Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
XxBlazikenxX
Y.A.M.A.H
61
|
Posted - 2015.01.27 19:33:00 -
[121] - Quote
Lady MDK wrote:Didn't see anything about PC timers in there but its still down for release 1.0 in the roadmap?
It will come in 1.1
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
XxBlazikenxX
Y.A.M.A.H
61
|
Posted - 2015.01.27 19:34:00 -
[122] - Quote
Riptalis wrote:No Quafe ADS?!
Hey at least we have Quafe in the first place.
Can't wait to get my hands on a Quafe assault rifle.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
XxBlazikenxX
Y.A.M.A.H
61
|
Posted - 2015.01.27 19:35:00 -
[123] - Quote
GrimzOvaHourz wrote:Cool update. Where is PC 2.0 stuff?
1.1
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
Cat Merc
Fatal Absolution General Tso's Alliance
14728
|
Posted - 2015.01.27 19:38:00 -
[124] - Quote
Iron Wolf Saber wrote:Tallen Ellecon wrote:Iron Wolf Saber wrote:As for the barge's asethics its more generic than caldari. True, but just as every suit, vehicle, and weapon has a lore based origin, the warbarges do to and the interior flags should reflect that. I vote for making them Mordu's and changing the flags within the barges. What better origin for a bunch of mercs than THE mercs? The problem is the lore excuses one can come up with for this barge is immensely vast and still can remain sensible; we could bid our time and let ccp come up with it; or maybe we can pressure them to use a well thought out fan fic. (Definetly not hynox material) Hynox material best material.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
XxBlazikenxX
Y.A.M.A.H
61
|
Posted - 2015.01.27 19:38:00 -
[125] - Quote
Lady MDK wrote:XxBlazikenxX wrote:Hector Carson wrote:Simple question are the 2 doors in the merc quarters ever going to open? Maybe in Legion, Maybe in Legion. But here's hoping. I have intel that there is a capusleer in identical quarters on the other side of those doors.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
Sinboto Simmons
Dead Man's Game RUST415
7414
|
Posted - 2015.01.27 19:43:00 -
[126] - Quote
I never got into the industry side of eve, should be damned good, I will say that it'll cause more vets to don prototype gear without a doubt. This will also give a tangible representation of our efforts, one thing however:
Strong boxes, really?
That'd be a great idea if getting a key wasn't akin to playing the bloody lottery. You know how many of these damned things I have, bloody near 300 and I've been occupied since they've been deployed. (I know a guy with over 1k)
Ask me how many keys I've acquired from salvage and missions combined, then of those how much was of any use.
Honestly if you're going to put a heavy emphasis on the strong boxes keys need to be dropped in missions (that don't require aur)or make them crafted items.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
|
Sinboto Simmons
Dead Man's Game RUST415
7414
|
Posted - 2015.01.27 19:46:00 -
[127] - Quote
Hell I get 19 more strong boxes in my missions today, guess how many keys?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
|
Regis Blackbird
DUST University Ivy League
580
|
Posted - 2015.01.27 19:47:00 -
[128] - Quote
Lady MDK wrote:XxBlazikenxX wrote:Hector Carson wrote:Simple question are the 2 doors in the merc quarters ever going to open? Maybe in Legion, Maybe in Legion. But here's hoping. I have intel that there is a capusleer in identical quarters on the other side of those doors.
They are still ahead of us with one of the two doors already opened Perhaps one day...
|
XxBlazikenxX
Y.A.M.A.H
61
|
Posted - 2015.01.27 19:55:00 -
[129] - Quote
It is time for XxBlazikenxX's review on this, I will go over each bolded section in the patch notes, give my thoughts and rank it from 1 to 10.
Spawning and End of Match I cannot tell you how much I appreciate this, it goes a long way to preventing afkers but still allows new players for afking to be profitable. Also spawning at the end of a match fix was much appreciated.
Rating: 9
Dropsuits
Yes please, I always wished for the republic commando and I know that many players also wished for these missing content.
Rating: 10
Gameplay Love the new warbarge, looks awesome, but the fact that you can buy the parts for aurum just makes this game more pay to win and not play to win as it was intended. However I do understand that the objective of companies is to make profit. I don't know how I feel about the experimental weapons, they sound just like officer weapons though slightly different that you can make yourself. These better not be available for aurum.
Rating: 7.5
Visuals
Can't go wrong here, this might give me a reason to actually use the 50 copies of the hunter scout I have. Awesome with fixing the apex suits as I often use the APEX vX.1 nomad. Militia BPO dropsuits also needed these changes, it would say in the description that it was a different colored suit but when you did the open viewer it looked no different. Thought not a Plasma cannon user I'm sure many of them appreciate the new effect.
Rating: 10
Bug Fixes and Polishes
Awesome, as I said before I appreciate not being put into battles about to end, also I have been praying to Rattati forever to have the 'restock to' option. Also appreciate the Loadout dropsuits change, this'll make it easier in the future if I ever by aurum again to choose the suit I want. Never had the 'vehicle falling through map glitch' although it would be good for you to fix glitch that doesn't let you deploy your vehicle even when you are in the middle of a road. Thank you for allowing me to disable the Auto Inertia dampener, now I can fall and not be killed because all enemies in a 30 meter radius heard a huge boom. Overall awesome bug fixes.
