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3421. Tanks - Double rep solution - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Tebu, Breakin never said that they should be expected to win a 1 on 1 engagement with their primary weapon, just that they should have a fighting chance...that with difficulty they should be able to triumph...supple...
- by Breakin Stuff - at 2015.03.29 03:45:00
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3422. Medium weapons with numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: reason I'm pretty sure there is none here.
- by Breakin Stuff - at 2015.03.29 01:13:00
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3423. Tanks - Double rep solution - in Feedback/Requests [original thread]
I'm trying to understand why the weapon should be, at it's core, utterly ineffective. You basically said a tank reducing it's damage to zero was ok. So what is it? The weapon has a use, or it should be rendered moot? Because all these extra st...
- by Breakin Stuff - at 2015.03.29 00:53:00
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3424. dual tank (bricktanking) solution - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Alot of Amarr and Gal assaults/sents already stack damage mods. Putting the speed penalty trigger on shield extenders they already dont use seems like a really big buff to me. Some even use the variant plates to avoid the ...
- by Breakin Stuff - at 2015.03.28 23:15:00
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3425. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: In my honest opinion, AV shouldn't just rely on their main weapon alone when there are other option that augment your effectiveness at your role. Damage mods, nades, proxies, and remotes all should be used as that is what the...
- by Breakin Stuff - at 2015.03.28 23:12:00
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3426. dual tank (bricktanking) solution - in Feedback/Requests [original thread]
One Eyed King wrote: So people can just stack as many Armor Plates as they want and not have to worry about speed penalties? No thanks. This would kill Shield tanking suits. Why would they even bother to have 66 at Complex when Basic Armor Pl...
- by Breakin Stuff - at 2015.03.28 23:03:00
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3427. dual tank (bricktanking) solution - in Feedback/Requests [original thread]
Archduke Ferd1nand wrote: Wut. No. think about it for a minute. Hint: the penalties on the shields would apply when you added plates to your extenders. I.E.: Extenders carry a 10% movement speed penalty to plates. Plates carry a 12% recharg...
- by Breakin Stuff - at 2015.03.28 22:31:00
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3428. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: trying to balance tanks so it requires 2 AV gunners to fight with difficulty isn't a good thing. one AV gunner should be able to fight a tank with difficulty. it should NOT be an impossibility. It's n...
- by Breakin Stuff - at 2015.03.28 22:05:00
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3429. dual tank (bricktanking) solution - in Feedback/Requests [original thread]
put the armor penalties on the shield extenders and put the shield penalties on the plates. The suits intended to use them (in theory) aren't penalized, and you can simply adjust affected stats to intended levels by race. Ok you could get unpena...
- by Breakin Stuff - at 2015.03.28 21:51:00
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3430. Tanks - Double rep solution - in Feedback/Requests [original thread]
trying to balance tanks so it requires 2 AV gunners to fight with difficulty isn't a good thing. one AV gunner should be able to fight a tank with difficulty. it should NOT be an impossibility.
- by Breakin Stuff - at 2015.03.28 21:20:00
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3431. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Derpty Derp wrote: Breakin Stuff wrote: [I merely wish to stop the HAV nerf/buff routine by setting the current madrugar as a benchmark and bringing the gunnlogi back in line to it, and setting some acceptable parameters for AV. I don't se...
- by Breakin Stuff - at 2015.03.28 18:44:00
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3432. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: You complain about AV not doing enough to HAVs actually I haven't in a while. I've predicted how the HAV game was going to play out, successfully, I might add. I know the minimum DPS threshold that it will take to...
- by Breakin Stuff - at 2015.03.28 18:14:00
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3433. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: noise you assume a lot about my intentions, objectives, awareness and methods. you never ask questions, merely tell me what I want and intend. your fantasy of who/what I am and what I want are at odds with reality....
- by Breakin Stuff - at 2015.03.28 16:56:00
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3434. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
kaizuka sniper wrote: as well A-commando skill (damage10%crease)w/ SCR is OP? an amarr commando is worse at using amarr weapons than anyone else in about every possible way.
- by Breakin Stuff - at 2015.03.28 16:44:00
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3435. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Only way it may change is if AV weapons become a % modifier so it for example it does 20% damage to a vehicle so for each vehicle that 20% is a different number but then that requires another overhaul and more changes...
- by Breakin Stuff - at 2015.03.28 16:23:00
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3436. I'm About To Get Greedy With A Myofib Request - in Feedback/Requests [original thread]
NKs are already boosted by sidearm mods.
- by Breakin Stuff - at 2015.03.28 16:19:00
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3437. I'm About To Get Greedy With A Myofib Request - in Feedback/Requests [original thread]
Summa Militum wrote: Breakin Stuff wrote: And I'm fighting against excessive power creep. Did you just refer to me as a creep? If I were calling you names, sir, "creep" is hardly a term evocative of my vocabulary and capacity to deliver...
- by Breakin Stuff - at 2015.03.28 16:19:00
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3438. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Why should a light vehicle stand up to heavy AV. One of the primary reasons for nonstop AV on the field to hit tanks rather than escalation to AV to deal with hardeened vehicles is the fact that an LAV is immune to small arms fire and REQUIRES th...
- by Breakin Stuff - at 2015.03.28 16:00:00
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3439. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: CCP Rattati wrote: Harpyja wrote: CCP Rattati wrote: scrambler is high skill? keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. ...
- by Breakin Stuff - at 2015.03.28 15:47:00
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3440. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Cutting out a module is conceptually no different than what you propose. You simply have to carefully consider what kinds of modules could be affected. More importantly if they SHOULD. Killing a speed booster on an HAV or LAV is nasty but not as...
- by Breakin Stuff - at 2015.03.28 14:33:00
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