Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
741. Dampening Question - in General Discussions [original thread]
Bueller?
- by Brokerib - at 2014.02.13 12:58:00
|
742. Question about cloaks - in General Discussions [original thread]
Devs stated originally that the targeting reticule would still turn red when over a cloaked unit. Don't know if targeting info will appear as well.
- by Brokerib - at 2014.02.13 12:50:00
|
743. Whats all this noise about Racial Skills and Dropsuit changes in 1.8... - in General Discussions [original thread]
Damian Crisis wrote: :( There there. https://forums.dust514.com/default.aspx?g=posts&m=1730526#post1730526
- by Brokerib - at 2014.02.13 04:48:00
|
744. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Minmitar melee weapon CCP just released the concept art for new melee weapons!!!!! This is the minmitar one!!!! Needs more duct tape.
- by Brokerib - at 2014.02.13 00:02:00
|
745. Scout Registry / Killboard - in General Discussions [original thread]
Damian Crisis wrote: Spademan wrote: Damian Crisis wrote: Man I couldn't get into the Scramble Rifle or the CR. The one thing I noticed is that with the Combat Rifle.... is that you tend to sprint a lot faster with it. The Scramble Rifle....
- by Brokerib - at 2014.02.12 23:27:00
|
746. Scout Registry / Killboard - in General Discussions [original thread]
Damian Crisis wrote: I guess I'm just really bad with the burst type of weapons. Maybe I should try the Assault Combat Rifle...??? Considering I like the Assault Rifle. Big investment to get to the ACR, you'll need level 4 to try it out. And...
- by Brokerib - at 2014.02.12 23:09:00
|
747. Scout Registry / Killboard - in General Discussions [original thread]
Damian Crisis wrote: Is this is still The Scout Registry??? The registry and kill board are closed down, and have been for some time. This is effectively the scout chat forum now. So come talk scouting if you like
- by Brokerib - at 2014.02.12 22:46:00
|
748. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: So since since this thread was given a cloak that is the locker room. I keep forgetting where it went. X( Subscribe to it and you'll always know where it is. I didn't notice the move until someone mentioned it
- by Brokerib - at 2014.02.12 01:11:00
|
749. The RPG EffectGäó, or - Why it sucks to be the new guy - in Rookie Training Grounds [original thread]
Les Soldats wrote: great post and thanks!!! Now I don't feel like a disaster at the game, now just lame. I have been playing for a week and already posted about needing to hit a player 8 to 10 times to kill and they kill me in 3 hits.... this ...
- by Brokerib - at 2014.02.11 22:29:00
|
750. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Quil Evrything wrote: they also confirmed, that militia and BPO heavy suits count!! Wooo, 1.5k suit spammage, here I come!! :D Alright guys, I'm laying down the scout suit for a bit and hopping into a mlt forger I ...
- by Brokerib - at 2014.02.11 11:46:00
|
751. Unallocated sp, banked for 1.8 - in General Discussions [original thread]
Nothing. Zip. Zero. Zilch. I just spent 700k on Minmatar Scout level 4, and will try to push for level 5 before 1.8 drops. Still got a couple of core skills to fill out too. As long as I have enough on hand to get the basic cloak, I've got alot m...
- by Brokerib - at 2014.02.11 10:49:00
|
752. Scout Registry / Killboard - in General Discussions [original thread]
Worth keeping an eye out to see if an answer pops up for this one. https://forums.dust514.com/default.aspx?g=posts&m=1824364#post1824364 Possible Dev confirmation on rounding of dampening numbers vs scanning. Hopefully they post a bit more...
- by Brokerib - at 2014.02.11 04:20:00
|
753. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: I doubt I will cap it out, but bonuses to SP are still good. Agree, not a chance I'm going to cap, I think I'm sitting on about 3500 life time kills, so am extra thousand in two weeks is unlikely... Still, any bonus SP is ap...
- by Brokerib - at 2014.02.10 21:40:00
|
754. Scout Registry / Killboard - in General Discussions [original thread]
Event for Feb is up. A whaling we will go! Interesting work on the bonus SP. https://forums.dust514.com/default.aspx?g=posts&t=141414&find=unread
- by Brokerib - at 2014.02.10 11:33:00
|
755. How many people run injectors or repair tools on non-logi suits? - in General Discussions [original thread]
I run an injector on one of my dedicated scout fits, but almost exclusively for selfish purposes. Having the standard injector fitted on my throwaway knife fit gives me an additional way to read the battlefield. With the indicator/distance marker...
- by Brokerib - at 2014.02.10 10:10:00
|
756. [Petition] Dont nerf commando melee! - in General Discussions [original thread]
As a scout with less than 250 health, i support the commando keeping their damage as is. Scout/commando melee battles sound hilarious, particularly if we're both able to 1 shot each other, so long as commandos abide by the scouts code for knife fi...
- by Brokerib - at 2014.02.10 04:52:00
|
757. 1.8 Minmatar Scout has a Caldari weapon bonus? - in General Discussions [original thread]
Currently only scouts, in general, and Minmatar scouts specifically make use of melee weapons regularly. I don't expect any new ones will be introduced in the short term, and if they are introduced at all they will need need to offer significantly...
- by Brokerib - at 2014.02.10 04:41:00
|
758. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I like this idea a lot but think that CCP should also create modules that affect vehicle detection distance making them harder to detect. Agreed, thats why I mentioned dampening modules in the second paragraph
- by Brokerib - at 2014.02.10 04:13:00
|
759. Every Amarrian Dreams of Speed - in General Discussions [original thread]
As a Minmatar Scout and Assault user: I support a 0.2m/s increase in base speed for all scout suits so that: - scouts remain distinct from medium suits, - our Amarrian brothers are faster than the fastest assault, and - the current hierarchy of ...
- by Brokerib - at 2014.02.10 02:44:00
|
760. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, that can pick up a light suit (45dB, or the sound of a quiet conversa...
- by Brokerib - at 2014.02.10 01:43:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |