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7601. 'Sever' weapon BPOs? - in Feedback/Requests [original thread]
Halla Murr wrote: One thing I would love is a brief 'amnesty' where we could trade BPOs for a BPO of another weapon/suit of the same level. So possibly swap an 'Exile' Assault Rifle for a standard 'Exile' Scrambler Rifle or Plasma Cannon or wha...
- by Breakin Stuff - at 2014.09.29 16:17:00
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7602. [Request] Review Aim Assist - in Feedback/Requests [original thread]
CommanderBolt wrote: Fox Gaden wrote: Perhaps it would help to put things in perspective if we made a list of which weapons don't have Aim Assist currently. I know the Sniper Rifle does not have it. Does the Rail Rifle in ADS mode have it? ...
- by Breakin Stuff - at 2014.09.29 16:15:00
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7603. [Request] Review Aim Assist - in Feedback/Requests [original thread]
Happy Violentime wrote: Breakin Stuff wrote: The sensitivity and control setup on the DS3 is nothing short of horrific. I have played Destiny on both the PS3 and PS4. The difference between the controllers is instantly noticable. The DS3 con...
- by Breakin Stuff - at 2014.09.29 16:13:00
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7604. 'Sever' weapon BPOs? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Possible? Standard rifle BPOs in the sever colors? Would really like to have my weapon match my suit. minmatar weapons already match: rusty and in need of a paintjob.
- by Breakin Stuff - at 2014.09.29 16:03:00
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7605. Dropsuit and Weapon update for hotfix eceo - in Feedback/Requests [original thread]
quit crapping out multiple threads on the same topic. Post ONE, then let people comment.
- by Breakin Stuff - at 2014.09.29 15:57:00
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7606. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Hey Rattati, I dunno how useful this is to your purposes, but I have a buncha practical application testing i did based around the dropship nerfs. If you haven't taken a look, here's the post-nerf stuff. I'm interested to hear if any of this is u...
- by Breakin Stuff - at 2014.09.29 15:55:00
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7607. ADS TTK Day 3 Thunderdome Test: - in Feedback/Requests [original thread]
Fox Gaden wrote: Why arenGÇÖt you cross referencing your test threads? Never mind, I will do itGǪ. @CCP Rattati and ADS drivers. Test nerds needed. ADS TTK test Day 1. Ideal conditions to kill Sentinels. ADS TTK Day 2: Python with sm...
- by Breakin Stuff - at 2014.09.29 15:51:00
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7608. ADS TTK Day 3 Thunderdome Test: - in Feedback/Requests [original thread]
Any questions, comments or smart remarks? I'm going to talk to cross and others about my overall findings, most of which were unsurprising, though ResistanceGTA was interesting in his maneuvering. He did not make it easy holding locks with swarms...
- by Breakin Stuff - at 2014.09.29 14:55:00
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7609. ADS TTK test Day 1. Ideal conditions to kill Sentinels. - in Feedback/Requests [original thread]
No your original suggestion was the better one. Bonusing the incubus so it can use the weapon in strafe is better than a flat buff to the gun. When the blaster turrets are on a small turret they tend to be ok. Not overwhelming. But on the ADS nos...
- by Breakin Stuff - at 2014.09.29 14:46:00
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7610. Suggestion: BPO distribution - in Feedback/Requests [original thread]
Icelandic bank failures are neither my concern nor my problem.
- by Breakin Stuff - at 2014.09.29 14:42:00
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7611. Caldari heavy frame fits? - in General Discussions [original thread]
The most effective calfat fit is three shield extenders plus an energizer and either a rep or a regulator in the lows. Don't bother with the damage mods.
- by Breakin Stuff - at 2014.09.29 12:05:00
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7612. Large Blaster Installation - in Feedback/Requests [original thread]
Unmanned blaster turrets will attack infantry unprovoked. This is not 100% but it happens in the 90 degree arc of wherever the barrel of the cannon "patrols" Rail turrets do not attack infantry. Yhey attack vehicles within that 90 degree default...
- by Breakin Stuff - at 2014.09.29 11:57:00
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7613. Logis, are they really support? - in General Discussions [original thread]
Quite frankly there is two problems with the logi class. The first is how much crap they can spam out. I would like to see logi equipment more focused, longer lasting but with the ability to crap out six to eight hives and links apiece brought dow...
- by Breakin Stuff - at 2014.09.29 10:14:00
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7614. Large Blaster Installation - in Feedback/Requests [original thread]
abdullah muzaffar wrote: 50% of academy kills are by a single berry using a blaster installation, it needs dispersion and lower damage, absolutely wrecks shield vehicles. It's supposed to wreck shield vehicles. But the blaster turrets are e...
- by Breakin Stuff - at 2014.09.29 10:04:00
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7615. [Request] Review Aim Assist - in Feedback/Requests [original thread]
The sensitivity and control setup on the DS3 is nothing short of horrific. I have played Destiny on both the PS3 and PS4. The difference between the controllers is instantly noticable. The DS3 control is bordering on nonfunctional, but I would alm...
- by Breakin Stuff - at 2014.09.29 10:01:00
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7616. Suggestion: BPO distribution - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Plus, the more BPOs we buy, the more money CCP makes off Dust, and the higher chance we have of a client side update. Also makes legion more likely for green light as well as guaranteeing DUST a place in the lineup fo...
- by Breakin Stuff - at 2014.09.29 09:55:00
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7617. new explosive aplm (anti-personal-land-mine) - in Feedback/Requests [original thread]
GM Archduke wrote: Hey, CCP Logibro and Rattati, check this out ^ This is totally not me just bumping this thread btw. I am totally not bumping the thread that the GM is not bumping. By the way, I like this idea. I like the limiters and ...
- by Breakin Stuff - at 2014.09.29 09:48:00
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7618. ADS TTK Day 3 Thunderdome Test: - in Feedback/Requests [original thread]
I initiated each time. The only time ResistanceGTA had any warning was when I missed trying to adjust for range and momentum or he saw my LAV. The combat flowed remarkably well with the min commando. Because I was rendering properly he was able t...
- by Breakin Stuff - at 2014.09.29 08:30:00
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7619. Modules that give resistance to weapons class. - in Feedback/Requests [original thread]
CCP removed the original resistance modules from vehicles because they caused some form of major pain in the ass on the coding front. Those were universal resistances. I think resistance modules being reintroduced in any fashion is a long way off.
- by Breakin Stuff - at 2014.09.29 08:13:00
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7620. Failpost - in Feedback/Requests [original thread]
Delete me
- by Breakin Stuff - at 2014.09.28 20:09:00
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