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5241. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
pegasis prime wrote: Breakin Stuff wrote: Bear in mind gunnlogis can be rigged to eat 5-6 proto forge shots while completely passive tanked. No matter HOW you tank a maddy you cap out at 4 unless the forge gunner has no proficiency or he is...
- by Breakin Stuff - at 2015.01.10 13:04:00
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5242. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
CommanderBolt wrote: Breakin Stuff wrote: Neat. 8v8 and 12v12 clonepacks should be raider and looter packs. Raiders are in and out, grab anythi ng not nailed down. Looters are there to strip resources dry. Allows you to set rewards highe...
- by Breakin Stuff - at 2015.01.10 13:02:00
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5243. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Neat. 8v8 and 12v12 clonepacks should be raider and looter packs. Raiders are in and out, grab anythi ng not nailed down. Looters are there to strip resources dry. Allows you to set rewards higher for bigger pack use. 16v16 is invaders.
- by Breakin Stuff - at 2015.01.10 11:26:00
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5244. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bear in mind gunnlogis can be rigged to eat 5-6 proto forge shots while completely passive tanked. No matter HOW you tank a maddy you cap out at 4 unless the forge gunner has no proficiency or he is a complete idiot. I honestly think we should m...
- by Breakin Stuff - at 2015.01.10 11:04:00
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5245. Small Blasters still suck CCP - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Godin Thekiller wrote: Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry,...
- by Breakin Stuff - at 2015.01.10 08:54:00
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5246. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Meta lock would be a neat way to keep proto AV from casually rolling new HAV and dropship pilots for their lunch money.
- by Breakin Stuff - at 2015.01.10 08:49:00
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5247. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'll grab the chrome spreadsheets and plug in numbers. I'm going to copy over the HAVs but I will have to modify the AV numbers to compensate for the loss of the weaponry skill, as well as heavy damage mods getting wacked in half. Swarms I'm not...
- by Breakin Stuff - at 2015.01.10 08:37:00
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5248. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Wasn't the ttk problem for tanks in chrome related to damage mods? Use the 1.0 damage profiles or close to it with chrome hulls.
- by Breakin Stuff - at 2015.01.10 06:44:00
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5249. Gallente should have better stamina stats than Caldari - in Feedback/Requests [original thread]
The only problem gallente have is a combination of close range weaponry and not enough speed to get into engagement range. This was a problem in EVE for a good long while. Blaster problems in EVE are mirrored here. Then CCP gave the gallente meth...
- by Breakin Stuff - at 2015.01.10 06:41:00
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5250. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
There's a difference between strong against and ableto ignore. The current iteration of the gunnlogi is more difficult to destroy than the chrome sagaris was. The chrome sagaris was awesome, this gunnlogi is too powerful defensively. And no I a...
- by Breakin Stuff - at 2015.01.10 06:33:00
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5251. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey your premise will make tanks more powerful relative to AV/V interactions. Due to the nature of changes to primary AV over the last few iterations of DUST the gunnlogi is currently more powerful than the sagaris was relative to that interact...
- by Breakin Stuff - at 2015.01.10 06:29:00
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5252. LAVS need a nerf - in General Discussions [original thread]
Tesfa Alem wrote: Really, you AV guys (breaking sutff included in this one) look willing to cry aout anything. You want to start comparing LAVs to tanks, really now you are being a little too sissified. Unmodded LAV Saga 1200 shields 900 armo...
- by Breakin Stuff - at 2015.01.09 23:55:00
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5253. DECRESING ARMOR BAD! - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Alaika Arbosa wrote: DeadlyAztec11 wrote: Amarr have more stamina then other suits and have Cardiac Regulators. It makes movement speed irrelevant since you can sprint everywhere. Tell that to the dopes that keep lo...
- by Breakin Stuff - at 2015.01.09 20:12:00
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5254. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Doing things for no purpose other than "this might be cool. Let's surprise everyone" makes no sense in the context of a game who's features are near-riot inducing from the word go whenever someone pokes a number. Re-inventing them makes less sense.
- by Breakin Stuff - at 2015.01.09 20:11:00
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5255. LAVS need a nerf - in General Discussions [original thread]
Summa Militum wrote: Leadfoot10 wrote: Problem: As things are now LAVs enable too many scrubby playstyles. Solution: LAVS should blow up when any two light weapons empty a clip into them. Justification: LAVs are far too survivable, and we...
- by Breakin Stuff - at 2015.01.09 19:43:00
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5256. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: So...we're in agreement that we need a less hull-centric model for vehicles, with more of a focus on what modules are fitted, and with skills effecting final stats? Y...
- by Breakin Stuff - at 2015.01.09 19:24:00
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5257. LAVS need a nerf - in General Discussions [original thread]
Cat Merc wrote: Remember when AV grenades could pop them without anything having to finish them off? That was great. there were exceptions, you know, the weirdos who put actual SP into them and actually put proper fittings on? Fortunately t...
- by Breakin Stuff - at 2015.01.09 17:00:00
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5258. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: So...we're in agreement that we need a less hull-centric model for vehicles, with more of a focus on what modules are fitted, and with skills effecting final stats? Yes. I'm still baffled WHY CCP changed the makeup....
- by Breakin Stuff - at 2015.01.09 16:47:00
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5259. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3. Chrome/Uprising you could tell from the stats of the HAV if they had skills or not and the skill tree alone gave a number of options into where to skill 1st while modules created a variety of fits - At 30mil SP you wo...
- by Breakin Stuff - at 2015.01.09 16:45:00
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5260. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: So instead of increasing the base stats on the hulls, why not increase the HP given by armor plates themselves? (or re-examine the damage bonus from the tailpipe weakspot) Chromosome the base hulls were flimsy and i...
- by Breakin Stuff - at 2015.01.09 16:17:00
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