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6701. Humble Request to Infantry - in General Discussions [original thread]
I've always been about cockblocking enemy vehicles and AV. Nothing makes me happier than red dots screaming on the forums about HAVs and dropships being OP wjile forgetting I was busy annihilating their vehicles, installations and AV gunners with...
- by Breakin Stuff - at 2014.11.04 08:52:00
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6702. Does anyone else "intentionally" play horribly? - in General Discussions [original thread]
Deliberately playing badly would require giving a rat's ass to begin with. So no, I can't say I do it deliberately.
- by Breakin Stuff - at 2014.11.04 08:48:00
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6703. Fights You'd Pay To See? - in General Discussions [original thread]
Me vs. True Adamance. Bring it.
- by Breakin Stuff - at 2014.11.04 08:46:00
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6704. Humble Request to Infantry - in General Discussions [original thread]
I destroy red turrets because I want blue tanks to run unchecked while I murder the red tanks. I find lopsided engagements like that tend to result in more wins for me. Asset denial is a big tactical consideration for me.
- by Breakin Stuff - at 2014.11.04 08:44:00
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6705. Tanks & Why bringing the old ones back could present LRG Turret ... - in General Discussions [original thread]
Lupus Wolf wrote: If the higher level tanks were brought back, that would require re-balancing... INCLUDING AV. This is actually one of the core points of the discussion. In fact I would say it is THE core point.
- by Breakin Stuff - at 2014.11.04 08:41:00
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6706. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
And the 24 hour timer is EXPLICITLY so the attackers and defenders can engage at a time of their choosing and not get screwed by real life quite as hard. It also means planets normally out of reach due to timezones become DOABLE.
- by Breakin Stuff - at 2014.11.04 08:33:00
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6707. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Point defend is not the same as CQC defense. Long range sentinel in sat orbital artiller would have two options for viability: 1:Burst HMG for short work without a turn penalty. 2: post at the entry areas of the CQC areas and deny entry. But ...
- by Breakin Stuff - at 2014.11.04 07:48:00
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6708. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
In short, not putting turn speed penalty on a long range heavy means there is no impetus to STOP spamming them in buildings. We get the new FOTM whose only weakness can be subverted by dropping an LAV. Enter the omni-slayer.
- by Breakin Stuff - at 2014.11.04 05:34:00
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6709. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Turn speed penalty for a couple reasons. 1: because making an HMG useful at ranges even similar to a BAR or RR (I'd go for longer) would mean dispersion needs to be cut to a quarter or less what it is now. Not adding a turn speed penalty makes it...
- by Breakin Stuff - at 2014.11.04 05:20:00
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6710. So, what happend to Kain Spero? - in The War Room [original thread]
Lies. Sig is terrible. And yet still compellingly awesome.
- by Breakin Stuff - at 2014.11.04 05:07:00
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6711. o_0 Jara Kumora - She has a face! - in General Discussions [original thread]
A-P-P-Baby wrote: And some tig ol' bitties Beat me to it.
- by Breakin Stuff - at 2014.11.03 23:50:00
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6712. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots. Just a thought. That would have a more positive effect than any...
- by Breakin Stuff - at 2014.11.03 23:47:00
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6713. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Aeon Amadi wrote: Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, ...
- by Breakin Stuff - at 2014.11.03 23:08:00
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6714. Tanks & Why bringing the old ones back could present LRG Turret ... - in General Discussions [original thread]
Quasar Storm wrote: I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool. I think Rattati's actually smarter than that.
- by Breakin Stuff - at 2014.11.03 22:41:00
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6715. Tanks & Why bringing the old ones back could present LRG Turret ... - in General Discussions [original thread]
I love Jihad Jeeps. Of course I only pop them out when I know the tankers on the other team will make rageposts about them. Enemy team rosters are AWESOME!!! But the problem is that currently ALL vehicles are balanced vs. proto AV STD/MLT AV ...
- by Breakin Stuff - at 2014.11.03 22:35:00
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6716. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Maken Tosch wrote: CCP Rattati wrote: A common definition of Pay-to-Win is "items of greater quality can only be bought for real money". This scenario does not violate that principle. On the ISK ge...
- by Breakin Stuff - at 2014.11.03 22:30:00
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6717. Tanks & Why bringing the old ones back could present LRG Turret ... - in General Discussions [original thread]
You're just never gonna get me to agree that vehicles shouldn't be soloable by AV. One player must ALWAYS be counterable by one player. Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and pos...
- by Breakin Stuff - at 2014.11.03 22:21:00
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6718. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Jadek Menaheim wrote: A suicide or player fell and died limit check is only going to get you so far. Teams that coordinate deploys can just as easily meat grind each other by placing uplinks next to each other. You can't fix every exploit. ...
- by Breakin Stuff - at 2014.11.03 22:17:00
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6719. Tanks & Why bringing the old ones back could present LRG Turret ... - in General Discussions [original thread]
Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things. Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level. But as far as thing...
- by Breakin Stuff - at 2014.11.03 22:15:00
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6720. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Update: Alright, we've established this isn't particularly pay to win, but increasing ISK returns through booster use should cause concern for teams that coordinate opposing FW deploys in order to boost ISK via ending ...
- by Breakin Stuff - at 2014.11.03 22:07:00
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