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481. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Meeko Fent wrote: I foresee removing a module from a Suit, to be a big no-no, as it will break a lot of fits. Why not add another high to the Proto scout? CCP nerfed Callogi CPU The point is that the G/1 is too alien, it breaks the sequenc...
- by Bojo The Mighty - at 2013.09.23 02:38:00
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482. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
voidfaction wrote: I would have to say i would also like it if they made the G/1 have 3 low but thinking the reason cpp did it the way they did is for one really good reason. If the G/1 had 3 low slots then an advanced suit could be invisible...
- by Bojo The Mighty - at 2013.09.22 21:43:00
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483. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Django Quik wrote: I wish they would fix this but they said recently it's like this by design, so I can't see them doing it. I said it in the scout thread earlier, that I love having 2 slots for damage mods but with the lack of CPU I have to us...
- by Bojo The Mighty - at 2013.09.22 21:13:00
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484. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Maken Tosch wrote: I agree that I do find it inconsistent with the pattern. Gallente suits really aren't meant to deal maximum damage for a scout class as that is the job for the Minmatar suits in the same class. Gallente Scouts are best used f...
- by Bojo The Mighty - at 2013.09.22 17:48:00
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485. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
lrian Locust wrote: As a Gallente scout, I'd rather keep the 2nd high slot. It doesn't make sense that I can use 2 damage mods on a medium suit and only one on a proto. and 1 on standard and militia? The chain is pretty much broken by this su...
- by Bojo The Mighty - at 2013.09.22 16:31:00
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486. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Order of Suits. with Module Layout Militia Gallente Light Frame 1 High 1 Low Scout G - 1 1 High 2 Lows Scout G/1 Series 2 High <--Problem 2 Lows Scout g.k0 1 High 4 Lows Do you see the issue here? Scout G/1 is a completely incompatible ...
- by Bojo The Mighty - at 2013.09.22 16:22:00
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487. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Krom Ganesh wrote: If CCP went with that solution, it shouldn't require the entire duration. That's too much. How about 66%? As a red dot spends more time under your scan cone, they "fade" in on your radar. Once they hit 66% of scan time, the ...
- by Bojo The Mighty - at 2013.09.22 00:44:00
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488. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Happy Jack SD wrote: Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, but focusing on a smaller ...
- by Bojo The Mighty - at 2013.09.22 00:37:00
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489. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Talos Alomar wrote: I mostly just dislike the boring "extra damage to a certain weight of weapon". It's rather meh considering what else they can do and it doesn't really make a lot of sense if you think about it. I'd rather have mods that enh...
- by Bojo The Mighty - at 2013.09.21 21:29:00
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490. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
It's called the glass cannon for a reason........
- by Bojo The Mighty - at 2013.09.21 21:28:00
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491. SP Loan shark? - in Feedback/Requests [original thread]
Um because then you would be short changed, and unable to spec into anything for longer than it would take for you to spec into that one thing
- by Bojo The Mighty - at 2013.09.21 21:26:00
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492. scouts are OP, nerf them! - in Feedback/Requests [original thread]
Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha h...
- by Bojo The Mighty - at 2013.09.21 18:30:00
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493. Scout LAVs - in Feedback/Requests [original thread]
They are the scouts of vehicles And probably just as broke
- by Bojo The Mighty - at 2013.09.21 03:22:00
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494. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Okey I use al the scanners and there is 1 or 2 that it's hard to do a 360 scann..however I don't c the problem, in my mind there is OTHER things in this game that need attention before into this. Like the AA, lock 4 tan...
- by Bojo The Mighty - at 2013.09.20 21:09:00
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495. [Request] Squad color = Green - in Feedback/Requests [original thread]
But, they are already green
- by Bojo The Mighty - at 2013.09.20 16:42:00
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496. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
pegasis prime wrote: The way I see it is you have to give up an equipment slott for the acctive scanner and tgat puts you at a disadvantage. I personally dont mind everyone ballerinaing every where . If someone has the smarts to scan everywhare...
- by Bojo The Mighty - at 2013.09.20 16:31:00
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497. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Krom Ganesh wrote: One of the CCP mentioned that they were displeased with the spinning tactic. My guess is that they went with the easiest implementation and didn't realize the consequences. IMO, the best possible solution is to tie the range...
- by Bojo The Mighty - at 2013.09.20 16:26:00
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498. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Now if you have an active scanner, I know you do it, we ALL do it. When we scan we do a nice little 360 twirl and totally negate the con. The con? The con. Passive Scan vs. Active Scan (as it probably was intended) Passive: +Passive +360 degrees...
- by Bojo The Mighty - at 2013.09.20 05:53:00
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499. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
Maken Tosch wrote: The only downside is that your squad won't see what you see because shared vision no longer exists. AND you are using a Proto suit with probably only one Comp Shield Extender. 99 Meter Scan radius 135 Shields or 87 should ...
- by Bojo The Mighty - at 2013.09.20 05:21:00
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500. Time Bomb! - in Feedback/Requests [original thread]
Monkey MAC wrote: Would it be powerful enough for a demo charge? You know blowing an enemy cru or something? Fuse time of 20 imo Allow it to be difused in 10? well if you can place 6 proto and each is more powerful than an RE, with the help o...
- by Bojo The Mighty - at 2013.09.20 02:51:00
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