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81. We need teamkilling. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Ydubbs81 RND wrote: Sry man.....can't cosign this. Do you know what'll happen everytime you try to hack an installation by yourself if there was tk'ing??? What would happen? What was your point? His point is that yo...
- by Bosse Ansgar - at 2012.10.06 20:58:00
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82. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
This is beautifully worded. However it's got nothing to do with the issue at hand. You wouldn't play a Grand Theft Auto with broken movement mechanics, you wouldn't play Need For Speed with broken steering, you wouldn't play Final Fantasy with b...
- by Bosse Ansgar - at 2012.10.06 16:08:00
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83. AR's need a nerf. - in General Discussions [original thread]
Kazeno Rannaa wrote: I find this really interesting that everyone calls for a nerf when things don't go their way or something that they have grown accustomed to playing with in OTHER GAMES doesn't necessarily work in THIS GAME. For one, this...
- by Bosse Ansgar - at 2012.10.06 15:33:00
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84. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Yes, please bring that back! The basic wobble makes the game feel SO much more natural. EDIT: And the ADS looks so much better in that video. Not to mention the sound quality.
- by Bosse Ansgar - at 2012.10.06 15:07:00
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85. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
G Torq wrote: Just played a skirmish, where the red were all standing on roofs, pipes, whatnuts, taking potshots at people instead of cap'ing. Needless to say, they lost. Conclusion: Ladders are good, but people seem to think now, that game is...
- by Bosse Ansgar - at 2012.10.06 08:17:00
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86. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Snagman 313 wrote: Ah I see, I suppose it was not one of my best decisions then but if you're not willing to bombard your own overrun position you're not willing to win! Snagman out Ha! Well said. Like dropping a live grenade to take the en...
- by Bosse Ansgar - at 2012.10.06 08:07:00
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87. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Here are the issues with the gunplay that I can see: 1. ADS and scopes are generally bad, and the mass driver ADS needs to be tweaked. 2. If you turn too much while sprinting you stop sprinting. You should be able to run in just about any forwar...
- by Bosse Ansgar - at 2012.10.06 07:57:00
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88. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Snagman 313 wrote: I thought friendly fire was on? I got cornered last night while falling back from an enemy group and had an OS so I called it in just in front of my position and I died from one of the blasts, still got 4 of them though. Di...
- by Bosse Ansgar - at 2012.10.06 07:36:00
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89. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Agreed, definitely makes the battlefield a more dynamic and engaging experience. Hope to see more small tweaks like this that add those small and largely overlooked but greatly appreciated interactions. The little stuff like this makes all the dif...
- by Bosse Ansgar - at 2012.10.06 07:33:00
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90. We need teamkilling. - in Feedback/Requests [original thread]
Hell, they will most likely be scanning for reppers once it goes live by scanning for damage repaired that isn't caused by enemy fire. There is NEVER a good reason for team killing unless you are killing a team killer. And to prevent team killing,...
- by Bosse Ansgar - at 2012.10.06 07:26:00
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91. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Sir Tapticc wrote: Bosse Ansgar wrote: Very true on the mics. However depending on the game type, map, and the players familiarity with the stages, describing just where you plan to drop a strike to someone in the middle of a firefight might...
- by Bosse Ansgar - at 2012.10.06 07:18:00
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92. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
Ok, this was brought up in another post but I believe it needs to be said here too. 1. Add in a 2 minute cool down 2. Put in friendly fire 3. Make it so that if you kill an ally with a strike you get no points and no addition to your k/d ratio 4...
- by Bosse Ansgar - at 2012.10.06 07:13:00
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93. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Agreed. This has been an issue from the start. Though it pains me to know I'm going to have to put SP into getting better repair skills and ISK into tools, it is only fair. It makes no sense the way it works now and basically makes it a waste of S...
- by Bosse Ansgar - at 2012.10.06 06:40:00
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94. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Very true on the mics. However depending on the game type, map, and the players familiarity with the stages, describing just where you plan to drop a strike to someone in the middle of a firefight might be a bit tough.
- by Bosse Ansgar - at 2012.10.06 06:10:00
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95. Increase ISK or let us sell salvage - in General Discussions [original thread]
Sir Petersen wrote: I got my back against the wall here. Only earning around 30.000 to 50.000 isk per game. 2-3 kills and I-Śm losing money after that. I-Śm not spending real money on equipment/weaponsthat go away so what now? I stop playing? N...
- by Bosse Ansgar - at 2012.10.05 17:28:00
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96. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Wintars Boar wrote: I'm not certain for how it will work, but last build when I was crashing my DS into stuff, a passenger didn't bail before boom. I swear I saw a -50 flash across the screen. If you got a -50 for each friendly death, and a -25...
- by Bosse Ansgar - at 2012.10.05 17:03:00
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97. When are we going to get unique models for each weapon tier? - in General Discussions [original thread]
Different looking weapons may seem pointless and redundant, however we as gamers have become used to it. When you get something new you don't want it to look like the same bland one you had before, you want it to look new and badass. That's been t...
- by Bosse Ansgar - at 2012.10.05 16:54:00
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98. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Agree totally. However you need to make the repercussions worse that just loosing more points that you get for killing the enemy. I'd say that if you kill an ally with an orbital strike you don't get any points at all from the strike and none of t...
- by Bosse Ansgar - at 2012.10.05 16:34:00
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99. AR's need a nerf. - in General Discussions [original thread]
Revelations 514 wrote: Honestly, people need to quit using the "quit asking for nerfs ect", that is not a viable argument for anything. If it needs it, it will happen. It will continue to happen throughout the games lifecycle as in all MMO's, s...
- by Bosse Ansgar - at 2012.10.05 16:25:00
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