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941. What happened to the cqc weapons? - in General Discussions [original thread]
Dominus Fatali wrote: SMG are still viable. Especially two on a Scout fitting. I use a SMG almost exclusively sometimes. The Laser has trouble in many areas getting a long enough site line.
- by Borne Velvalor - at 2013.10.28 14:03:00
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942. [BUG] Animation Blending - in Technical Support/Bugs [original thread]
I run an Active Scanner, Laser or Assault Rifle and SMG combo. Sometimes, even when the match isn't lagging, when I quickly swap between the three their graphics and animations combine. I'll have my scanner out, and it'll have the barrel of the SM...
- by Borne Velvalor - at 2013.10.28 14:00:00
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943. What happened to the cqc weapons? - in General Discussions [original thread]
Delta 749 wrote: OZAROW wrote: Plasma cannons an shotguns have this STUPID melee glitch for me where my first shot throws a punch every so often, and I know it's a glitch not me being too hard on the thumb stick cuz I even changed the contro...
- by Borne Velvalor - at 2013.10.28 13:54:00
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944. New Blog: Buff & Nerf the Vicious Cycle - in General Discussions [original thread]
i just came here to say that "its" is not suitable for use where "it's" belongs. The first is possessive and the second is a contraction of "it is." For some reason this made it very hard for me to read the excerpt.
- by Borne Velvalor - at 2013.10.28 13:51:00
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945. Overkill ? - in General Discussions [original thread]
Sinboto Simmons wrote: So I'm guessing if it ain't an AR or an equal of it it's a 'scrub' weapon Diffrent players play diffrent ways, don't like it go somewhere else, get over it. Unavoidable OHKOs that negate the other player's skill are...
- by Borne Velvalor - at 2013.10.28 13:46:00
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946. What happened to the cqc weapons? - in General Discussions [original thread]
Shotgun efficacy depends on connection. Hell, Scout efficacy does. One match Scouts will be dropping like flies and the next match a full flip will go through them without a scratch. Sometimes the Shotgun shells fly through me without damaging me,...
- by Borne Velvalor - at 2013.10.28 13:43:00
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947. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Keri Starlight wrote: Not only tanks HP are going down too, but they won't have passive resistance anymore! I can't wait for the vehicle respec to get rid of my Gunnlogi, it's the dumbest thing I've ever specced into. Including Scout suits. ...
- by Borne Velvalor - at 2013.10.28 13:40:00
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948. Overkill ? - in General Discussions [original thread]
KingBabar wrote: Well I don't agree with most of your points but i do agree on the most important one. This game is set up for scrubs. Myself and many of the good players more or less only die to EZ-mode deaths, in pub games at least. We're t...
- by Borne Velvalor - at 2013.10.28 13:36:00
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949. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
pegasis prime wrote: born when you say pro launchers do std damage std havs are getting mlt grade hp HAVs are getting a big buff to hardeners. I did the math when the stats were released, and a hardened Madrugar should live about as long as...
- by Borne Velvalor - at 2013.10.28 13:29:00
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950. You know what....This game is better than you people think it is - in General Discussions [original thread]
Patrick57 wrote: Dust is an awesome game. Compare it to COD, where everyone uses the same things just to get more kills. They may not spam grenades as much, or use a Logi as an Assault, but besides all that, DUST is the one of the most immersiv...
- by Borne Velvalor - at 2013.10.28 13:24:00
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951. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Harpyja wrote: Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they ...
- by Borne Velvalor - at 2013.10.28 13:14:00
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952. How I made millions of ISK in local chat. - in General Discussions [original thread]
Also, while rewarding me, the guy seemed to make fun of my supposed naivete. "I'm a 20 year old guy" followed by the classic wang emote and "oh, look, the server is going down. Bye." I'm not sure how I feel about the wang flashing, there. Seemed t...
- by Borne Velvalor - at 2013.10.28 13:10:00
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953. How I made millions of ISK in local chat. - in General Discussions [original thread]
Maken Tosch wrote: You got lucky. That's all. The triplers and doublers were easy enough to make money off of. I didn't really make any money until that last guy asking for ISK, so I did put "Luck" in there. Definitely a lot of luck.
- by Borne Velvalor - at 2013.10.28 13:05:00
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954. How I made millions of ISK in local chat. - in General Discussions [original thread]
daishi mk03 wrote: I created a 200 milion ISK fund for aspiring, new vehicle players. I restocked said fund with another 200 million ISK after it was empty. Now it is empty again and I did check where the money went. Over 2/3 went into Dropship...
- by Borne Velvalor - at 2013.10.28 13:03:00
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955. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
pegasis prime wrote: Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as...
- by Borne Velvalor - at 2013.10.28 13:00:00
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956. How I made millions of ISK in local chat. - in General Discussions [original thread]
ISK Doublers/Triplers Met a couple ISK triplers and gave them 50k of my ISK.
If they ran with it, I was scammed by lowrollers. Really low rollers.
If they didn't, I invested the profits. Kept investing like this in small pieces...
- by Borne Velvalor - at 2013.10.28 12:42:00
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957. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
CharCharOdell wrote: Borne Velvalor wrote: medomai grey wrote: mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 Good. Mayb...
- by Borne Velvalor - at 2013.10.28 11:11:00
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958. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Tectonic Fusion wrote: Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!! CCP says it plans to look into "balancing" the Forge Gun as well. We'll see what happens with that.
- by Borne Velvalor - at 2013.10.27 23:52:00
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959. Swarm range is ok, guys - in General Discussions [original thread]
Pent'noir wrote: Borne Velvalor wrote: Judge Rhadamanthus wrote: They have had 7 months of trolling my dropship. I think I am entitled to a little leeway. It was a very mild form of poking at swarmers. To make them think about others. ...
- by Borne Velvalor - at 2013.10.27 23:50:00
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960. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Pvt Numnutz wrote: Borne Velvalor wrote: Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. sigh....
- by Borne Velvalor - at 2013.10.27 23:44:00
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