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6781. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Remove K/D. Replace with WP/D. Suddenly the entire meta of DUST changes. Too much value is placed on K/D by tryhard corps and because of this the most valuable support roles and the people who are best at them will forever be relegated to crap ...
- by Breakin Stuff - at 2014.11.03 12:55:00
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6782. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Make a twam queue side by side with the regular one but with no overlap between the two. That way you can have team vs. Team without falling into team vs randoms. And I misread rattati's post. Derp. If you do that and put team rewards higher th...
- by Breakin Stuff - at 2014.11.03 12:43:00
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6783. What is the opinion on... - in General Discussions [original thread]
NO DID I MENTION NO???? HELL NO! And just in case you're lazy and skipped to the tl;dr: NO GODDAMMIT.
- by Breakin Stuff - at 2014.11.03 11:17:00
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6784. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
I invoke the powers of threadomancy to deny death to this discussion!
- by Breakin Stuff - at 2014.11.03 11:15:00
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6785. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way to have team deploy is to have an either or system Create 16 man squad (can only exist in FW) Join FW queue, q-sync if you want to try and fight another specific 16 man team If no other 16 man squad is queuing, ...
- by Breakin Stuff - at 2014.11.03 11:05:00
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6786. I've recently received word from one of the CPMs that..[READ] - in General Discussions [original thread]
Oh yeah because PC should totally be fixed for the tryhard minority before faction warfare is overhauled to provide benefits to corps and individuals.
- by Breakin Stuff - at 2014.11.03 10:56:00
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6787. Is it just me or... - in General Discussions [original thread]
The new meta is going to be heavies plus shotguns? I forsee my KDR taking a sharp uptick by not doing this. I might have to run more assault suits to artificially depress that stat again. Quit encoiraging more moronic meta ideas. I want to have...
- by Breakin Stuff - at 2014.11.03 10:53:00
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6788. 3x Faction boosters - FW the new place to be? - in General Discussions [original thread]
Spectral Clone wrote: True Adamance wrote: CommanderBolt wrote: Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious w...
- by Breakin Stuff - at 2014.11.03 10:45:00
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6789. So, what happend to Kain Spero? - in The War Room [original thread]
Jynx'D wrote: This thread is like a mosh-pit of stupid. Kain was too good for you. #ChangeComes #AdaptOrDie #NvMTsoMadeThisDisneyLand This post is hereby declared best-in-thread. The rest of you poseurs and threadomancers get out.
- by Breakin Stuff - at 2014.11.03 10:37:00
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6790. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Tweaking EHP has always caused more issued than it fixes. Changing the way you can deploy a sentinel will open more of the cqc areas. The burst HMG haa the disadvantage in sustained defense but it is a superb line breaking tool. If you make the ...
- by Breakin Stuff - at 2014.11.03 08:55:00
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6791. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
The idea is to make standard and assault longer range and unwieldy but leave the burst completely as-is. That way if you put turn speed on the guns at long range you don't screw the CQC weapons like the burst that have deadly drawbacks.
- by Breakin Stuff - at 2014.11.03 06:11:00
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6792. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Well thought out response but I think you vastly underestimate the ability to hit at range mattering in keeping people OUT of cqc range unless they flank. The turn speed shoul match an assault strafe at 20m. The window would be there. The scout ...
- by Breakin Stuff - at 2014.11.02 08:01:00
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6793. High Latency Players - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Breakin Stuff wrote: TL;DR: I blame the japanese and south american player hardware for my poor performance. Dude there is no other server for them to play on since oceania took a dump because the smerican/brit players ...
- by Breakin Stuff - at 2014.11.02 01:38:00
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6794. suggestions of modules distribution - in Feedback/Requests [original thread]
Auris Lionesse wrote: if any ANY modules are moving. first its kincats and cardiac regulators to high slots. and damage mods to low. no exceptions. Except when there are.
- by Breakin Stuff - at 2014.11.02 01:36:00
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6795. New Armor Mods - in Feedback/Requests [original thread]
There was something screwy with suit resistance and passive vehicle resist mods. Hence yhey got yanked. I don't remember the exact issue but while a lot of stuff works similarly to EVE te underlying code is not the same. The resist modules were c...
- by Breakin Stuff - at 2014.11.02 01:35:00
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6796. General Sergeant Major Sergeant.. - in General Discussions [original thread]
The guy who Awoxed you
- by Breakin Stuff - at 2014.11.02 00:08:00
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6797. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Such a bad idea, they are already slow and turn speed just makes it easier to kill them and a scout would have a field day 2. HMG has the range of an AR? Why use an assault then? The heavy has more HP and resistances ...
- by Breakin Stuff - at 2014.11.01 20:33:00
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6798. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
all purpose is not the intent in fact it would be counterproductive
- by Breakin Stuff - at 2014.11.01 19:45:00
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6799. Give me ISK - in General Discussions [original thread]
Joel II X wrote: I'm thinking of a number between 0 and 1,000. First one to get it right, will earn an easy 5 million isk (if replied to within 5 hours as of this post). 77
- by Breakin Stuff - at 2014.11.01 19:02:00
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6800. How to make dropships meaningful - in General Discussions [original thread]
Leovarian L Lavitz wrote: Currently, I don't see dropships being able to contribute to the team in the way they were originally intended to: Constant transport. What if, hear me out, what if there was a game mode where uplinks couldn't be used...
- by Breakin Stuff - at 2014.11.01 18:54:00
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