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Roy Ventus
Foxhound Corporation General Tso's Alliance
1185
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Posted - 2014.02.28 17:04:00 -
[1] - Quote
Just as the title says. How will 1.8 Scouts, cloaks, static scanners, and reliance on Gallente Logi's for the best scanners affect the Planetary Conquest realm of battles?
Stealth hasn't been that big of a thing in PC due to scanners, so we will finally see some proper stealth going down. Intelligence, and Counter-Intelligence plays along with actual assassination work. Those are what come to mind for me. I never was able to get heavy into PC so I'm obviously not the best source of information here.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Knight Solitaire
Brutor Vanguard Minmatar Republic
396
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Posted - 2014.02.28 17:09:00 -
[2] - Quote
Only the Minmatar Scout will have team value, all the other races would just be good slayers.
lolCloak, its going to be absolutely useless! I bet it even deactivates from fall damage
Corporation: Fatal Absolution
Alliance: General Tso's Alliance
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1185
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Posted - 2014.02.28 17:14:00 -
[3] - Quote
Knight Solitaire wrote:Only the Minmatar Scout will have team value, all the other races would just be good slayers. lolCloak, its going to be absolutely useless! I bet it even deactivates from fall damage
Minmatar will have great support value you mean?
And I'm interested in why you think the other Scouts won't stand a chance even with cloaks.
From the last stats I read back before CCP went silent on us for a while, the Gallente and Caldari seemed prime for for stealth work and low profile killings. I was thinking they'd at least make good security and breaching suits.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6985
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Posted - 2014.02.28 17:16:00 -
[4] - Quote
Unless 1.8 also addresses self-locking then scouts won't affect anything.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Bormir1r
WarRavens League of Infamy
128
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Posted - 2014.02.28 17:17:00 -
[5] - Quote
Roy Ventus wrote:Knight Solitaire wrote:Only the Minmatar Scout will have team value, all the other races would just be good slayers. lolCloak, its going to be absolutely useless! I bet it even deactivates from fall damage Minmatar will have great support value you mean? And I'm interested in why you think the other Scouts won't stand a chance even with cloaks. From the last stats I read back before CCP went silent on us for a while, the Gallente and Caldari seemed prime for for stealth work and low profile killings. I was thinking they'd at least make good security and breaching suits.
I would think Minmatar would be better suited for the cloak than Caldari, NK with the Cloak is perfect in addition to the speed. However this all depends on the functionality of the cloak.
"One does not simply" look for a scout, it looks for you.
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ALT2 acc
167
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Posted - 2014.02.28 17:23:00 -
[6] - Quote
Roy Ventus wrote:Just as the title says. How will 1.8 Scouts, cloaks, static scanners, and reliance on Gallente Logi's for the best scanners affect the Planetary Conquest realm of battles?
Stealth hasn't been that big of a thing in PC due to scanners, so we will finally see some proper stealth going down. Intelligence, and Counter-Intelligence plays along with actual assassination work. Those are what come to mind for me. I never was able to get heavy into PC so I'm obviously not the best source of information here. Remotes, hiding my objective ready to shotgun...
Hater attractor proficiency 5, hater attractor optimization 5.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1185
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Posted - 2014.02.28 17:28:00 -
[7] - Quote
I'm looking for more developed answers than what you have given me. None of what I have read really says how Scout will work in PC. That's just how they'll work in pubs. I don't really wanna hear about pub gameplay because it's simple. PC at least has another way of thinking than what Pubs promote.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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ALT2 acc
167
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Posted - 2014.02.28 17:30:00 -
[8] - Quote
Roy Ventus wrote:I'm looking for more developed answers than what you have given me. None of what I have read really says how Scout will work in PC. That's just how they'll work in pubs. I don't really wanna hear about pub gameplay because it's simple. PC at least has another way of thinking than what Pubs promote. Sneak around, flank, defend objectives, kill the logi repping the heavy, cloak, wait, shotgun his ass, destroy equipment, remote people, etc etc...
Hater attractor proficiency 5, hater attractor optimization 5.
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John ShepardIII
G0DS AM0NG MEN D.E.F.I.A.N.C.E
127
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Posted - 2014.02.28 17:30:00 -
[9] - Quote
For PC everyone's is going to use scouts and heavies. And if the Rifles do get nerfed as well as DMG mods most people will probably switch to shotguns to.
CEO of G0DS AM0NG MEN
Join out pub channel G0DS AM0NG MEN :D
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ALT2 acc
167
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Posted - 2014.02.28 17:33:00 -
[10] - Quote
John ShepardIII wrote:For PC everyone's is going to use scouts and heavies. And if the Rifles do get nerfed as well as DMG mods most people will probably switch to shotguns to. Or magsec smg Or smg
Hater attractor proficiency 5, hater attractor optimization 5.
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John ShepardIII
G0DS AM0NG MEN D.E.F.I.A.N.C.E
127
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Posted - 2014.02.28 17:37:00 -
[11] - Quote
Or magsec smg Or smg[/quote] Yes, the general population of Dust will use the SMGs, but the more experienced players will use scrambler pistols because of the higher DPS that they have
CEO of G0DS AM0NG MEN
Join out pub channel G0DS AM0NG MEN :D
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Knight Solitaire
Brutor Vanguard Minmatar Republic
399
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Posted - 2014.02.28 17:39:00 -
[12] - Quote
Roy Ventus wrote:I'm looking for more developed answers than what you have given me. None of what I have read really says how Scout will work in PC. That's just how they'll work in pubs. I don't really wanna hear about pub gameplay because it's simple. PC at least has another way of thinking than what Pubs promote.
If a Scout's radar is changed so that it is shared with the squad, and vice versa, then we might see more use for the Gal / Cal Scout in Competitive gamemodes. Why? Because where as the Active Scanner offers a tight scan angle, limited visibility, and a cooldown, the Scout's Passive Scans are always active, and always relaying information in a 360 Degree Angle.
The only reason I say Min will have the most team value is because of the hack bonus, a Min Scout with full bonuses leveled out, and a Complex Codebreaker can hack an objective in roughly 4 seconds, can still run quickly and get under scans, and fit a decent shield tank.
The Gal and Caldari will be able to get abnormal amounts of HP (For a Scout) while still being quick and preventing scans, but of course, their usefulness to their team depends on the Equipment used since they dont have a bonus like the Min.
I still have no clue how the Amarr will come into all this, probably just a faster Assault.
Corporation: Fatal Absolution
Alliance: General Tso's Alliance
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Yan Darn
Forsaken Immortals Top Men.
286
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Posted - 2014.02.28 18:01:00 -
[13] - Quote
Knight Solitaire wrote:
If a Scout's radar is changed so that it is shared with the squad, and vice versa, then we might see more use for the Gal / Cal Scout in Competitive gamemodes. Why? Because where as the Active Scanner offers a tight scan angle, limited visibility, and a cooldown, the Scout's Passive Scans are always active, and always relaying information in a 360 Degree Angle.
The only reason I say Min will have the most team value is because of the hack bonus, a Min Scout with full bonuses leveled out, and a Complex Codebreaker can hack an objective in roughly 4 seconds, can still run quickly and get under scans, and fit a decent shield tank.
The Gal and Caldari will be able to get abnormal amounts of HP (For a Scout) while still being quick and preventing scans, but of course, their usefulness to their team depends on the Equipment used since they dont have a bonus like the Min.
I still have no clue how the Amarr will come into all this, probably just a faster Assault.
What about active scanning? People talk about Gal-Logi scanners as if they are not fully comprehending the extremely drastic changes to scanning mechanics.
The gal-logi is going to have to actually know where to scan first or just end up wasting a cooldown.
The Gal and Cal Scout will be in prime position to scan out the meat of the enemy force because they already have 360 scanning - the Gal-logi will have to rely on squad mates to call enemy positions to scan. Even then, the gal-logi may have scanned 2 guys heading for Alpha - but no 360 spins means missing the squad nobody had eyes on heading to Charlie.
I'm just a noob who never PCs so I wouldn't really know...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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ALT2 acc
168
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Posted - 2014.02.28 18:04:00 -
[14] - Quote
John ShepardIII wrote: Or magsec smg Or smg
Yes, the general population of Dust will use the SMGs, but the more experienced players will use scrambler pistols because of the higher DPS that they have[/quote] Dont get me startes on a basic headshot...
Hater attractor proficiency 5, hater attractor optimization 5.
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Tectonic Fusion
1146
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Posted - 2014.02.28 18:05:00 -
[15] - Quote
Roy Ventus wrote:Knight Solitaire wrote:Only the Minmatar Scout will have team value, all the other races would just be good slayers. lolCloak, its going to be absolutely useless! I bet it even deactivates from fall damage Minmatar will have great support value you mean? And I'm interested in why you think the other Scouts won't stand a chance even with cloaks. From the last stats I read back before CCP went silent on us for a while, the Gallente and Caldari seemed prime for for stealth work and low profile killings. I was thinking they'd at least make good security and breaching suits. It will be useless because if they can see the cloak, they can see the player + pray and spray weapon = useless cloak. Nuff said.
Solo Player
Squad status: Locked
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ALT2 acc
168
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Posted - 2014.02.28 18:05:00 -
[16] - Quote
Yan Darn wrote:Knight Solitaire wrote:
If a Scout's radar is changed so that it is shared with the squad, and vice versa, then we might see more use for the Gal / Cal Scout in Competitive gamemodes. Why? Because where as the Active Scanner offers a tight scan angle, limited visibility, and a cooldown, the Scout's Passive Scans are always active, and always relaying information in a 360 Degree Angle.
The only reason I say Min will have the most team value is because of the hack bonus, a Min Scout with full bonuses leveled out, and a Complex Codebreaker can hack an objective in roughly 4 seconds, can still run quickly and get under scans, and fit a decent shield tank.
The Gal and Caldari will be able to get abnormal amounts of HP (For a Scout) while still being quick and preventing scans, but of course, their usefulness to their team depends on the Equipment used since they dont have a bonus like the Min.
I still have no clue how the Amarr will come into all this, probably just a faster Assault.
What about active scanning? People talk about Gal-Logi scanners as if they are n8ot fully comprehending the extremely drastic changes to scanning mechanics. The gal-logi is going to have to actually know where to scan first or just end up wasting a cooldown. The Gal and Cal Scout will be in prime position to scan out the meat of the enemy force because they already have 360 scanning - the Gal-logi will have to rely on squad mates to call enemy positions to scan. Even then, the gal-logi may have scanned 2 guys heading for Alpha - but no 360 spins means missing the squad nobody had eyes on heading to Charlie. I'm just a noob who never PCs so I wouldn't really know... Proxy scanners or a squad of doubvolle focussed
Hater attractor proficiency 5, hater attractor optimization 5.
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Knight Solitaire
Brutor Vanguard Minmatar Republic
401
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Posted - 2014.02.28 18:11:00 -
[17] - Quote
Yan Darn wrote:
What about active scanning? People talk about Gal-Logi scanners as if they are not fully comprehending the extremely drastic changes to scanning mechanics.
The gal-logi is going to have to actually know where to scan first or just end up wasting a cooldown.
The Gal and Cal Scout will be in prime position to scan out the meat of the enemy force because they already have 360 scanning - the Gal-logi will have to rely on squad mates to call enemy positions to scan. Even then, the gal-logi may have scanned 2 guys heading for Alpha - but no 360 spins means missing the squad nobody had eyes on heading to Charlie.
I'm just a noob who never PCs so I wouldn't really know...
Yeah, Active Scans will definitely take a well deserved hit, I was just saying that maybe the game should relay a Scout's passive scans to his squad without having to rely on callouts from the Scout.
Corporation: Fatal Absolution
Alliance: General Tso's Alliance
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Bones McGavins
TacoCat Industries
536
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Posted - 2014.02.28 18:13:00 -
[18] - Quote
I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either way.
Regardless caldari scout as a mobile scanner seems like it would be super important.
All scouts would be very userul for taking out enemy equipment and getting team equipment in a little hotter areas quicker than logis. Scout plus cloak plus flux could single handedly push a team out of an entrenched position. |
ALT2 acc
168
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Posted - 2014.02.28 18:17:00 -
[19] - Quote
Bones McGavins wrote:I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either way.
Regardless caldari scout as a mobile scanner seems like it would be super important.
All scouts would be very userul for taking out enemy equipment and getting team equipment in a little hotter areas quicker than logis. Scout plus cloak plus flux could single handedly push a team out of an entrenched position. Throw remote, detonate, shotgun, sisearm after all shots fired
Hater attractor proficiency 5, hater attractor optimization 5.
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stlcarlos989
SVER True Blood General Tso's Alliance
1190
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Posted - 2014.02.28 18:20:00 -
[20] - Quote
Bones McGavins wrote:I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either It is true, my corpmate Judas Iscariot666 has proto gallente scout and maxed out passive scan skills and I can confirm that the squad does see his passive scans.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1188
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Posted - 2014.02.28 18:33:00 -
[21] - Quote
Tectonic Fusion wrote:Roy Ventus wrote:Knight Solitaire wrote:Only the Minmatar Scout will have team value, all the other races would just be good slayers. lolCloak, its going to be absolutely useless! I bet it even deactivates from fall damage Minmatar will have great support value you mean? And I'm interested in why you think the other Scouts won't stand a chance even with cloaks. From the last stats I read back before CCP went silent on us for a while, the Gallente and Caldari seemed prime for for stealth work and low profile killings. I was thinking they'd at least make good security and breaching suits. It will be useless because if they can see the cloak, they can see the player + pray and spray weapon = useless cloak. Nuff said.
Nah lol. Scouts are a threat now without cloaks and heavy limits compared to 1.8 scout suits. Players like Mr. Mustard, Maken Tosch, and 0uter Heaven's general membership will thrive in the better conditions. The cloaks will assist them in escaping the enemy or breaching positions. Not only that but they would damn be able to hide in plain sight with their cloaks since most people don't pick up low profiled enemies in their peripheral. Essentially, there will be a lot more ambushes going down.
Now the people who are experts of scouting will gain the tools and buffs that will at least make them a proper addition to the team.
I'm really expecting there to be more Scout squads and stories of how players "didn't see it coming."
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Glass Zeraki
The Phoenix Federation Proficiency V.
15
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Posted - 2014.02.28 19:30:00 -
[22] - Quote
In PC I don't think it will be possible to leave an objective undefended and expect it to stay blue for very long at all. Outside objectives will become much more difficult to defend with infantry as well.
In pub matches, I think the cloaked scout will mean the near-end of 'red-lining' the enemy. That scout is (basically) invisible so it can leave the red line and place an uplink in a strategically important area.
So in a nutshell those cloak-wearing Scouts will make everything more difficult. Just my opinion though :D
Sub-Director of The Phoenix Federation. Shut up or I'll mute you.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1188
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Posted - 2014.02.28 20:15:00 -
[23] - Quote
Glass Zeraki wrote:In PC I don't think it will be possible to leave an objective undefended and expect it to stay blue for very long at all. Outside objectives will become much more difficult to defend with infantry as well.
In pub matches, I think the cloaked scout will mean the near-end of 'red-lining' the enemy. That scout is (basically) invisible so it can leave the red line and place an uplink in a strategically important area.
So in a nutshell those cloak-wearing Scouts will make everything more difficult. Just my opinion though :D
Indeed, I believe the same. I also believe that when it comes to "defending" objectives, Scouts will have more potential. In areas where MDs, Laser Rifles, and other AoD(Area of Denial) weapons great for clearing enemies, Scouts will be pretty effed but in CQC areas that have lots of places to flank(i.e. The Gallente Research Facility) Scouts can constantly be around the corner without you knowing, waiting to slash your neck off or detonate their REs or Hell these scouts could probably be right behind you tracking your movements and figuring out what your team's about to do before they strike.
**** will get hectic, I believe.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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DEZKA DIABLO
0uter.Heaven
320
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Posted - 2014.02.28 20:30:00 -
[24] - Quote
Well most scouts are usually sent to go ninja hack far from the action since its usually in the city, then they die horrible deaths because of tanks an snipers.
Now for instance the minmatar is gonna have 3/3 slots plus 2 equip, so let's say you go full ninja , you could essentially run percision mods/speed/and hacking/damps/cloak an have that thing hacked an go ghost till the hommies show up.
Now the rest of the scouts could be better at defending these objectives to make them look unguarded , gal= undetected , cal = knowing exactly what everyone's doing an where they are, and Amar being the support ghost assault for the weak ewar scouts.
If you use pairs of different scouts working together they could be very deadly.
The amar would basically be needed to flush the enemy out as the other three types would be there to flank an kill once the distraction is provided by the amar scout
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Killar-12
The Corporate Raiders Top Men.
2404
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Posted - 2014.02.28 20:34:00 -
[25] - Quote
Gal Scouts will be sneaky, but the drop in scanner usage may mean the Cal Scouts Precision AND Range are more useful
Amarr Scouts will be Logi Scouts
Mins will be hackers if they're even used in PC aka (the 30-40 M SP guy who just wants another suit)
MDs and Scans will be important to watch.
Listen
I'll change the song every week
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Satori Particle
Onslaught Inc RISE of LEGION
32
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Posted - 2014.02.28 20:40:00 -
[26] - Quote
So much cringe in this thread. |
Tectonic Fusion
1146
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Posted - 2014.02.28 20:47:00 -
[27] - Quote
Roy Ventus wrote:Tectonic Fusion wrote:Roy Ventus wrote:Knight Solitaire wrote:Only the Minmatar Scout will have team value, all the other races would just be good slayers. lolCloak, its going to be absolutely useless! I bet it even deactivates from fall damage Minmatar will have great support value you mean? And I'm interested in why you think the other Scouts won't stand a chance even with cloaks. From the last stats I read back before CCP went silent on us for a while, the Gallente and Caldari seemed prime for for stealth work and low profile killings. I was thinking they'd at least make good security and breaching suits. It will be useless because if they can see the cloak, they can see the player + pray and spray weapon = useless cloak. Nuff said. Nah lol. Scouts are a threat now without cloaks and heavy limits compared to 1.8 scout suits. Players like Mr. Mustard, Maken Tosch, and 0uter Heaven's general membership will thrive in the better conditions. The cloaks will assist them in escaping the enemy or breaching positions. Not only that but they would damn be able to hide in plain sight with their cloaks since most people don't pick up low profiled enemies in their peripheral. Essentially, there will be a lot more ambushes going down. Now the people who are experts of scouting will gain the tools and buffs that will at least make them a proper addition to the team. I'm really expecting there to be more Scout squads and stories of how players "didn't see it coming." So basically you're saying they will beat the sucky players, but lose to the more experience players? And I never said scouts weren't a threat already...and I doubt they would use the cloak because it's a waste of CPU/PG lol
Solo Player
Squad status: Locked
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mr musturd
0uter.Heaven
395
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Posted - 2014.02.28 20:52:00 -
[28] - Quote
stlcarlos989 wrote:Bones McGavins wrote:I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either It is true, my corpmate Judas Iscariot666 has proto gallente scout and maxed out passive scan skills and I can confirm that the squad does see his passive scans. I've ran with him. Squads don't share passive scans. |
Leadfoot10
Molon Labe. General Tso's Alliance
560
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Posted - 2014.02.28 21:02:00 -
[29] - Quote
stlcarlos989 wrote:Bones McGavins wrote:I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either It is true, my corpmate Judas Iscariot666 has proto gallente scout and maxed out passive scan skills and I can confirm that the squad does see his passive scans.
Indeed, and used to good measure last night. GG :)
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Leadfoot10
Molon Labe. General Tso's Alliance
560
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Posted - 2014.02.28 21:03:00 -
[30] - Quote
mr musturd wrote:stlcarlos989 wrote:Bones McGavins wrote:I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either It is true, my corpmate Judas Iscariot666 has proto gallente scout and maxed out passive scan skills and I can confirm that the squad does see his passive scans. I've ran with him. Squads don't share passive scans.
Hmmm. Could have sworn they do....see post above. But now I'm scratching my head. |
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