out immediately, but I prefer to bump up my defenses before I bump up my damage output. Just a matter of preference really. By the end of the second week, I will have weaponry maxed out however. Also, lvl 2 weaponry unlocks the skill Light Weapon Sharpshooter, which I need for my AR.
Field Mechanics I bought and took up to lvl 2 because this skill gives you 5% more base armor per level. Another part of my survivability. Since i only have one low powered slot and I keep a armor repair mod there, I have to increase my armor in other ways.
And just FYI, I'll be holding off on spending any SP on dropsuits until I see what CCP plans to do for the racial variants. If Minmatar requires me to skill into a different skill entirely, I don't want to have wasted a bunch of SP on Caldari suits. So for now, I'll be running militia fits and building my core skills. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.11 22:20:00 -
[9] - Quote
i have a logi with only 800k SP and tho not as high of KDR his is still positive
the reason these open beta noobs are so easy to kill is they dont dance, they tryhard to no scope everyone, and they all flock to the sniper class. the rest of them go balls out trying to melee everyone with no shield charged and %10 armor when they should be under cover/falling back. it's like you can see the rage in their play style, rage which is doing them no good whatsoever. then they come here and scream at everyone for having better gear but that's not what their problem really is, they have zero situational awareness. |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2013.02.12 03:03:00 -
[10] - Quote
Iron Wolf Saber wrote:+1 This is what I have been screaming about for the last few months, and stop nerfing top end gear, the results above barely changed at all in my situation.
-1 For not having Raven BPO and Exile AR...still reasonable advice regardless |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.12 03:21:00 -
[11] - Quote
Gaff Origami wrote:Iron Wolf Saber wrote:+1 This is what I have been screaming about for the last few months, and stop nerfing top end gear, the results above barely changed at all in my situation. -1 For not having Raven BPO and Exile AR...still reasonable advice regardless
-1 for just recently getting my exile when they fixed it(to the reset not you). Now as for the raven suit you got me. I would be broke even more by probably only like 100 isk in my wallet. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.12 04:06:00 -
[12] - Quote
Gaff Origami wrote:Iron Wolf Saber wrote:+1 This is what I have been screaming about for the last few months, and stop nerfing top end gear, the results above barely changed at all in my situation. -1 For not having Raven BPO and Exile AR...still reasonable advice regardless I have them on my main of course, but I won't have them on this character until the corp armory is available so I can dump my gear there and transfer it over to here. It's unfortunate to say the least. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.12 05:00:00 -
[13] - Quote
Overlord Genesis wrote:Aighun wrote:How did you distribute you initial stat allocation?
Did you put SP into Assault Rifle to get less kick and tighter bullet grouping?
Did you skill up anything at all?
That would be interesting to know because people are also concerned about where they spent their first SP points, how much of an advantage that can give you if you do it right, or mess it up. And so on. Very fair question, I think I'll also copy/paste this to the OP as well since it does fit right into it. To start, I took the sniper build. Those of you that know me know that I don't snipe (well, not often), so why would I choose the sniper build? I chose to start off with this build because I wanted to focus on my shield skills first. The sniper class starts off with shield boost systems at lvl 3 and shield enhancements at lvl 1, so I was able to drop one point into Boost systems and begin working on shield control. Here's my skill set up as of now (haven't touched it since I wrote this post), I'll explain my reasoning afterwards: Dropsuit Command lvl 1 Combat Engineering lvl 2 Shield Boost Systems lvl 4 Shield Control lvl 2 Shield Enhancements lvl 1 Assault Rifle Operation lvl 2 Sniper Rifle Operation lvl 1 Weaponry lvl 2 Field Mechanics lvl 2 Ok newberries, here's what I did and why I did it. Perhaps this will help you guys to sort out your starter builds a bit: Dropsuit Command was at lvl 1 by default, so I had no impact on that one. Combat Engineering was at lvl 2 by default in the class I chose, so I had no impact on that one. I bumped Shield Boost Systems up to 4 from 3 in order to access Shield Control. Shield Control, perhaps the most important skill for someone who relies mainly on shields. This skill will increase your base shield HP by 5% per level. I bumped it up to lvl 2 since I'm working on my defenses first. Shield Enhancements is at lvl 1 by default in the class I chose, and allows me to access basic shield extenders. I bought and upgraded Assault Rifle Operation to lvl 2 because the AR has always been my favorite weapon for keeping my kill counts consistent. I needed it at lvl 2 because I like the burst rifle since it's recoil makes it the most challenging for me to use. Sniper Rifle Operation was at lvl 1 by default in the class I chose, but I DO snipe on occasion, so having the basic SR on standby without wasting points on it is handy. I upgraded Weaponry to lvl 2. Most people max this skill out immediately, but I prefer to bump up my defenses before I bump up my damage output. Just a matter of preference really. By the end of the second week, I will have weaponry maxed out however. Also, lvl 2 weaponry unlocks the skill Light Weapon Sharpshooter, which I need for my AR. Field Mechanics I bought and took up to lvl 2 because this skill gives you 5% more base armor per level. Another part of my survivability. Since i only have one low powered slot and I keep a armor repair mod there, I have to increase my armor in other ways. And just FYI, I'll be holding off on spending any SP on dropsuits until I see what CCP plans to do for the racial variants. If Minmatar requires me to skill into a different skill entirely, I don't want to have wasted a bunch of SP on Caldari suits. So for now, I'll be running militia fits and building my core skills.
