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61. Shared squad precision should be removed. - in General Discussions [original thread]
I don't agree with the idea of removing squad sharing of passive scans, however I do believe that it is currently too powerful at the current moment. Is it OP against heavies and mediums? Probably, but then again the heavies can pretty much kill t...
- by BrotherofHavok - at 2014.04.17 03:05:00
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62. Shared squad precision should be removed. - in General Discussions [original thread]
King Amaterasu wrote: Monkey MAC wrote: Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. Yes they are. people in 1.7 didn't use precision enhancers because they had scanners l...
- by BrotherofHavok - at 2014.04.17 02:51:00
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63. Shared squad precision should be removed. - in General Discussions [original thread]
Please view Topic "Cal vs gal scout" as that topic is entirely related to this one. https://forums.dust514.com/default.aspx?g=posts&t=155757 Page 6 has stats for scouts...
- by BrotherofHavok - at 2014.04.17 01:15:00
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64. Shared squad precision should be removed. - in General Discussions [original thread]
King Amaterasu wrote: Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scan...
- by BrotherofHavok - at 2014.04.17 01:12:00
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65. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
So, I was messing around with ADS tonight and during one match something happened that pissed me off. I called in the incubus at the MCC on a skirmish match. I saw the landing marker next to me and waited for the RDV. Without seeing the RDV I hear...
- by BrotherofHavok - at 2014.04.17 00:49:00
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66. How many people here have played less than 5 games in pc? - in General Discussions [original thread]
I've played maybe 4 or 5 PC matches total. Only in ONE match did I at all think this was a good game/game-mode and that was probably due to the fact that my entire team lacked the massive lag that we usually get. Did we win? No, I have never won a...
- by BrotherofHavok - at 2014.04.16 21:54:00
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67. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Serimos Haeraven wrote: I have literally NO idea why, but apparently, (not sure exactly when) CCP changed the Dropship collision damage to make them even more sensitive to landing and collisions with objects. My only question is why the hell th...
- by BrotherofHavok - at 2014.04.16 16:34:00
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68. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
The Robot Devil wrote: Doc Browner wrote: Kain Spero wrote: I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you w...
- by BrotherofHavok - at 2014.04.16 11:46:00
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69. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Miokai Zahou wrote: Kain Spero wrote: Guys, just to be clear again we are likely looking on only being able to get simple number changes to what we currently have. Right now the current potential numbers floating are as follows: Plan One: P...
- by BrotherofHavok - at 2014.04.16 11:36:00
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70. Cal vs gal scout - in General Discussions [original thread]
Some REALLY HARD Facts for you all: Gallente Scout - Cloak & Bonus 35 Base scan profile 10% Dampener bonus itself = 35 * 90% = 31.5 25% Scout Bonus (Gallente) = 31.5 * 75% = 23.625 25% cloak dampener effect = 23.625 * 75% = 17.71875 1st dampe...
- by BrotherofHavok - at 2014.04.16 00:26:00
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71. Cal vs gal scout - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Aszazel wrote: If you take the base suits of each, the Gal gets under the Cal, it's been advertised this way before the suits even came out. Why should a specific number of enhancers or dampeners change this? Ever...
- by BrotherofHavok - at 2014.04.15 23:32:00
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72. Cal vs gal scout - in General Discussions [original thread]
sebastian the huds wrote: Scout ck.0 4 complex shield extenders 2 enhanced shield regulators 1 adv cloak Adv weapon of choice I would say that this fit is able to kill anything it targets. Plus, gal scout can hide from cal scout passive; but...
- by BrotherofHavok - at 2014.04.15 23:23:00
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73. Cal vs gal scout - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Hate this. With max skills and equal number of enhancers / damps for the Caldari and Gallente scout respectively, the Gallente scout will always hide from a Caldari scout. It should be the other way around, with the...
- by BrotherofHavok - at 2014.04.15 23:22:00
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74. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
I've reappeared to change my opinion. Until the issues with lag & equipment spamming have been changed it's just too much of a headache and rising blood pressure to take. I refuse to play PC and to take it a step farther, i refuse to play wit...
- by BrotherofHavok - at 2014.04.15 22:59:00
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75. Cal vs gal scout - in General Discussions [original thread]
Umma Kabula wrote: THIS. I wouldn't say it with better words. You can see almost EVERY SUIT IN THE GAME EXCEPT 1. deal with it. I have both gal and cal. They're both GREAT. they have different roles and playstyles. if you can't manage this th...
- by BrotherofHavok - at 2014.04.15 22:50:00
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76. Cal vs gal scout - in General Discussions [original thread]
Aszazel wrote: That is exactly what I am saying, because a Cal that runs 4 complex precision mods is only doing so to be able to see a dampened gal scout, which he should never be able to do. Because the Gal scout is the only counter to the Cal...
- by BrotherofHavok - at 2014.04.15 19:05:00
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77. Cal vs gal scout - in General Discussions [original thread]
Aszazel wrote: BrotherofHavok wrote: Should a Cal scout be able to see everything? No, but the scouts should need to work at avoiding it just as the Cal scout needs to put 4 precision enhancers to see something that isn't tanked out the wha...
- by BrotherofHavok - at 2014.04.15 18:55:00
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78. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Thor Odinson42 wrote: It would change the trajectory of Dust in a big way if PC as we know it was changed to a glorified corp battle system. Dropping the cost of clone packs to next to nothing and removing passive ISK would make this happen. ...
- by BrotherofHavok - at 2014.04.15 18:37:00
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79. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Thor Odinson42 wrote: I've said it in a few places that CCP needed to raise/lower the price of clone packs relative to the participation in PC while they strengthen the Eve/Dust connection and tie everything into a larger New Eden economy. ...
- by BrotherofHavok - at 2014.04.15 18:34:00
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80. Cal vs gal scout - in General Discussions [original thread]
Aszazel wrote: Not really, they aren't meant to go head to head. Out of the box, the gal is under everything but can't see the cal, and the cal can see everything except the gal. Adding modules (assuming you go one for one) shouldn't change t...
- by BrotherofHavok - at 2014.04.15 18:31:00
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