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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14096
|
Posted - 2014.11.03 21:24:00 -
[31] - Quote
Quasar Storm wrote:Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... I'm hoping to see the vehicle fun return
Still you have to ask what does need to return.
Shield modules currently have never been more balanced if I remember correctly (no one liked Shield HAV back pre 1.7) armour modules could see come interesting returns like active reps, passive plating, etc.
HEAT SINKS ARE A MUST!
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 21:34:00 -
[32] - Quote
True Adamance wrote:Quasar Storm wrote:Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... I'm hoping to see the vehicle fun return Still you have to ask what does need to return. Shield modules currently have never been more balanced if I remember correctly (no one liked Shield HAV back pre 1.7) armour modules could see come interesting returns like active reps, passive plating, etc. HEAT SINKS ARE A MUST!
Yeah our old modules will have to return eventually. Also, I've always used shield vehicles with exception of an Incubus -- Which now is a wasted SP investment.
Active reps were better. They repaired more & kept you on your toes during an engagement. I think CCP introduced passive armor reps for vehicles because some people can't flip on multiple modules. I want to see more resistance plating or shields of different types.
Say like you wanted to make a Vayu brawler type fit. Ion Cannon, Plate, Repair & a Armor hardener that gave more resistance to a specific damage type. Like other blasters or missiles. Maybe put a DMG control & injector & DMG mod for high slots. That would be an all around sound Vayu fit & makes it more unique for its own combat situation -- Which would be close range.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Tebu Gan
Molon Labe. General Tso's Alliance
1224
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Posted - 2014.11.03 21:40:00 -
[33] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up.
Really, it's been nearly a year and those are the only tanks I know about. As far as I'm concerned, those ARE proto tanks.
Tanks - Balancing Turrets
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Quasar Storm
0uter.Heaven
267
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Posted - 2014.11.03 21:42:00 -
[34] - Quote
Tebu Gan wrote:Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. Really, it's been nearly a year and those are the only tanks I know about. As far as I'm concerned, those ARE proto tanks.
Nope. There were Enforcers & Marauders. Heck I think even Black Ops tanks that were the unofficial Logi Tank. Marauders vanished at Uprising 1.0. Enforcers vanished along with most of our mods & weapons at 1.7.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
185
|
Posted - 2014.11.03 21:48:00 -
[35] - Quote
i heard there were also more turrets back then too. Is that true? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14098
|
Posted - 2014.11.03 21:52:00 -
[36] - Quote
CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true?
Yes variations...or meta levels that had differing attributes like the Compressed Railgun which did more damage but over heated more quickly.
Or much further back in closed beta where there were Gallente Rails which were different still.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4418
|
Posted - 2014.11.03 21:52:00 -
[37] - Quote
Quasar Storm wrote:True Adamance wrote: You make a very valid point.
I've been doing a little brain storming myself for a proposal about introducing Racial Marauder and Enforcer Tanks and aiming on each on of these HAV from roughly around the 10000 EHP, all modules activated in rapid succession. Current low tier AV and HAV would honestly have no capacity to deal with them directly though.
Admittedly no one is going to blow all four main tanking modules within 1-2 second period of time.....but I have to consider this before I submit it.
That sounds reasonable, But I do want AV to have the chance at taking a Marauder down. Back then, That just never happened.
*ahem*
Hi, I was an AVID sagaris farmer with forge guns.
That being said I agree with the OP's assessment. The re-introduction of Enforcer and Marauders without a SEVERE rethink on how they operate would result in nothing but tanks being UTTERLY unstoppable.
AV wouldn't be able to make a dent. Large turrets no longer have the power to break them.
Plus enforcers never lived up to the high-Damage, low-HP setup that they were supposed to. Most enforcers were as hard, or harder to kill than a surya or sagaris. they wound up being marauder 2.0 only more effective.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 21:53:00 -
[38] - Quote
CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true?
Yes there was, But 1.9 marks a revival in Dust. We pilots just can't give in. My mistake was always being quiet. Need to see our vehicles back in shape.
EDIT: Misread what you said & I didn't make any sense. lol
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 21:56:00 -
[39] - Quote
Breakin Stuff wrote:
*ahem*
Hi, I was an AVID sagaris farmer with forge guns.
That being said I agree with the OP's assessment. The re-introduction of Enforcer and Marauders without a SEVERE rethink on how they operate would result in nothing but tanks being UTTERLY unstoppable.
AV wouldn't be able to make a dent. Large turrets no longer have the power to break them.
Plus enforcers never lived up to the high-Damage, low-HP setup that they were supposed to. Most enforcers were as hard, or harder to kill than a surya or sagaris. they wound up being marauder 2.0 only more effective.
Its great to have your opinion. I need more like them from vets.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14098
|
Posted - 2014.11.03 21:58:00 -
[40] - Quote
Quasar Storm wrote:True Adamance wrote:Quasar Storm wrote:Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... I'm hoping to see the vehicle fun return Still you have to ask what does need to return. Shield modules currently have never been more balanced if I remember correctly (no one liked Shield HAV back pre 1.7) armour modules could see come interesting returns like active reps, passive plating, etc. HEAT SINKS ARE A MUST! Yeah our old modules will have to return eventually. Also, I've always used shield vehicles with exception of an Incubus -- Which now is a wasted SP investment. Active reps were better. They repaired more & kept you on your toes during an engagement. I think CCP introduced passive armor reps for vehicles because some people can't flip on multiple modules. I want to see more resistance plating or shields of different types. Say like you wanted to make a Vayu brawler type fit. Ion Cannon, Plate, Repair & a Armor hardener that gave more resistance to a specific damage type. Like other blasters or missiles. Maybe put a DMG control & injector & DMG mod for high slots. That would be an all around sound Vayu fit & makes it more unique for its own combat situation -- Which would be close range.
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4418
|
Posted - 2014.11.03 21:58:00 -
[41] - Quote
Quasar Storm wrote:CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true? Don't know, But 1.9 marks a revival in Dust. We pilots just can't give in. My mistake was always being quiet.
Driver mistakes wasn't being silent.
It was being silent while the most idiotic amongst you refused to SHUT THE HELL UP.
It's kinda resulted in negative backlash against vehicles in all cases and from all non-vehicle players.
If more reasonable and logical pilots and drivers would speak up, we might be able to roll back some of the more onerous and lame nerfs to vehicles.
Which might in turn provide me more fun per hour murdering you and your toys.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CLONE117
True Pros Forever
864
|
Posted - 2014.11.03 21:59:00 -
[42] - Quote
if and when those higher tier tanks are brought back out. id like to see free mlt starterfit bpos released along with them
because what the hell.
if a proto tank is going to be moving around obliterating everything we may need several noobs with mlt tanks to charge in to take it down.
although the entire tree is going to need a rework if that happens any ways.
Clone117:MLT specialist.
Translation:dont mess with me or you lose your kdr.(and isk)
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Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 22:06:00 -
[43] - Quote
Breakin Stuff wrote:Quasar Storm wrote:CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true? Don't know, But 1.9 marks a revival in Dust. We pilots just can't give in. My mistake was always being quiet. Driver mistakes wasn't being silent. It was being silent while the most idiotic amongst you refused to SHUT THE HELL UP. It's kinda resulted in negative backlash against vehicles in all cases and from all non-vehicle players. If more reasonable and logical pilots and drivers would speak up, we might be able to roll back some of the more onerous and lame nerfs to vehicles. Which might in turn provide me more fun per hour murdering you and your toys.
Good luck is all I can say. But firstly, This thread isn't a pissing contest amongst us players. CCP needs to realize if they reintroduce those tanks, They will need to reconfigure just about everything that is available now.
Yes, I agree that is one of the major mistakes as a pilot that I made. However, I never got on the forums much & I never cared to. Actually it wasn't until a few months ago that I realized how many players cry over things.
I do appreciate your input, Though. If you had anymore of it, This thread could use it. Or other pilots you may know.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 22:08:00 -
[44] - Quote
True Adamance wrote:
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
It would be nice. Specialists again we would be.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:10:00 -
[45] - Quote
Quasar Storm wrote:True Adamance wrote:
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
It would be nice. Specialists again we would be.
Well that used to be half the fun of tanking. Finding your target, breaking down what modules you think they have, how best to engage them, then trying to put that into effect.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
271
|
Posted - 2014.11.03 22:11:00 -
[46] - Quote
True Adamance wrote:Quasar Storm wrote:True Adamance wrote:
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
It would be nice. Specialists again we would be. Well that used to be half the fun of tanking. Finding your target, breaking down what modules you think they have, how best to engage them, then trying to put that into effect.
Sounds kind of like EvE, Yes?
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4420
|
Posted - 2014.11.03 22:15:00 -
[47] - Quote
Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things.
Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level.
But as far as things go I think AV and V should be reverted to Chromosome.
Yes this means I think LAVS that are FREE and UNTANKED should be suicide sleds.
But the only place where marauders were well-balanced was chrome. They were hard, but they could be killed, especially if you were like me, and neurotic enough to figure out how to torch them.
However...
