Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
3761. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: I'm judging myself too, i can be the latter, but i'm trying to be the former. would love nothing more. I think that the havs aren't quite where they need to be. MUCH closer than before. when this goes live I'm going to dus...
- by Breakin Stuff - at 2015.03.04 12:09:00
|
3762. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: No point in arguing with you, You've made it clear you want the Heavy to be "Area Denial without actual area denying weapons" and AV. And bluntly you're pushing keeping the current meta which is broken, which the numbers clear...
- by Breakin Stuff - at 2015.03.04 11:56:00
|
3763. Ranks, Leagues, whatever you call it, this MUST be added!!! - in Feedback/Requests [original thread]
the problem with this might be a shrinking playerbase. DUST is geting really top-heavy with people in the 25 mil SP + range, and there's not a lot of new players filtering in. Also, please format your posts with proper paragraphs and line breaks....
- by Breakin Stuff - at 2015.03.04 11:42:00
|
3764. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Breakin Stuff wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly c...
- by Breakin Stuff - at 2015.03.04 11:41:00
|
3765. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's...
- by Breakin Stuff - at 2015.03.04 11:40:00
|
3766. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: There is no other heavy weapons, taking away their only weapon now, or forcing it into a "suppression" Role as in reducing its killing power to that of an Rifle will just mean a hot swap to Combat Rifles, again as in what happ...
- by Breakin Stuff - at 2015.03.04 11:37:00
|
3767. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I'm liking the idea of these artificial wormholes being one way. I also think that they should cause significant damage to the person entering them, to represent that humans and wormholes don't mix well. In fact according to lore, wormholes do si...
- by Breakin Stuff - at 2015.03.04 11:27:00
|
3768. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: jade gamester wrote: its one of those moments really... " omg all these heavies with hmgs" oh wait that's there oonly weapon unless they forge which they cant because ccp nerfed splash lmao He mentioned how the HMG, a He...
- by Breakin Stuff - at 2015.03.04 11:18:00
|
3769. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Under the circumstances in which the game exists the HMG is overpowered. Not "well maps." Not "well you need to HTFU." The balance that exists NOW matters. Balance "maybe in the future" is only a concern when relevant changes are imminent. Ther...
- by Breakin Stuff - at 2015.03.04 10:18:00
|
3770. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
LudiKure ninda wrote: Breakin Stuff wrote: Ok here's someone who is actually doing exactly what every damn tanker accuses ME of. kill him. This is What vehicle QQ really looks like. Go look and see the difference. No that is not vehi...
- by Breakin Stuff - at 2015.03.04 09:46:00
|
3771. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I'm trying to figure out if giving the burst range is a bad idea like rattati suggested. I'm really torn. I'm intrigued and apprehensive which is why I'm having difficulty commenting constructively. My immediate thought was instead of rebalanci...
- by Breakin Stuff - at 2015.03.04 09:44:00
|
3772. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Honestly, I don't mind them having resists to guns but the across the board explosive resists is actually pretty dumb. It made sense when large rails and large blasters have splash.
- by Breakin Stuff - at 2015.03.04 09:28:00
|
3773. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Incorporate into raid mechanics. Clones must get the loot to a specific spot. Gate if can be controlled provides escape access that can be cut off preventing looting a raided district from being as fast as it could be. And it's one way.
- by Breakin Stuff - at 2015.03.04 09:27:00
|
3774. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Greiv Rabbah wrote: KA24DERT wrote: Pokey Dravon wrote: KA24DERT wrote: Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up unive...
- by Breakin Stuff - at 2015.03.04 09:23:00
|
3775. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Ok here's someone who is actually doing exactly what every damn tanker accuses ME of. kill him. This is What vehicle QQ really looks like. Go look and see the difference.
- by Breakin Stuff - at 2015.03.04 09:19:00
|
3776. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current bala...
- by Breakin Stuff - at 2015.03.04 09:14:00
|
3777. enable Sentinel diversity - in Feedback/Requests [original thread]
duster 35000 wrote: Breakin Stuff wrote: Hasn't been a problem for me. Ducking behind cover and hiding for 5 seconds is a game changer. Well, if you get shot first, you're basically screwed, assuming your blues aren't helping you....... ...
- by Breakin Stuff - at 2015.03.04 07:55:00
|
3778. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Here's the rub. Is the portal instant and fluid or is it like respawning?
- by Breakin Stuff - at 2015.03.04 07:53:00
|
3779. enable Sentinel diversity - in Feedback/Requests [original thread]
Hasn't been a problem for me. Ducking behind cover and hiding for 5 seconds is a game changer.
- by Breakin Stuff - at 2015.03.04 07:34:00
|
3780. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
Speed being broken goes away when inertia is added.
- by Breakin Stuff - at 2015.03.04 07:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |