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941. We finally need a shield recharger tool! - in Feedback/Requests [original thread]
bump cause of game balance reasons. Just annoying that nobody wants to buff something that is useless in its current state and add another element of logistic gameplay.
- by Bright Cloud - at 2015.03.01 20:04:00
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942. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Why do we get a increase in slot layouts but we dont get our old modules back? Where is the fitting variety? Its just going to play out like this for shield tanks: -shield hardener -2X extender -2X boosters Similar situation is going to happend ...
- by Bright Cloud - at 2015.03.01 14:33:00
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943. We finally need a shield recharger tool! - in Feedback/Requests [original thread]
Billy Jr wrote: Bright Cloud wrote: Allright if theres no interest in adding a shield recharger tool for logis how about we REMOVE armor repair tools? Ya know make both tanking options equally crap. Removing content should never even be co...
- by Bright Cloud - at 2015.03.01 14:02:00
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944. We finally need a shield recharger tool! - in Feedback/Requests [original thread]
Allright if theres no interest in adding a shield recharger tool for logis how about we REMOVE armor repair tools? Ya know make both tanking options equally crap.
- by Bright Cloud - at 2015.03.01 13:42:00
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945. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
I refuse to play this map cause its just horrendeus to play on.
- by Bright Cloud - at 2015.03.01 13:38:00
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946. We need more weapon mods! - in Feedback/Requests [original thread]
We have currently only "damage mods" which are to be fitted in the highslots. Why not have some variety? Ive got some examples to offer to help out aswell shield tanked dropsuits: -weapon range apmplifier, high slot (gives more range and increase...
- by Bright Cloud - at 2015.02.28 14:18:00
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947. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
More slots sound fine on paper but overall i see these changes more as of a nerf+price increase for tanks. -madrugars will still perform just like they do now but with more modules fitted. -gunnlogis getting nerfbatted with the PG+CPU mod nerf an...
- by Bright Cloud - at 2015.02.28 13:50:00
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948. We finally need a shield recharger tool! - in Feedback/Requests [original thread]
Ratatti could we finally bring logistic parity to the game? We still have no shield recharger tools to help out minmatarr/caldari sentinels and assaults. A good thing would aswell be to change the caldari logistic bonus from nanohives to shield re...
- by Bright Cloud - at 2015.02.28 13:39:00
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949. Dropship turret location costumisation - in Feedback/Requests [original thread]
First off before any 1 screams "OMFG 4 TURRETS ON DROPSHIPS" no this topic is not about adding more turrets to dropships. This here is to discuss the possibility to have 2 turrets on a dropship that are either located on the left or on the right s...
- by Bright Cloud - at 2015.02.28 13:33:00
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950. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
At the moment using both amarr weapons on non amarr assaults is extremely difficult due to the rampant heat buildup. So instead of the useless cooldown bonus it should reduce the heat build up per lvl. So in that case the weapons should not overhe...
- by Bright Cloud - at 2015.02.28 13:28:00
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951. Grupo de Asalto Chacal members boosting for WP - in General Discussions [original thread]
CCP Rattati wrote: I have players banned all the time for boosting. Report the name, and his partner on the other side. They usually come in pairs. You will see the normal players from 0-2000 WP, and then there are two guys, each with 9000 WP....
- by Bright Cloud - at 2015.01.29 06:04:00
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952. AUR cost of warbage components and different rankings? - in General Discussions [original thread]
probs overpriced like those keys.
- by Bright Cloud - at 2015.01.29 05:58:00
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953. Does anyone have the 12gb new ps3? - in General Discussions [original thread]
axis alpha wrote: My ps3 is on its last leg. Its had the ylod for months now and have been abusing by jump starting it because I don't wanna buy a new one. Anyway. I want to buy the new super slim 12 GB. Does anyone have this ps3 and if so do...
- by Bright Cloud - at 2015.01.29 01:07:00
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954. How can a new player be a warlord? - in General Discussions [original thread]
lol @ becoming a warlord. You are still going to be a scrub cause you will still need 16 good players for PC and if you dont have it you are screwed. So nothing changes here.
- by Bright Cloud - at 2015.01.29 01:05:00
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955. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
JIMvc2 wrote: Bright Cloud wrote: Adis Riefha wrote: The warbarge looks nice and most of the changes look good, too. But I think what we really need is some change to the matchmaker. As the stereotypically bad player, I really don't like ...
- by Bright Cloud - at 2015.01.28 18:40:00
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956. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
Heavys allready do that in a solo LAV.
- by Bright Cloud - at 2015.01.28 03:59:00
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957. New quafe vehicle. - in General Discussions [original thread]
CCP Rattati wrote: Ok, so now it's terrible to be able to earn free Quafe and Faction gear, just by playing... 1) I hate strongboxes, also there is nothing useful in them and I don't buy AUR, pay to win!!!! 2) Adds amazing stuff to strongboxe...
- by Bright Cloud - at 2015.01.28 03:55:00
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958. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
We went over this when it had beeing discussed for dropships but i see no reason to not allow heavy and light weapons to be used in the passanger seat. LAV's are not that hard to take out and it would make for a decent addition with teamwork AV pl...
- by Bright Cloud - at 2015.01.28 02:29:00
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959. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Kevall Longstride wrote: Dimitri Rascolovitch wrote: Will there be racial variants, because i want an amarr one The Warbarge has been designed to be generic as possible, possibly ORE in origin. You notice that there are more slots in the...
- by Bright Cloud - at 2015.01.28 02:20:00
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960. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Adis Riefha wrote: The warbarge looks nice and most of the changes look good, too. But I think what we really need is some change to the matchmaker. As the stereotypically bad player, I really don't like ending up in one match after another fig...
- by Bright Cloud - at 2015.01.27 21:06:00
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