Rating: 9.5
Items and Salvage
'nuff said in the patch notes. Although I wish there was a Brutor Assualt you can't go wrong in this section.
Rating: 10
Overall rating: 9
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
Iria Gren
Liquid Swords
86
|
Posted - 2015.01.27 20:01:00 -
[130] - Quote
I CAN FINALLY STOP ASKING FOR A COMMANDO BPO THANK YOU!!! |
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
137
|
Posted - 2015.01.27 20:04:00 -
[131] - Quote
whats up with the myo fibs jump height increase?? I like every patch because the gameplay changes and you have to adapt but with this next one it seems like all we are getting is pretty stuff....I like the pretty stuff but i want to jump over people and shot them in mid air and do a bunch of other stuff..... we need more maps that put an emphasis on mobility....tighter spaces, more boxes to jump on...hard to reach areas.... we need vertical game play!!!
Director / Slayer / Emperor
|
Spademan
Fatal Absolution General Tso's Alliance
5659
|
Posted - 2015.01.27 20:07:00 -
[132] - Quote
Soraya Xel wrote:Spademan got the name right in the thread. :D
First? So how much aurum do I get as a reward?
What're you looking at me like that for? I'll shank you I will.
|
DozersMouse XIII
Molon Labe. General Tso's Alliance
940
|
Posted - 2015.01.27 20:11:00 -
[133] - Quote
boner
- "I had no idea you could milk a cat."
- "Oh yeah, you can milk anything with nipples."
|
1913 DfLo
ScReWeD uP InC Smart Deploy
251
|
Posted - 2015.01.27 20:13:00 -
[134] - Quote
DozersMouse XIII wrote:boner
Mine is raging
Yep I'm ScReWeD uP
Just Rub One Out
|
Shutter Fly
Molon Labe. General Tso's Alliance
505
|
Posted - 2015.01.27 20:32:00 -
[135] - Quote
CCP Frame wrote: Augmented Ammunition Facility
Constantly crunching your combat numbers, this subsystem increases the relative power of your primary weapons through methodical preventive maintenance, rigorous calibration, tuning, and trials.Simply put, each additional level will give 1% more damage with your primary weapon. With this at lv5, I believe the highest possible cumulative damage modifier will be:
Minmatar Commando (2x CPX DM) @ Mass Driver/Swarm Launcher vs armor
This will result in a 1.80934x damage modifier
Quote: 1.05(AAF) * 1.07(DM1) * 1.0609(DM2) * 1.1(COMlv5) * 1.15(PROFlv5) * 1.2(EXPL) = 1.80934
w/o AAF = 1.72318
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1575
|
Posted - 2015.01.27 20:36:00 -
[136] - Quote
Hector Carson wrote:Simple question are the 2 doors in the merc quarters ever going to open? you will only open a pandora's box
AKA Zirzo Valcyn
AFKing since 2012
|
Mossellia Delt
Militaires Sans Jeux
2221
|
Posted - 2015.01.27 20:37:00 -
[137] - Quote
Without scrolling through 7 pages. Will there be racial warbarges and do we get to choose them?
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
|
Iria Gren
Liquid Swords
87
|
Posted - 2015.01.27 20:38:00 -
[138] - Quote
so about making keys on the warbarg is that going to be a thing? |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1575
|
Posted - 2015.01.27 20:39:00 -
[139] - Quote
lateriss wrote:Kevall Longstride wrote:demonkiller 12 wrote:Kevall Longstride wrote:He did indeed. o7 I've also had a heads up for few days now of what the Warbarge will look like so.... Here is my work in progress 3D model of the Warbarge which I'll be getting 3D printed as a roughly 1:1500 scale model and bringing with me to Fanfest in March. https://twitter.com/denniefleetfoot/status/560078954380681216 Sweet, can you give us any details/measurements/lore on the warbarge? There has been some discussion about this since I started my 3D project within the CPM. Translating a profile view to 3D isn't easy so some license has to be taken. Considering an MCC is roughly 120m long and 40m wide, we can assume that the bay's in the side of the Warbage are at least big enough to accept the width of an MMC docking. Give 10m either side for clearance and the larger of the bays is 60m wide. Using that as a fixed proportion, you can deduce that a Warbarge is roughly 840m long m and 210m high and wide. (There is art of the top view) While making the 3D model at full scale I would guesstimate that it can safely hold 3 MCC's plus all the support gear, labs and subsystems. You have to remember that the Warbarge is a flying garage, full of ground attack gear and cobbled together from what the mercs can scavenge. One they get practiced at it, I think it safe to assume that they'll be trying create Warbarge more suited to their ethical style. Want me to import it into the Unreal Engine 4? Side question- do we only interact with the warbarge through the UI? And holy crud will this interact with Eve?> only when we fly it into a warp bubble/gate camp
AKA Zirzo Valcyn
AFKing since 2012
|
Darth-Carbonite GIO
Random Gunz RISE of LEGION
1615
|
Posted - 2015.01.27 20:41:00 -
[140] - Quote
So... Green Plasma Cannon eh? Hope this mean that the Pink Scrambler is on its way...
Make my Scrambler Pink!
|
|
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
721
|
Posted - 2015.01.27 20:44:00 -
[141] - Quote
This Is Awesome!
The Logi Code. Creator, Believer, Follower
|
MINA Longstrike
Kirjuun Heiian
2022
|
Posted - 2015.01.27 20:53:00 -
[142] - Quote
Kevall Longstride wrote:He did indeed. o7 I've also had a heads up for few days now of what the Warbarge will look like so.... Here is my work in progress 3D model of the Warbarge which I'll be getting 3D printed as a roughly 1:1500 scale model and bringing with me to Fanfest in March. https://twitter.com/denniefleetfoot/status/560078954380681216
Warbarge flotilla in action, deploying conventional troops before the immortals come down. https://m.youtube.com/watch?v=0ts1DB6hFcQ
(Yes it's a mobile link :( sorry)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
JIMvc2
Consolidated Dust
561
|
Posted - 2015.01.27 21:02:00 -
[143] - Quote
Peter Hanther wrote:... This may pull me back into the game!
You said it wrong. Its This Will pull me back into the game.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
Bright Cloud
Namtar Elite Gallente Federation
795
|
Posted - 2015.01.27 21:02:00 -
[144] - Quote
Im amazed at the ignorance that people display here. Hello? We are talking about CCP and the last great addition they made where those damn strongboxes. Now tell me will the free generated warbarge components be just as rare like those damn decrypted keys? If thats the case then you can go and shuv that thing into a dark spot where the sun doesnt shine.
Dont even dare it to say that decrypted keys are common outside of the AUR marketplace or i will find you and throw you off manus peaks cliff.
One more thing: -10 for adding vehicle BPO's that you can only aquire trough strongboxes. Nobody wants those silly crates, so just add the BPO's onto the market, put a decent AUR pricetag on it and be done with it.
Bright is the opposite of dark! Who would have thought of that?!
|
Adis Riefha
Goonfeet Special Planetary Emergency Response Group
5
|
Posted - 2015.01.27 21:03:00 -
[145] - Quote
The warbarge looks nice and most of the changes look good, too. But I think what we really need is some change to the matchmaker. As the stereotypically bad player, I really don't like ending up in one match after another fighting ubergods of shooting prowess. That's just depressing.
Also depressing: Waiting for 30+ minutes to get into a match in the first place. I guess this is what I get for living in the wrong part of the world. |
Bright Cloud
Namtar Elite Gallente Federation
795
|
Posted - 2015.01.27 21:06:00 -
[146] - Quote
Adis Riefha wrote:The warbarge looks nice and most of the changes look good, too. But I think what we really need is some change to the matchmaker. As the stereotypically bad player, I really don't like ending up in one match after another fighting ubergods of shooting prowess. That's just depressing. Also depressing: Waiting for 30+ minutes to get into a match in the first place. I guess this is what I get for living in the wrong part of the world. Ya know what? We dont need matchmaking. The only way how bad players become better is that they constantly get reminded how bad they are compared to the elite. That should be enough to motivate scrubs to adapt and become a better player. Survival of the fittest pal only the strong survive and those who dont want to improve end up as cannonfodder.
Bright is the opposite of dark! Who would have thought of that?!
|
TooMany Names AlreadyTaken
Going for the gold
629
|
Posted - 2015.01.27 21:12:00 -
[147] - Quote
All those new Quafe items...
BPO's in strongboxes? Oh hell yes!
Life has no "real" meaning. We are just dust particles in an endless world we call space.
Just have fun while you live.
|
Regis Blackbird
DUST University Ivy League
583
|
Posted - 2015.01.27 21:21:00 -
[148] - Quote
All Gucci wrote:whats up with the myo fibs jump height increase?? I like every patch because the gameplay changes and you have to adapt but with this next one it seems like all we are getting is pretty stuff....I like the pretty stuff but i want to jump over people and shot them in mid air and do a bunch of other stuff..... we need more maps that put an emphasis on mobility....tighter spaces, more boxes to jump on...hard to reach areas.... we need vertical game play!!!
https://forums.dust514.com/default.aspx?g=posts&m=2593027#post2593027
|
Operative 1174 Uuali
Y.A.M.A.H
397
|
Posted - 2015.01.27 21:27:00 -
[149] - Quote
So, my understanding is that now protostompers get another freebie to stomp with. I don't see how this is really helping the new player or the NPE.
I'm better than laser focused; I'm hybrid focused.
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
595
|
Posted - 2015.01.27 21:38:00 -
[150] - Quote
By the way, what is so special about Quafe equipment? Up until now I thought that it was just a manufacturer of pink dropsuits. Is there any other important attribute to that stuff?
Operative 1174 Uuali wrote:So, my understanding is that now protostompers get another freebie to stomp with. I don't see how this is really helping the new player or the NPE. You missed that they also added a WP minimum for veteran players. Let's see if this raises the rate of veterans dropping out of already one-sided stomps, or if it will motivate them.
Even 150 can be hard to get in a stomp. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |