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201. Scrap Skill bonuses - in Feedback/Requests [original thread]
Scrap dropsuit command bonuses Replace with diverse suit stats and hardwire bonuses. I.E. an A-I Assault will have less heat-sink capabilities than a A/1 Series. A C-I Scout will have higher precision and lower range than a C/1 Series Why do t...
- by Bojo The Mighty - at 2014.07.06 01:59:00
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202. Logistics' Scan Precision. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Adipem Nothi wrote: FYI: Rattati's looking into disabling shared passive scans. if they dont share passive they need to make active scanners give you points for kill assists outside of squad but also show them for t...
- by Bojo The Mighty - at 2014.07.06 01:43:00
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203. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
Why just armor assault dropships?
- by Bojo The Mighty - at 2014.07.04 22:20:00
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204. The Logistics of Battle - in Feedback/Requests [original thread]
Meee One wrote: John Demonsbane wrote: You make some good points, but I'm not entirely sure I agree that the one thing Dust does not have enough of is large open plains. MM hmm 100% agree,even "cqc" races have wide open cities (Gal researc...
- by Bojo The Mighty - at 2014.07.03 19:37:00
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205. The Logistics of Battle - in Feedback/Requests [original thread]
John Demonsbane wrote: You make some good points, but I'm not entirely sure I agree that the one thing Dust does not have enough of is large open plains. I just want the issue to be resolved somehow, LAVs and Dropships are not being used with...
- by Bojo The Mighty - at 2014.07.03 07:17:00
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206. The Logistics of Battle - in Feedback/Requests [original thread]
True Adamance wrote: Please more bonuses for Repair Tool range extension +X00% Increased Repair Tool Rates + X0% Increased Shield Transporter Range + X00% Increased Shield Transporter Rates +X0% Make Logisitcs do their job with secondary bonu...
- by Bojo The Mighty - at 2014.07.03 00:44:00
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207. The Logistics of Battle - in Feedback/Requests [original thread]
The logistics of battle are not emphasized at all in this game like it was designed to be: Look at all these pictures of LAV's and Dropships in these matches: http://dust514.com/media/screenshots/lav-assault/
http://dust514.com/media/screensh...
- by Bojo The Mighty - at 2014.07.03 00:37:00
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208. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
HMG hurts LAVs My methana had its shields ripped off rather quickly by one. It couldn't kill me though because I had good reps, high armor (comp plate), and because I didn't sit there long enough. The HMG makes LAVs run away which is all it shoul...
- by Bojo The Mighty - at 2014.07.03 00:08:00
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209. Amarr Scout Idea - in Feedback/Requests [original thread]
True Adamance wrote: Amarr would make the perfect lightly armoured Bitoic Frame. Caldari get bonus to Scan Precision and radius Gallente get bonuses to Scan Prevention and radius Minmatar get Hacking and Knives Amarr get Increase to Stamin...
- by Bojo The Mighty - at 2014.07.02 23:41:00
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210. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
I'm sick of rifle changes Let's shift focus off rifles for a while and let other toys get recognition BTW AR's are fine now especially TAR and BuAR and BrAR BrAR could use a RoF tune down, damage tune up if anything.
- by Bojo The Mighty - at 2014.07.02 22:39:00
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211. Amarr Scout Idea - in Feedback/Requests [original thread]
True Adamance wrote: But then its not a scout. Its a light assault. Thus you are arbitrarily limiting a racial group based on fallascious notions of what it should be doing. . Amarr Heavy is heaviest heavy Amarr Medium is heaviest Medium th...
- by Bojo The Mighty - at 2014.07.02 22:28:00
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212. Amarr Scout Idea - in Feedback/Requests [original thread]
Fizzer94 wrote: How about a Scrambler Pistol RoF bonus? 5% per level. Eh? Eh? No, the Scrambler Pistol needs to be a universal weapon, one that does not require a specific suit & tie to win duels, one where the suit & tie you wear d...
- by Bojo The Mighty - at 2014.07.02 22:06:00
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213. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
The current Assault bonuses are supposed to lessen the downsides of their racial weaponry: Gallente Weapons are inaccurate - Gallente Assault increases accuracy Minmatar weapons have small clips - Minmatar Assault increases clip size Amarr weapon...
- by Bojo The Mighty - at 2014.07.01 01:54:00
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214. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Old Callogi Bonus -> Calssault Bonus Old Amarr Logi Bonus -> Galsault Bonus Minmatar Assault -> Bonus to damage mods I dislike making the assault the regen tanker. It's a medium frame so it needs to have middle stats not extreme stats l...
- by Bojo The Mighty - at 2014.06.30 23:51:00
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215. Gunnlogis don't give vehicle damage WP - in Feedback/Requests [original thread]
I think the damage points only come in when you damage armor so you have to eat off all that shielding on Gunnlogis to get to the sweet core. Basically you have to kill a Gunnloggi to get the damage points for it. It's usually +95 Followed by the ...
- by Bojo The Mighty - at 2014.06.30 07:09:00
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216. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
But if a scout has slow regen and low HP then what is the point?
- by Bojo The Mighty - at 2014.06.29 19:38:00
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217. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP logibro! I had a glitch where wherever I aimed my crosshairs, the Squad Order command visual would be given. So whenever I aimed at a supply depot I got the square reticule with the dot in the center and same with enemies. What if that visual...
- by Bojo The Mighty - at 2014.06.28 22:41:00
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218. Salvage based on what you can use - in Feedback/Requests [original thread]
CCP would pull an excuse out of their hat of tricks "It would upset the economy we have been working towards"
- by Bojo The Mighty - at 2014.06.28 21:54:00
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219. Assaults and Scouts - in Feedback/Requests [original thread]
I can't make you see your folly you are hell bent that the role of the Assaults is to regen. However I am not threatened by your suggestion because it will never come true. Just like 99/100 of all suggestions.
- by Bojo The Mighty - at 2014.06.28 18:37:00
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220. Assaults and Scouts - in Feedback/Requests [original thread]
gustavo acosta wrote: Scout tanks work BECAUSE they can regenerate so quickly. In terms of E-war, I do believe that one of the medium frames should be able to counter the use of invisibility, however this is not the topic of my proposal. This a...
- by Bojo The Mighty - at 2014.06.28 07:50:00
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