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1941. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: The team builder in FW is not the match maker in pubs. It does not have Mu or anything else. It simply slams 16 people together as fast as possible while making sure squads get to go in first. OMG! YOU PAID ATTENTION! ...
- by Breakin Stuff - at 2015.07.05 22:49:00
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1942. Any excuse as to why AR and CR not fully integrated in LP store? - in General Discussions [original thread]
more likely they're working on more important things... like getting the core mechanics in the game to work correctly.
- by Breakin Stuff - at 2015.07.05 22:38:00
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1943. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
You're making a lot of assumptions about "what, and Why" and forgetting that the previous dev team loved to overcomplicate simple things. We are currently at the mercy of a mad scientist dev who seems to think that simplicity that even a 12 year ...
- by Breakin Stuff - at 2015.07.05 22:32:00
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1944. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Devadander wrote: All I see is me in my calsent, with x4 heavy dam and x1 rof and a AFG. Or even better, make rof a high slot. Be careful what you wish for. Do you even calsent brah? THat's the worst fitting idea I've seen all day. ...
- by Breakin Stuff - at 2015.07.05 21:54:00
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1945. Sexiest Voices of DUST - in General Discussions [original thread]
Lupus Wolf wrote: Americans don't have accents, the rest of the world does... duh, everyone knows that. That's why the US is the center of the universe. Here we have it, clear evidence that the bible belt dwellers aren't americans. Southern ...
- by Breakin Stuff - at 2015.07.05 21:45:00
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1946. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Aeon Amadi wrote: deezy dabest wrote: Aeon Amadi wrote: Kain, you down to get the NF boys together and Q-synch 32 people, 16v16? I can record it. The most profitable scenario would be 16 people each from two cor...
- by Breakin Stuff - at 2015.07.05 21:40:00
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1947. Thanks for the strafe nerf CCP. - in General Discussions [original thread]
I'm going to park in this thread and just BASK in the irony.
- by Breakin Stuff - at 2015.07.05 20:25:00
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1948. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Kain Spero wrote: Again, I was present when CCP set up team deploy as it stands in FW. I know for a fact that it was intentional. This has been stated publicly by CCP on a few occasions including fanfest round tables etc....
- by Breakin Stuff - at 2015.07.05 20:22:00
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1949. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical. Current DPS breakdowns can be found in my spreadsheet here. ...
- by Breakin Stuff - at 2015.07.05 20:19:00
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1950. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? RoF high would be good, Damage mods to low would be good, except AV weapon balance gets wonky with RoF mods. But Damage mods are more useful t...
- by Breakin Stuff - at 2015.07.05 03:11:00
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1951. Rifle normalization. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Breakin Stuff wrote: Jaysyn Larrisen wrote: Breakin Stuff wrote: Amarr overheat: Charge time: should probably represent bringing additional stabilization into play. The caldari should have a lower recoil factor ...
- by Breakin Stuff - at 2015.07.05 03:08:00
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1952. Man no good tank fights anymore - in General Discussions [original thread]
killertojo42 wrote: just my thoughts breakin stuff but everything you see in regards to AV and vehicles is based around hardners so change starts there if anything That's actually correct. But on the backend it's also passive reps. Full skil...
- by Breakin Stuff - at 2015.07.04 22:13:00
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1953. Man no good tank fights anymore - in General Discussions [original thread]
killertojo42 wrote: It's hardners, I'd personally debuff hardners, debuff AV minus the forge gun which is supposed to be the most most powerful AV weapon, hell a proto forge should hit even shield harder than a proto PLC, the unnerf base tank H...
- by Breakin Stuff - at 2015.07.04 22:01:00
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1954. Rifle normalization. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Breakin Stuff wrote: Amarr overheat: Charge time: should probably represent bringing additional stabilization into play. The caldari should have a lower recoil factor than other races to represent a racial focus on lo...
- by Breakin Stuff - at 2015.07.04 21:59:00
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1955. The Bastion - in The Locker Room [original thread]
plus it only takes 6 missile hits to splash kill a dual-plated amsent or triple-extender calsent anyway five for min/gal. so we drop it to three. this means like the person above me said, they gonna get cocky and think they can win.
- by Breakin Stuff - at 2015.07.04 21:38:00
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1956. Man no good tank fights anymore - in General Discussions [original thread]
DeadlyAztec11 wrote: AV feels the same way. In Chromosome, AV and vehicles used to have long, drawn out fights. Things are different now. I'm not sure whether they are better or worse. I find it lacking in fun. Because of the cost, driver...
- by Breakin Stuff - at 2015.07.04 21:34:00
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1957. Man no good tank fights anymore - in General Discussions [original thread]
killertojo42 wrote: I know, I understand if they just recharge modules in redline then sprint out with AV being rediculous but it's just boring to tank now HAVs cost too much. They are not disposable assets, therefore you always, always ALWA...
- by Breakin Stuff - at 2015.07.04 21:12:00
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1958. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Breakin Stuff wrote: Megaman Trigger wrote: Breakin Stuff wrote: Megaman Trigger wrote: If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofs...
- by Breakin Stuff - at 2015.07.04 21:04:00
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1959. Rifle normalization. - in Feedback/Requests [original thread]
DeathwindRising wrote: im amazed no one else is tired of it man. Everyone's tired of it. Rattati's tired of it. that's why he's setting curves and baselines on things like HP/speed. That way, when something needs tweaking, we know where it...
- by Breakin Stuff - at 2015.07.04 20:51:00
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1960. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Sgt Kirk wrote: They should be. Damage mods should be in low. Slavish adherence to EVE online fitting meta is boring. Make another useful weapon mod for shield suits in the lows.
- by Breakin Stuff - at 2015.07.04 20:03:00
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