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981. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Bright Cloud wrote: True Adamance wrote: Bright Cloud wrote: The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey ...
- by Bright Cloud - at 2015.01.19 16:50:00
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982. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Bright Cloud wrote: The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey Dravon's Balance -Breaking Stuff's Chromosome Re...
- by Bright Cloud - at 2015.01.19 05:02:00
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983. I need 22 million isk. - in General Discussions [original thread]
You do know that you will never be aible to spend that much ISK? Anything above 50mil is considered wealthy/rich. Well good for you to no life dust 24/7.
- by Bright Cloud - at 2015.01.19 04:56:00
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984. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought?
- by Bright Cloud - at 2015.01.19 00:23:00
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985. SP Dilemma - in General Discussions [original thread]
Timtron Victory wrote: Due to modded controllers, strafing and all the others OHK weapons are the go to of a scout since I cant last a battle even if I start engaging first I die with my 200eHP. Just met a Caldari scout with a breach scrambler ...
- by Bright Cloud - at 2015.01.18 23:51:00
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986. Mobile CRU tankin - in General Discussions [original thread]
Darken-Sol wrote: Spawn in and slaughter with me. I run a two seats. Bring links or codebreakers. AV and hives. Whatever. Just be useful. I can drop in scouts and logis to support. Jump out and gun down av. It's a fuckin blast. You are doing ...
- by Bright Cloud - at 2015.01.18 16:41:00
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987. An idea to fix all "one sided matches" - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Remember the January 2013 ISK+Assets wipe when DUST swapped servers? Yeah, I'm purposing another wipe. That'll fix all the 24/7 proto stomping. And maybe to alleviate it a little bit start all e current players (not new...
- by Bright Cloud - at 2015.01.17 19:54:00
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988. oh dear god this makes me want PVE - in Feedback/Requests [original thread]
lol PVE on eve is a mind numbing grindfest. You repeat the same stuff over and over again. Not really a enjoyable experience and eve trailers do not represent the product itself. I call it "false advertisment".
- by Bright Cloud - at 2015.01.17 15:48:00
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989. PC districts should change a bit - in Feedback/Requests [original thread]
In my opinion if you own a district you should be able to choose either if you want to have multiple null cannons (skirmish) or just 1 powerfull null cannon (domination). Would work like changing the surface infrastructure from a lab to a hub etc....
- by Bright Cloud - at 2015.01.17 14:59:00
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990. Reasons for no ISK trade between Eve and Dust? - in General Discussions [original thread]
Helghus Resther wrote: It's something that could open a world of more options, besides it's how CCP themselves portrayed it; Eve pilots paying Dust mercenaries to fight for districts on ground. Maybe Dust players could pay Eve players to provi...
- by Bright Cloud - at 2015.01.17 00:42:00
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991. Why dust will never grow - in General Discussions [original thread]
Heimdallr69 wrote: http://imgur.com/eaS2UnC So I decidd to see what people meant by matchmaking being bad.. Lmfao no wonder new players don't stay, it'd be one thing if they were solo but a squad seriously? Is this what you consider balanced? I...
- by Bright Cloud - at 2015.01.17 00:35:00
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992. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
To be honest i would like to have a swarm launcher which can only be fitted onto LAV's. That would be the ultimate guerillia style for going AV. Make it LAV only cause if you could fit that onto a dropship or a tank then way too many people would ...
- by Bright Cloud - at 2015.01.16 16:56:00
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993. Why can swarms travel past lock on range? - in General Discussions [original thread]
Soraya Xel wrote: Fizzer XCIV wrote: Why are you glorifying this guy so much? Again, because he wants to be OP, and so he looks to people that also want them to be OP. This is a wonderfully well-run campaign on behalf of vehicle users, bu...
- by Bright Cloud - at 2015.01.16 16:52:00
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994. Why can swarms travel past lock on range? - in General Discussions [original thread]
Maybe it has something to do about certain aspects of beeing a CPM. Well one thing is for sure Soraya Xel suffers from the same symptoms that IWS has. Both became big headed and felt entitled after beeing elected. Simple sayd they became twatts.
- by Bright Cloud - at 2015.01.16 15:27:00
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995. Gallante tanks - in General Discussions [original thread]
Both tanks have different concepts. At the moment it looks like this: madrugar: highest possible regen rate and that regen works aswell while under fire and amount of raw HP Gunnlogi: no need for regen modules due to natual regen, highest possib...
- by Bright Cloud - at 2015.01.16 14:59:00
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996. Why can swarms travel past lock on range? - in General Discussions [original thread]
Judge threw the towel cause of the ignorance of CCP and the other CPM's. Dont blame him for that i probs woulda had done the same. Constructive arguments are a thing which are not common and the people to understand them are few and those few are ...
- by Bright Cloud - at 2015.01.16 14:53:00
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997. Forge Gun Nerf needed - in General Discussions [original thread]
Hector Carson wrote: Forge gun is OP being able to shoot up to 500 meters is bullshit anyone here agree? Did you actually tried for yourself if you can hit a moving target at that range? I somehow highly doubt that.
- by Bright Cloud - at 2015.01.16 12:23:00
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998. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Hector Carson wrote: You have to think about it for a second, Dropships fly, turning in the air isn't exactly going to be easy, its not an LAV. So of course the swarms are going to hit you in the air. Think of it this way: Swarm Vs. Dropship ...
- by Bright Cloud - at 2015.01.15 23:02:00
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999. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Rattati i know that swarms received a increased turn radius so that quick targets could drive around a corner to evade swarms but this doesnt work with a dropship. Even a ADS is too slouggish and when you perform a turn you loose alot of momentum ...
- by Bright Cloud - at 2015.01.15 17:58:00
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1000. Why can swarms travel past lock on range? - in General Discussions [original thread]
Stupid Blueberry wrote: There are many problems with swarms, but I don't believe this is one of them. actually it is cause the max travel distance for swarms is ~400m. That and the increase in speed they got makes it a death sentence as soon ...
- by Bright Cloud - at 2015.01.15 17:52:00
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