Due to the fact that militia tanks would basically be dogchow in the face of proto AV were vehicles and the toys that kill them to revert to chrome, I think Sica and Soma BPOs, as well as militia module BPOs for vehicles should be a thing, along with militia dropships and militia jeeps.
Vehicles and Av need a sharp shakeup, and there's enough players with AV and the SP changes will make it possible to skill AV RAPIDLY. Some survivability/killing improvements may be in order.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:17:00 -
[48] - Quote
Breakin Stuff wrote:Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things.
Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level. But as far as things go I think AV and V should be reverted to Chromosome. Yes this means I think LAVS that are FREE and UNTANKED should be suicide sleds. But the only place where marauders were well-balanced was chrome. They were hard, but they could be killed, especially if you were like me, and neurotic enough to figure out how to torch them. However... Due to the fact that militia tanks would basically be dogchow in the face of proto AV were vehicles and the toys that kill them to revert to chrome, I think Sica and Soma BPOs, as well as militia module BPOs for vehicles should be a thing, along with militia dropships and militia jeeps. Vehicles and Av need a sharp shakeup, and there's enough players with AV and the SP changes will make it possible to skill AV RAPIDLY. Some survivability/killing improvements may be in order.
I was that dog chow and in hind sight loved every minute of it.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
271
|
Posted - 2014.11.03 22:19:00 -
[49] - Quote
Breakin Stuff wrote:Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things.
Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level. But as far as things go I think AV and V should be reverted to Chromosome. Yes this means I think LAVS that are FREE and UNTANKED should be suicide sleds. But the only place where marauders were well-balanced was chrome. They were hard, but they could be killed, especially if you were like me, and neurotic enough to figure out how to torch them. However... Due to the fact that militia tanks would basically be dogchow in the face of proto AV were vehicles and the toys that kill them to revert to chrome, I think Sica and Soma BPOs, as well as militia module BPOs for vehicles should be a thing, along with militia dropships and militia jeeps. Vehicles and Av need a sharp shakeup, and there's enough players with AV and the SP changes will make it possible to skill AV RAPIDLY. Some survivability/killing improvements may be in order.
I have read the Destiny forums & yes I know. I'm just not one of those people. I enjoy the games I play as much as I can.
BPO MLT Vehicles would be good. You're right about the AV specs. Seems like everyone will have them.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4422
|
Posted - 2014.11.03 22:21:00 -
[50] - Quote
You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:31:00 -
[51] - Quote
Breakin Stuff wrote:You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning.
Yup as it become progressively easier to destroy a Tank (god curse those Ishukone Assault Forgeguns) it should be progressively harder for a low tier AV to drop a high tier DS/HAV. Though that would really be the case due to that 1 extra module slot for HAV or D/S
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 22:31:00 -
[52] - Quote
Breakin Stuff wrote:You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning.
One thing I know is, A good pilot will know when to move & when to stay. I don't think swarms should solo a Tank just because swarms are EZ.
Forges on the other hand, Completely different. Takes a lot of skill & patience to be devastating with a forge gun. If the tanker you are lighting up is a moron, Then yes -- It should be solo-able. Which makes the account, Every tank is already solo-able. Just depends if the pilot is a moron or not. I still believe the old tanks should remain around this.
I don't hate AV. Its not the player's fault for specing into something that they will need. In fact, I admire most AV-ers that stand against the war machines. There is only one thing about AV that I do hate & its becoming an epidemic in every single match I play -- Jihad Jeeps. Nothing is more stupid when you defeat another tanker & then he just puts remotes on a cheap militia LAV and 1KO's you.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4422
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Posted - 2014.11.03 22:35:00 -
[53] - Quote
I love Jihad Jeeps.
Of course I only pop them out when I know the tankers on the other team will make rageposts about them.
Enemy team rosters are AWESOME!!!
But the problem is that currently ALL vehicles are balanced vs. proto AV
STD/MLT AV won't kill MLT tanks. ADV won't kill ADS or even STD dropships (after the HP buff).
It's all assumed to be under constant PRO fire, and has been since what, 1.4? Earlier?
AV/V balance got shoved in a toilet the instant they decided to balance vehicles at ALL tiers against ONE tier of AV.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:38:00 -
[54] - Quote
Quasar Storm wrote:Breakin Stuff wrote:You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning. One thing I know is, A good pilot will know when to move & when to stay. I don't think swarms should solo a Tank just because swarms are EZ. Forges on the other hand, Completely different. Takes a lot of skill & patience to be devastating with a forge gun. If the tanker you are lighting up is a moron, Then yes -- It should be solo-able. Which makes the account, Every tank is already solo-able. Just depends if the pilot is a moron or not. I still believe the old tanks should remain around this. I don't hate AV. Its not the player's fault for specing into something that they will need. In fact, I admire most AV-ers that stand against the war machines. There is only one thing about AV that I do hate & its becoming an epidemic in every single match I play -- Jihad Jeeps. Nothing is more stupid when you defeat another tanker & then he just puts remotes on a cheap militia LAV and 1KO's you.
