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341. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
Hey I made a thread about this which includes numbers (spreadsheet) for a flaylock buff. The link to the thread is below. Check it out please. https://forums.dust514.com/default.aspx?g=posts&t=164777&find=unread
- by Boot Booter - at 2014.06.09 06:01:00
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342. Fixing the Flaylock (Spreadsheet Inside) - in Feedback/Requests [original thread]
DPS of the current proto flaylock is about 395 (estimate) With the buff I proposed it would be about 493 (estimate). But really this is a poor metric because 1) you only have three rounds per clip and 2) it assumes you hit your target directly ...
- by Boot Booter - at 2014.06.08 23:18:00
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343. Fixing the Flaylock (Spreadsheet Inside) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: How does that compare to other pistols for DPS and range? Blast radius weapons seem like they would be tough to balance so I'm not even going to try on this one. I have made a spread sheet though where I'm putting in all...
- by Boot Booter - at 2014.06.08 23:05:00
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344. Fixing the Flaylock (Spreadsheet Inside) - in Feedback/Requests [original thread]
Spademan wrote: I'ma add a request to this list. Advanced and Prototype Breach Flaylocks. Ok I'm on it.
- by Boot Booter - at 2014.06.08 18:56:00
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345. Fixing the Flaylock (Spreadsheet Inside) - in Feedback/Requests [original thread]
First, thanks CCP Rattati for being so active on the forums. The hotfix was amazing, great work on it. OK! So now that everything seems to be going in the right direction balance wise, I wanted to take a look at the flaylock and propose a small b...
- by Boot Booter - at 2014.06.08 17:49:00
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346. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Really nice work on this. As a frustrated assault diehard this really needs to happen. The best part is it is so easy to implement for ccp. With 4 high and 4 low on my min assault, assuming I have similar fitting limits as I do currently, (420 C...
- by Boot Booter - at 2014.06.08 15:55:00
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347. Grenades - in Feedback/Requests [original thread]
CCP Rattati wrote: I already ran into problems after trying to do this for Assault. We need to add a grenade swap button so this is impossible without coding and client updates, so not on the table right now. Thanks for the straight answer m...
- by Boot Booter - at 2014.06.08 15:03:00
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348. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Sorry but correct me if I'm wrong... 1. The proto RR DPS is only 397.7 (51.7 damage with 461.53 rpm) 2. You have to include the delay between bursts for the CR. I don't think it's possible to achieve the full dps without the use of some specia...
- by Boot Booter - at 2014.06.05 22:43:00
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349. Vehicle Spawn Pad - in Feedback/Requests [original thread]
akira 1999 wrote: and of course it would be great for spawn campers to just sit there with a few tanks killing everything and everyone who tries to use the vehicle spawn point.. so no to the idea for my 2 cents. Redline.
- by Boot Booter - at 2014.04.21 18:50:00
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350. Socket connectors kinda like k'nex - in Feedback/Requests [original thread]
Bump. Anything to get some more variety in the maps...
- by Boot Booter - at 2014.04.15 06:52:00
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351. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Admittedly I don't know much about eve but... Why reinvent the wheel. Eve is a successful game and dust is supposed to be connected, things should be the same.
- by Boot Booter - at 2014.04.15 06:42:00
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352. Text switching to team when deploying. - in Feedback/Requests [original thread]
Title says it all pretty much. When you are typing a text while deploying it will switch to the team chat rather than staying in squad. I have sent countless texts to the team chat by accident. Its just something that annoys me and is probably an ...
- by Boot Booter - at 2014.04.12 05:01:00
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353. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Soldiersaint wrote: Boot Booter wrote: The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some p...
- by Boot Booter - at 2014.04.05 03:57:00
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354. PVE Chant. - in Feedback/Requests [original thread]
Eeeeeeeee
- by Boot Booter - at 2014.04.05 03:44:00
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355. PVE Chant. - in Feedback/Requests [original thread]
Veeeee
- by Boot Booter - at 2014.04.05 03:43:00
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356. PVE Chant. - in Feedback/Requests [original thread]
Peeeee
- by Boot Booter - at 2014.04.05 03:42:00
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357. Remove the repair tool exp cap - in Feedback/Requests [original thread]
The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion. But because nothing else m...
- by Boot Booter - at 2014.04.04 03:37:00
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358. Great job! (No sarcasm) - in Feedback/Requests [original thread]
Yeah its one of the best updates we have had (maybe the best). I think assaults need a tiny buff though. I mean an invisible (scan profile) gal scout with more HP than my min assault and a cloak on top. That just seems weird to me. The last PC I w...
- by Boot Booter - at 2014.04.02 03:13:00
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359. Folders for modules and for dropsuit fittings - in Feedback/Requests [original thread]
Yes agreed. I actually just asked for this a couple weeks ago; no dev response. In the meantime, a space at the beginning of the Dropsuit name will move it to the top, if you didn't know.
- by Boot Booter - at 2014.04.02 03:08:00
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360. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I agree and I like the idea of making basic suits a viable option. Currently the slot number and layout makes no sense (ex. Min assault pro = 5/2, min logi pro = 4/4) what?? Fix assault and give them their intended role back. On a side note I se...
- by Boot Booter - at 2014.03.28 22:00:00
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