Excellent overview. Nothing very difficult to get into right from the beginning and some interesting choices. Especially to go for a few slight increases in defense over weaponry 5. |
Kiruzon Oconner
acv refuge
1
|
Posted - 2013.02.12 05:26:00 -
[14] - Quote
Nerf heavy machine guns.... |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.12 05:44:00 -
[15] - Quote
I'm thinking of keeping tabs of my new characters skill progression here in the forums to help out newberries. Might give them an idea of how to build a proper character. Well, proper in my own odd way of skilling a character. ^_^
Edit: Just so you know, this is Overlord. This is my main character, so i may end up posting from this character from time to time. |
Warchild Zek
IMPSwarm Negative-Feedback
28
|
Posted - 2013.02.12 06:42:00 -
[16] - Quote
Nice guide, this game can realy seem overwhelming at first.
After making 4 characters I came to the conclusion sentinel is the best starter class for anyone. The skills are passives everyone needs with alot in weaponry (swarm launcher 1 is the only exception). Its also the only way I know of to get a free unlimited heavy suit, which comes with a forge gun giving you better free AV. |
Doc Kok
Internal Error. Negative-Feedback
74
|
Posted - 2013.02.12 06:48:00 -
[17] - Quote
I didn't read it all, but it looked good so +1 for helping the community. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.12 10:11:00 -
[18] - Quote
Doc Kok wrote:I didn't read it all, but it looked good so +1 for helping the community. Gotta do something, I'm getting tired of answering inane questions from newberries. |
Bubba Brown
Militaires Sans Jeux
32
|
Posted - 2013.02.13 18:01:00 -
[19] - Quote
there are two MAJOR Things making high end gear seem way better than it is;
1) weapon mods (especially dual complex mods, eugh) 2)shields, specifically complex extenders and type 2 suits
shields are just op, plain and simple. they regen incredibly fast and you can fit extremely large shield reserves. their only counter is flux grenades but those are kind of a waste. they might end up being mandatory though (because shields are op)
weapon mods give only a small boost, but you can stack them with no penalties, and they stack with the regular weaponry skill. Two complex mods with wep V is a flat 30% damage boost for that class of weapon. if you can fit it (which isn't hard). 30% is a massive damage increase, and an almost guarantee of winning a one on one exchange
nerf shields (maybe make them regen slower) and nerf weapon mods (stacking penalties) and things will probably alleviate |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.02.13 19:37:00 -
[20] - Quote
I LOVE fighting against people running damage mods. They are so squishy! Maybe it's because I run MD or rarely SG, negating normal AR v AR tactics. Those that go for their tank tend to be much more of a problem.
The best offense is a good defense. |
|
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.13 19:59:00 -
[21] - Quote
Sontie wrote:I LOVE fighting against people running damage mods. They are so squishy! Maybe it's because I run MD or rarely SG, negating normal AR v AR tactics. Those that go for their tank tend to be much more of a problem.
The best offense is a good defense. It's important to remember to run type 2 fits when MD's are on the field. Of course, those MD's smart enough to use flux grenades will still blow you away.
Just an update, I will post the next thread with my updated stats after I cap out both of my characters for the week. |
SYN BLACK XS
Greatness Achieved Through Training
20
|
Posted - 2013.02.13 20:56:00 -
[22] - Quote
Sobriety Denied wrote:i have a logi with only 800k SP and tho not as high of KDR his is still positive
the reason these open beta noobs are so easy to kill is they dont dance, they tryhard to no scope everyone, and they all flock to the sniper class. the rest of them go balls out trying to melee everyone with no shield charged and %10 armor when they should be under cover/falling back. it's like you can see the rage in their play style, rage which is doing them no good whatsoever. then they come here and scream at everyone for having better gear but that's not what their problem really is, they have zero situational awareness.
Sounds spot on, saw quite a few of these rage chargers last night. You could almost hear the calvary bugle sounding off |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.14 07:55:00 -
[23] - Quote
Aighun wrote:Excellent overview. Nothing very difficult to get into right from the beginning and some interesting choices. Especially to go for a few slight increases in defense over weaponry 5. Weapon damage is overrated. For the same reason Damage mods are overrated. When running a type 2 suit, do you stack damage mods or shield buffs? I personally prefer the buffs over the damage. Same goes for my passive skills. I'll get the damage up eventually, but in the short term survivability comes first. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |