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141. SSD vs PS3 ultra slim 12GB inbuild flash storage - in General Discussions [original thread]
Test result: the internal 12GB flash storage is slower then a regular SSD. Longer loading times, worse performance etc. Just dont bother with it if you allready got a SSD.
- by Bright Cloud - at 2015.07.17 17:44:00
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142. Rate of fire module discussion. - in Feedback/Requests [original thread]
Commander Noctus wrote: Bright Cloud wrote: Yes but sniper rifles and forgeguns could become a problem. having a tactical sniper with 3 damage mods and 2 ROF mods on a cal.mando might be a bit too powerfull setup or a min sentinel with the ...
- by Bright Cloud - at 2015.07.17 16:33:00
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143. SSD vs PS3 ultra slim 12GB inbuild flash storage - in General Discussions [original thread]
Pocket Rocket Girl wrote: Bright Cloud wrote: Im gonna see if i can squeeze out more performance on dust by switching my PS3's operating system from my trusty SSD to the inbuild 12GB flash storage. Gonna be interesting cause maybe the 12GB i...
- by Bright Cloud - at 2015.07.17 15:19:00
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144. SSD vs PS3 ultra slim 12GB inbuild flash storage - in General Discussions [original thread]
Im gonna see if i can squeeze out more performance on dust by switching my PS3's operating system from my trusty SSD to the inbuild 12GB flash storage. Gonna be interesting cause maybe the 12GB inbuild flash storage will perform better with Dust t...
- by Bright Cloud - at 2015.07.17 15:11:00
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145. Rate of fire module discussion. - in Feedback/Requests [original thread]
Commander Noctus wrote: Bright Cloud wrote: I suggest that dropsuit fits will become invalid if you try to use damage mods and rate of fire enhancers at the same time . Simply to prevent insta melting fits. I counter that comment wit...
- by Bright Cloud - at 2015.07.17 14:34:00
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146. Rate of fire module discussion. - in Feedback/Requests [original thread]
About the loss of regulators on lowslots by fitting ROF mods: we could eventually speculate about it to merge regulators with shield rechargers and make them a single highslot module. Which in my opinion is more interesting cause you would free up...
- by Bright Cloud - at 2015.07.17 01:02:00
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147. Seems like the Gallente commando got shafted.... - in General Discussions [original thread]
Update: The Gallente Commando got now its proper PG+CPU values.
- by Bright Cloud - at 2015.07.16 15:37:00
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148. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
Lex DOCIEL wrote: That would be a great idea! I think we could easily implement it, while keeping it balanced, by simply adding a "passenger-tower" type. In place of a missile/rail turret, we would have a gunner-seat instead. That easy. Just f...
- by Bright Cloud - at 2015.07.16 15:34:00
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149. Rate of fire module discussion. - in Feedback/Requests [original thread]
Sir Dukey wrote: Bright Cloud wrote: as CCP ratatti allready brought up in a different thread we might get rate of fire enhancing modules which should go into lowslots. However to make them viable they have to do more then just increasing th...
- by Bright Cloud - at 2015.07.16 15:31:00
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150. We need categorys for sending items! - in General Discussions [original thread]
CCP Rattati wrote: the plan is to have the same categories as the loadout ui yay.
- by Bright Cloud - at 2015.07.16 15:28:00
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151. Team Deploy Please - in General Discussions [original thread]
Thor Odinson42 wrote: The negative to the 8 man squad is that a failed sync leads to the other 8 man squad being down 8 until 8 more people queue in. There would be zero change in the competitiveness of the matches, just less hassle. Not ju...
- by Bright Cloud - at 2015.07.16 15:27:00
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152. Is now a good time to use the caldari assault? - in General Discussions [original thread]
Scrambler>Shields. You might aswell commit suicide when you encounter anything that looks like it belongs to the amarr.
- by Bright Cloud - at 2015.07.16 15:24:00
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153. We need categorys for sending items! - in General Discussions [original thread]
Since we have now a big bunch of items that can be traded i think its time that we get categorys on the tradable items. Cause if we get everything avaible to be traded i certainly dont want to scroll down for 3 minutes till ive found the item i wa...
- by Bright Cloud - at 2015.07.16 12:59:00
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154. You can now trade militia BPO's - in General Discussions [original thread]
Militia vehicle module BPO's are not tradable, only dropsuit modules, weapons and equipment. Cause if they where you could charge 100mil ISK for a militia heavy shield extender/plate BPO due to the fact that you cannot buy them from the market.
- by Bright Cloud - at 2015.07.16 12:48:00
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155. You can now trade militia BPO's - in General Discussions [original thread]
Yup you can now trade your militia BPO modules and weapons. Some basic suits have aswell beeing added to the tradable items. Sadly you cannot trade BPO LAV's or Quafe weapons.
- by Bright Cloud - at 2015.07.16 12:34:00
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156. Team Deploy Please - in General Discussions [original thread]
Since its so ridicoulusly easy to q-sync two squads of 8 why dont we go ahead and implement team deploy? Last night ive played FW and 95% of the q-syncs worked. So how about it? We cant break FW if we allready can get 16 people at will into a matc...
- by Bright Cloud - at 2015.07.16 11:33:00
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157. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
tffvbhb wrote: One of my friends was ontop of my dropship with swarms yesterday worked pretty well its essentially the same thing Until the guy falls off the dropship.
- by Bright Cloud - at 2015.07.15 22:24:00
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158. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
JONAHBENHUR wrote: Bright Cloud wrote: Oh noes they have ordered Pizza. Everyone we have a code yellow, i reapeat code yellow. **** is about to get real. BRIGHT CLOD ARE U DARK CLOUDS EVIL TWIN !! Oh no hes the evil one not i.
- by Bright Cloud - at 2015.07.15 20:23:00
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159. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Oh noes they have ordered Pizza. Everyone we have a code yellow, i reapeat code yellow. **** is about to get real.
- by Bright Cloud - at 2015.07.15 20:11:00
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160. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
In all honestly we wouldnt have forum complaints about invicible tanks if we could counter them with dropships by beeing aible to use infantry weapons from passanger seats. The main complaint is that the tanks can drive behind a corner for a few s...
- by Bright Cloud - at 2015.07.15 19:36:00
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