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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5108
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Posted - 2014.04.17 00:42:00 -
[31] - Quote
Toby Flenderson wrote:KING CHECKMATE wrote:medomai grey wrote:And its finally happened. Someone wants to nerf the only "scout" suit that fills the role of an actual scout...
BAHAHAHAHAHAHA!!!
Damn you community. Damn you. NONONO , its not a NERF to the Cal scout. But considering the CAL SCOUT can scan other scouts rather easily (AND everything else) it should be a private passive scan,not team scan.It becomes too OP for 4 heavies and a logi to just be near a Cal scout and scan EVERYTHING. (which has happened to me XD) see? The Cal scout rocks and it shoudlnt be nerfed, but this is a mechanic issue ,not a dropsuit specific one. I think it makes the scout suit useful to the squad like a logi or heavy or tanker. It's finally got a really nice specific role for the better of the squad. Any ideas of something in between what we have now and dropping the squad sharing completely?
Considering the POWERFUL precision of the Cal scouts radar, the fact its constant and can have a LOT of range, makes it OP for a heavy for example to be seeing Cloaked scouts.
Now: The Cal scout CAN tell the heavy thre is a scout in ''x'' area, but thats a different story. You see ( and i have been in this situation) If a Cal scout with 3+ cx Precision enhancers Running in a squad of heavies is virtually invincible. WHAT STOPS heavies from owning this game are Scouts. a Heavy has the AV power, has the A-Infantry power,they have speed on LAV's, they have the EHP......Their only weakness is that they are Radar blind,And the Caldari scout can nullify this with no effort, and no counter (because in order to damp a scout to those levels, it will be left almost unable to defend himself due to the need to use 2-3 cx Profile dampeners)
AGAIN ,im not agains the CAL scout doing this. Its his right. Its the SP spent and the Money on the line.But its a SCOUT advantage. And it should remain like one.If a Caldari scout detects my double profile dampened a** on my Gal Scout, its HIM who deserves to kill me, not every heavy and me frame out there....not to mention vehicles....
So the shared scan should be removed.Its not like us scouts are earning ANYTHING for our passive scans anyways....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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medomai grey
warravens League of Infamy
602
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Posted - 2014.04.17 00:44:00 -
[32] - Quote
King Amaterasu wrote:medomai grey wrote:And its finally happened. Someone wants to nerf the only "scout" suit that fills the role of an actual scout...
BAHAHAHAHAHAHA!!!
Damn you community. Damn you. Its nice to see you don't understand this post. It is the shared vision. Please learn how to read. I understood it perfectly. Do you understand the role of an actual scout?
It's to relay enemy positions to your team. And the Caldari scout does what with its passive scans? It shares enemy positions picked up by passive scans with squad members through shared vision. Making it the only real scout suit in dust.
And you want to destroy that by taking away shared vision. LOL!
I feel like being a stupid ass, so I'm going to give you advice that probably does jack **** for you but is just to poetic not to say. Stop brick tanking your "scout" and fit dampeners... Oh god, now my mouth taste like vomit!
Medium frame EHP is not medium
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DUST Fiend
OSG Planetary Operations Covert Intervention
12821
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Posted - 2014.04.17 00:49:00 -
[33] - Quote
True Adamance wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. But why wouldn't I link my visual and scan data to my allies? Because it's a game, and balance should be a thing.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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King Amaterasu
Fatal Absolution Dirt Nap Squad.
0
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Posted - 2014.04.17 00:51:00 -
[34] - Quote
True Adamance wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. But why wouldn't I link my visual and scan data to my allies? Visuals is fine, but scan data is like having active scanner always on. They changed out the 360 scanning for this reason. |
Izlare Lenix
Arrogance.
438
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Posted - 2014.04.17 01:00:00 -
[35] - Quote
The 360 scanners were still more powerful because so many players put them on assaults and slayer logis.
While a cal scout can scan most other suits it still does not have tripple damage mods and 1,000 ehp like the scanning logi slayers of before. In fact to maximize a cal scouts scanning ability you must use up all the high and low slots, reducing the cal scout to the ehp of a piece of glass any other scout can kill in a heart beat.
If you can't figure that out than you just suck.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Poonmunch
Sanguis Defense Syndicate
847
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Posted - 2014.04.17 01:03:00 -
[36] - Quote
Monkey MAC wrote:Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam.
This is true.
It was removed.
I remember it well.
But are scouts now sharing passive scans?
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Galvan Nized
Deep Space Republic
896
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Posted - 2014.04.17 01:07:00 -
[37] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad.
Where do you get this stuff? Precision Enhancers have stacking penalties, regardless if it says in game or not.
Gal Scout escapes with 2 damps or 1 damp and a cloak. All other scouts have to 2 damps and a cloak. That's a Cal Scout with 3 enhancers (4 is a huge waste.)
Should results get sent to squad? I never thought they should always wanted the Cal Scout to communicate with the logi with the active scanner. But the passive scanner gives up a lot to do that.
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
46
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Posted - 2014.04.17 01:12:00 -
[38] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. First, I don't trust a thing you say (assumption is you are probably a troll) since you are a part of the "elitist" group known as DNS.
2nd: Every scout can see every non-scout since every scout's precision STARTS at 40 and with level 5 precision skills it brings it down to 35. Outside of a scout, no one without 2 profile dampeners or more can avoid them.
3rd: Gal Scouts are invisible to everything and everyone with 2 profile dampeners or 1 profile dampener and 1 cloak.
4th: Precision enhancers have stacking penalties and if anyone thinks that you can go negative scan precision then you need to go back to basic math in 3rd grade. One guy said a cal scout can get -5.6 db with 4 precision enhancers and proto suit skill...
5th: Other scouts have no chance to escape? You only need 3 profile dampeners to avoid 4 precision enhancers.
6th: Generally these scouts are weak and easy to kill because they've sacrificed there slots for these precision and range amplifiers. So **** off.
7th: If a Cal Scout has to put so many precision mods on to see another scout then other scouts need to sacrifice their slots to avoid being seen. Sorry for other suits, but your lack of being able to hide is more than made up for by the LARGER amount of shields and armor over the scouts.
8th: If you remove the shared scans from squad members then what is the point of a squad or of a scout. The Scout would then lose it's title to "Runner" or "Rusher" or "Blitzer" or "Minute Men" since they would have a life expectancy of a minute or less. We need more, not less bonuses to be shared across the squad to encourage more than just a group of players with a bunch of weapons and HP mods across the board.
LAST: Thanks to complaints such as this CCP nerfed Active Scanners hard. Essentially if it's not on a vehicle you will never see an active scanner. Now you complain about passive scanners and if that gets removed you'll then turn your attention to vehicle scanners. Players like you probably won't be happy until they can run unseen, unopposed, and untouched as you troll others into quitting the game forever. It's a nice mechanic of the game and while I think it needs some adjusting I do not want it to ever be pulled.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
46
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Posted - 2014.04.17 01:15:00 -
[39] - Quote
Please view Topic "Cal vs gal scout" as that topic is entirely related to this one.
https://forums.dust514.com/default.aspx?g=posts&t=155757 Page 6 has stats for scouts...
Sincerely,
Your Multi-purpose Everything User
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Yeeeuuuupppp
The Lionheart Coalition
245
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Posted - 2014.04.17 01:18:00 -
[40] - Quote
I thought it was a bug... atleast, that's what I read from Saberwing
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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Athena Sentinel
SOE Knights Templar
271
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Posted - 2014.04.17 01:53:00 -
[41] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad.
This is what makes the scout a required role in a squad... How is that OP?
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
47
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Posted - 2014.04.17 02:51:00 -
[42] - Quote
King Amaterasu wrote:Monkey MAC wrote:Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. Yes they are. people in 1.7 didn't use precision enhancers because they had scanners light them up for you. Actually, outside of 1 equipment versus 3-5 mods the main reason that I never used passive was because of how many slots it took for little return. With proto level range amps I could get something like 25 meter range. Even if I used precision enhancers I wouldn't have had a decent range to make it worth it. The actives had good scan and 100 meter range base.
Sincerely,
Your Multi-purpose Everything User
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Denn Maell
PIanet Express Canis Eliminatus Operatives
286
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Posted - 2014.04.17 02:57:00 -
[43] - Quote
Athena Sentinel wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. This is what makes the scout a required role in a squad... How is that OP?
Agree, although the balance between scouts need work, shared passives is one of the few aspects currently available to help and reward squads sticking together. Teamwork is a good goal, and judging by the classes and specializations of different suits is the intent CCP had for Dust: Lone wolves die alone, build a community of allies and you can thrive.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Sinboto Simmons
Sver true blood General Tso's Alliance
5890
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Posted - 2014.04.17 03:04:00 -
[44] - Quote
People are grabbing straws now it seems.....
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
47
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Posted - 2014.04.17 03:05:00 -
[45] - Quote
I don't agree with the idea of removing squad sharing of passive scans, however I do believe that it is currently too powerful at the current moment. Is it OP against heavies and mediums? Probably, but then again the heavies can pretty much kill the scouts. Someone provided the example of a group of heavies being led by a scout and to that I have to say, "This is good Squad Tactics." You have one guy (a leader) who sees the enemy or relay's orders/commands to the rest of the squad. The squad moves into position and does what it needs to to remove the threat with hopefully zero casualties. Scouts now have a place INSIDE the squad and not just as a sniper from the red-line, or as an uplink runner, or as an assassin or remote explosives expert. If the scout is a threat (much like the logi backing heavies) then you know what you have to do? Kill the scout! Sometimes CCP gives you weapons or tools to kill the guy BEHIND the group of heavies. Off the top of my head I can think of Mass drivers, Forge guns, Flaylock Pistols, Grenades, remote explosives, and sniper rifles.
The above being said, I do feel that there is an imbalance that passive scans provide. They are too powerful. Honestly I would feel better about passive scans being more equal (especially with the nerfs to active scanners) if they had some sort of falloff. Meaning that as their signal (the passive scan) moved THROUGH something, it would actually lower the range of the passive scans. Pass through a box 2 meters thick, take off 5-10 meters range. Pass through a parked truck or tank? Take off 25-40 meters. Through a mountain? Take off nearly all of it. Of course, it could also be a percentage reduction.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
47
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Posted - 2014.04.17 03:07:00 -
[46] - Quote
Sinboto Simmons wrote:People are grabbing straws now it seems.....
I got a box of them.
You want one?
Sincerely,
Your Multi-purpose Everything User
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Bormir1r
Fatal Absolution Dirt Nap Squad.
297
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Posted - 2014.04.17 04:19:00 -
[47] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad.
I definitely agree King, and it's about time you got on the forums lol...
"One does not simply" look for a scout, it looks for you.
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DozersMouse XIII
Ultramarine Corp
446
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Posted - 2014.04.17 04:25:00 -
[48] - Quote
wow really?
it's NOTHING like 1.7 scanners
1.7 scanners reached 100+ meters and came from ehp stacked suits
1.8 passive scans are shorter in distance AND require the user to give up most if not all bonus ehp
also stacking all those precision mods cost MORE isk then active scanners do
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1027
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Posted - 2014.04.17 05:26:00 -
[49] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad.
You should be able to see only what - only Cal- scout sees ONLY if your OWN precision is sufficient to pick up a sig. So you take advantage of scout's range but not precision. Wanna see things on passive - use precision enhancers.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1027
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Posted - 2014.04.17 05:29:00 -
[50] - Quote
BrotherofHavok wrote:King Amaterasu wrote:Monkey MAC wrote:Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. Yes they are. people in 1.7 didn't use precision enhancers because they had scanners light them up for you. Actually, outside of 1 equipment versus 3-5 mods the main reason that I never used passive was because of how many slots it took for little return. With proto level range amps I could get something like 25 meter range. Even if I used precision enhancers I wouldn't have had a decent range to make it worth it. The actives had good scan and 100 meter range base.
Dunno man, passive has been godly for quite a while. I can't imaging sacrificing low slots for dumb eHP before or after 1.8
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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SgtMajSquish MLBJ
Consolidated Dust
141
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Posted - 2014.04.17 05:34:00 -
[51] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. boo f*cking hoo. All you have to do is find the scanner and you will be costing them 100K about
I Start To Wonder If I Am Masochistic After Playing This Game...........
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Zahle Undt
Bullet Cluster Lokun Listamenn
1373
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Posted - 2014.04.17 05:43:00 -
[52] - Quote
KING CHECKMATE wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. Look im an E-War scout and i Agree with my Fellow king here. (not with the QQ part thou)
Thing is , i AM the one scanning EVERYTHINg around me, from 54 to 75mts away (depending on the suit im using).But since im waiting to get good positioning or more info on the enemy i loose a lot of kills due med frames and heavies using MY passive scan to detect threats and take them out.(consider my Precision is strong enough to detect the more common un-dampened + tanked shotgun scouts...) So i dont even get the pleasure of feeling useful by TELLING them : '' we have 2 reds coming from the south door, probably heavies due to their slow movement...''OR WHATEVER XDA.Scanners should be less powerful than Passive scanning but have the advatange of being shared and give WP. Passive scanning for scouts can be VERY powerful, but its not shared.Want to passive scan? get your own precision enhancers and range amplifiers... ..I.. ( - . - ) I was all for shared squad passive scan, but you make a valid argument and I can agree but scannners need some improvement too. I swear I'm not getting my 60 degrees and the cooldown is a bit much considering how when I run scout I can manage to be cloaked damn near all the time if I'm smart about it. Not saying we need the old constant scans of before but better than what it is.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Spkr4theDead
Red Star. EoN.
2001
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Posted - 2014.04.17 05:46:00 -
[53] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. So you want something nerfed because you're not so hidden now?
Get off your Perpetual Nerf Train and go to Call of Duty.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
48
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Posted - 2014.04.17 11:21:00 -
[54] - Quote
Ludvig Enraga wrote:BrotherofHavok wrote:King Amaterasu wrote:Monkey MAC wrote:Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. Yes they are. people in 1.7 didn't use precision enhancers because they had scanners light them up for you. Actually, outside of 1 equipment versus 3-5 mods the main reason that I never used passive was because of how many slots it took for little return. With proto level range amps I could get something like 25 meter range. Even if I used precision enhancers I wouldn't have had a decent range to make it worth it. The actives had good scan and 100 meter range base. Dunno man, passive has been godly for quite a while. I can't imaging sacrificing low slots for dumb eHP before or after 1.8 It was useful, is the best I can say before 1.8.
I ran a minmatar logi with 10 meter scan range. Bonus on top pushed that to 15 meters. Next mod pushed that to 22.5 next pushed that to 32.4... you have to sacrifice a lot of potential to get that and most of the time it wasn't worth it to me since my job was keeping people alive and ammo stocked. I would have had to give up my profile dampeners, or my kin cats, or regulators or the 1 basic armor plate that I had to get some decent benefits. Unless I could guarantee that I'd be fighting on opposite sides of a wall it wouldn't have been as useful as it is now.
Also, that's kind of the point on the thread "Cal vs gal scout" that I personally was making. Everyone was complaining about how OP the Cal scouts are but some basic math showed that the only reason other suits could be seen was because they must have been stacking HP mods. For literally most Cal Scouts they can be avoided with 2 or 3 profiled dampeners depending on the suit.
Sincerely,
Your Multi-purpose Everything User
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Toby Flenderson
research lab
510
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Posted - 2014.04.17 11:23:00 -
[55] - Quote
Poonmunch wrote:Monkey MAC wrote:Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. This is true. It was removed. I remember it well. But are scouts now sharing passive scans? Munch
They have been for a long time. I don't know when it started/ended but I started using them shortly after 1.4 and once I got the range amplifiers up my squadmates started claiming they could see it and so I just ran that from then until now. |
The Terminator T-1000
Skynet Incorporated
398
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Posted - 2014.04.17 11:24:00 -
[56] - Quote
This should be an advantage of being in a squad. Cry babies GTFO |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
48
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Posted - 2014.04.17 11:27:00 -
[57] - Quote
Zahle Undt wrote:KING CHECKMATE wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. Look im an E-War scout and i Agree with my Fellow king here. (not with the QQ part thou)
Thing is , i AM the one scanning EVERYTHINg around me, from 54 to 75mts away (depending on the suit im using).But since im waiting to get good positioning or more info on the enemy i loose a lot of kills due med frames and heavies using MY passive scan to detect threats and take them out.(consider my Precision is strong enough to detect the more common un-dampened + tanked shotgun scouts...) So i dont even get the pleasure of feeling useful by TELLING them : '' we have 2 reds coming from the south door, probably heavies due to their slow movement...''OR WHATEVER XDA.Scanners should be less powerful than Passive scanning but have the advatange of being shared and give WP. Passive scanning for scouts can be VERY powerful, but its not shared.Want to passive scan? get your own precision enhancers and range amplifiers... ..I.. ( - . - ) I was all for shared squad passive scan, but you make a valid argument and I can agree but scannners need some improvement too. I swear I'm not getting my 60 degrees and the cooldown is a bit much considering how when I run scout I can manage to be cloaked damn near all the time if I'm smart about it. Not saying we need the old constant scans of before but better than what it is. In some cases the cool down is god damn ridiculous and I have a slight suspicion about the active scanners. I have level 4 on active scanners and I swear that I've scanned people that COULDN'T have avoided my scans but they don't pop up. So I began to think about it and I remembered that before 1.8 the scans would sometimes pick players up only towards the end of the scan (the scanner went out then back in) kind of like a sonar only picking something up when the signal got to it. Or in this case the signal was focused on that area. So what if, because of the "snapshot" of the active scanners now, that concept or programming hasn't been removed and it's actually unable to scan some people because it actually takes longer on the scan or needs that more focused window to actually pick them up?
If this is the case then the active scanners may be more nerfed than most players know.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
48
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Posted - 2014.04.17 11:29:00 -
[58] - Quote
Toby Flenderson wrote:Poonmunch wrote:Monkey MAC wrote:Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. This is true. It was removed. I remember it well. But are scouts now sharing passive scans? Munch They have been for a long time. I don't know when it started/ended but I started using them shortly after 1.4 and once I got the range amplifiers up my squadmates started claiming they could see it and so I just ran that from then until now. I believe you are right and it's been that way since 1.4 when CCP stated that they didn't like team sharing info and only allowed active scanners to be shared and passive scans to be shared amongst squads. They were trying to promote squad work and use of the active scanner since no one wanted the tool that couldn't get them any warpoints or little in the future.
Sincerely,
Your Multi-purpose Everything User
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Garrett Blacknova
Codex Troopers
5147
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Posted - 2014.04.17 11:30:00 -
[59] - Quote
Just to clarify, in 1.4 they removed "all" passive scan sharing. What this SHOULD have meant is that they ACTUALLY removed all sharing of passive scans, but what it ACTUALLY meant was that players would be intermittently sharing their scan data with squadmates, but it didn't work reliably, and because of how limited everyone's scan area was, it wasn't that obvious.
Prior to 1.4, passive scan data was shared with the entire team. After, what data was being shared only reached squadmates.
Now, more often than not, Scouts seem to be sharing scan data with their squad, and nobody notices with other suits because their terrible scan radius means you can't tell either way.
No idea if this was intended, but I'm strongly in favour of Scouts sharing their scan data.
Also, at present, it's actually TOO EASY for a dampened Scout to hide from even the Caldari Scout suit. And I'm pretty sure people who have done the math confirmed that Precision Enhancers DO get stacking penalties. Even if they don't, they have less effect per module AND a higher starting point than scan profile anyway. |
Spectral Clone
Dust2Dust. Top Men.
2293
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Posted - 2014.04.17 11:32:00 -
[60] - Quote
And the r3tards continue the nerf scout brigade...
HTFU Gė£ Live with CCP´s mistakes.
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