That's honestly the worst.
I also would suggest that I admire a Good AVer....... I tend to mock the ones that try to stand in the open and put rounds on me......but I cannot disguise my disdain for the Jihad Jeep. There is perhaps 1 turret that can directly counter it due to its tracking, and one HAV in one specific instance that can survive a blast that has a range of 15m.
If marauders come back, they'd better be able to survive Jihads..... there would literally be nothing worse than a guy with all blue print original gear being able to instantly gib your (estimate given my currently deployed HAV cost between 650-824K ISK) 1.5 Million+ ISK and 20+ Million SP vehicles.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 22:39:00 -
[55] - Quote
Breakin Stuff wrote:I love Jihad Jeeps.
Of course I only pop them out when I know the tankers on the other team will make rageposts about them.
Enemy team rosters are AWESOME!!!
But the problem is that currently ALL vehicles are balanced vs. proto AV
STD/MLT AV won't kill MLT tanks. ADV won't kill ADS or even STD dropships (after the HP buff).
It's all assumed to be under constant PRO fire, and has been since what, 1.4? Earlier?
AV/V balance got shoved in a toilet the instant they decided to balance vehicles at ALL tiers against ONE tier of AV.
I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4423
|
Posted - 2014.11.03 22:41:00 -
[56] - Quote
Quasar Storm wrote:
I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool.
I think Rattati's actually smarter than that.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 23:00:00 -
[57] - Quote
Breakin Stuff wrote:Quasar Storm wrote:
I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool.
I think Rattati's actually smarter than that.
That's what I hope. So far, I see a lot of good.
But that is what I'm used to CCP doing. Just dumping stuff in the game or taking them out.
Also, Whilst the JJ's are brought up. A Jihad Jeep 1KOing a tanker is like a player in a militia suit strapped with REs 1KOing your Proto Forge suit. (By the way it sounds Amarr & I know its not cheap). Just to give you an idea. There is already enough things to keep in mind while piloting a tank & it is ranged from biggest threat to minimal threat.
-- Forgers like you -- Super installations that are manned -- Other tanks -- Multiple swarm strikes -- ADS w/ gunners -- Proxys on the roads -- Minjas with knives
All that stuff I said, You can deal with. All can kill you, But at least you have a chance to take cover or move out of the AO. Jihads allow almost zero reaction time & can freeze your ps3. -Rare glitch but it can happen. There is no chance for your tank to survive if you are zoomed in on targets. Plus the range that LAVS even show up on radar is already when they are too close for evasion.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 23:04:00 -
[58] - Quote
True Adamance wrote: That's honestly the worst.
I also would suggest that I admire a Good AVer....... I tend to mock the ones that try to stand in the open and put rounds on me......but I cannot disguise my disdain for the Jihad Jeep. There is perhaps 1 turret that can directly counter it due to its tracking, and one HAV in one specific instance that can survive a blast that has a range of 15m.
If marauders come back, they'd better be able to survive Jihads..... there would literally be nothing worse than a guy with all blue print original gear being able to instantly gib your (estimate given my currently deployed HAV cost between 650-824K ISK) 1.5 Million+ ISK and 20+ Million SP vehicles.
Yup, Yup. I feel ya.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Lupus Wolf
Minmatar Republic
22
|
Posted - 2014.11.04 06:20:00 -
[59] - Quote
Breakin Stuff wrote:STD/MLT AV won't kill MLT tanks. ADV won't kill ADS or even STD dropships (after the HP buff). Militia yes, standard no. I've been killing militia tanks with my basic Swarm Launcher easily, especially in a tank spam. I can kill militia dropships in 3 volleys (providing they're idiots and don't have any modules). It does takes advanced or proto AV to kill basic tanks (again, if they're not idiots), but that's the thing: There's no HIGHER levels for them to compete with. Isn't that the point of this thread? If the higher level tanks were brought back, that would require re-balancing... INCLUDING AV.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4446
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Posted - 2014.11.04 08:41:00 -
[60] - Quote
Lupus Wolf wrote:If the higher level tanks were brought back, that would require re-balancing... INCLUDING AV.
This is actually one of the core points of the discussion. In fact I would say it is THE core point.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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