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        1. why are the ccp devs ignoring the complaints about the skillpoints? - in Feedback/Requests [original thread] 
            Gore Bog wrote:  Before this update I had a good assault class and a decent loadout for all my other dropsuits along with a bunch of vehicle loadouts. now I can't even get the first level assault dropsuit because costs so many skill points.   al... 
          - by BobThe843CakeMan - at 2013.05.08 19:27:00 
          
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        2. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread] 
          then make it where AV can't 1v1 me. like seriously. i don't want to have this squad of ppl just to protect me from ppl who can 1v1 me. what a waste of my team. don't even lie u know tanks can be 1v1'd. So either nerf AV to where they have to be te... 
          - by BobThe843CakeMan - at 2013.04.20 04:45:00 
          
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        3. Request Delete the Sentinel class and all things to do with them - in Feedback/Requests [original thread] 
          Forge guns are not. Heavy's can carry more than just a HMG. And forge guns hurt me a lot. which makes them useful. :D 
          - by BobThe843CakeMan - at 2013.03.20 23:13:00 
          
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        4. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread] 
          You think driving a tank is easy when there's AV around. We have to either get away or kill them. and if they r in a spot where we can't hit them we need something to do. Then we have to keep track of 5 active modules if u ride an armor tank u wil... 
          - by BobThe843CakeMan - at 2013.03.07 23:20:00 
          
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        5. A new proto nanohive please. - in Feedback/Requests [original thread] 
          they really need those. wats the point of getting proto if it can't do both. Lol 
          - by BobThe843CakeMan - at 2013.02.22 02:49:00 
          
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        6. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
            Mr Zitro wrote:  Anyone who says av gernades are fine is a moron who has never touched vehicles or just hates them all together. Second if militia swarms can go across the map so a forge gun should also or limit it to similar distances.   And fo... 
          - by BobThe843CakeMan - at 2013.01.31 02:15:00 
          
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        7. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
            SILENTSAM 69 wrote:  Finally someone asking for a buff instead of a nerf. That said I am not sure if tanks need much work. They were quite powerful and dominated the battlefield before. They still do damage, but it is now possible to take them o... 
          - by BobThe843CakeMan - at 2013.01.31 02:12:00 
          
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        8. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
            Landari Zeta wrote:  Obviously half of you don't fully grasp what I was saying.  Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying... 
          - by BobThe843CakeMan - at 2013.01.31 02:03:00 
          
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        9. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
          Tanks are fine right now imo. With the right modules you can make a pretty BA tank. I means indestructible to a point. Even milita tanks with the right modules can be pretty damn powerful. It all comes down to the driver and the modules on his tan... 
          - by BobThe843CakeMan - at 2013.01.31 01:38:00 
          
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        10. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread] 
          Heavy's are not op. The only reason you got all those kills is because you killed a bunch of new open beta people. Congrats. You know because that takes so much skill. Also the only thing that needs a tweak on the hmg is the time it takes to get a... 
          - by BobThe843CakeMan - at 2013.01.28 02:31:00 
          
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        11. Flame on!!!! - in Feedback/Requests [original thread] 
            thsgmeblows wrote:  After giving this game a go,how can anyone support such a generic 1990's style of a game . The maps have nothing that makes them stand out,the vehicles seem to be to be a feeble attempt to try to be battlefield. the whole ski... 
          - by BobThe843CakeMan - at 2013.01.25 01:22:00 
          
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        12. HAV turrets - in Feedback/Requests [original thread] 
          if u get a bad gunner in a LAV at least u can roadkill ppl if u get a bad gunner in a tank ur screwed. 
          - by BobThe843CakeMan - at 2013.01.22 23:44:00 
          
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        13. Request (Anti Missile weapons for vehicles) - in Feedback/Requests [original thread] 
            xprotoman23 wrote:  why can't I destroy incoming swarm missiles as they are coming at me?    if you could do this then shield tankers would whine why they can't deflect forge guns.  . Although i admit that would be a cool mechanic and would keep... 
          - by BobThe843CakeMan - at 2013.01.22 01:43:00 
          
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        14. SP Roll Back System - in Feedback/Requests [original thread] 
          i cannot tell u how much i agree with this post. This is the best way. People can't get behind and people can't get to far ahead. :D. it's a win win for everyone. 
          - by BobThe843CakeMan - at 2013.01.09 01:07:00 
          
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        15. level 1 heavy bpo. - in Feedback/Requests [original thread] 
            new hulk wrote:  First thing skinweave heavy sucks you sir in you assault? Can loose 6type two's and still make a profit. Secondforge guns are trash they only work on sub grade tanks today 5 proto forge guns couldn't kill one proto tank and i ge... 
          - by BobThe843CakeMan - at 2012.12.29 19:21:00 
          
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        16. CCP WTF - in Feedback/Requests [original thread] 
            Mobius Wyvern wrote:    BobThe843CakeMan wrote:  Yes now there so useless they're good against nothing esspecaily since those proto forges and swarms can kill us in 3-4 hits. and how do we kill them a BLASTER what if they're at a distance then w... 
          - by BobThe843CakeMan - at 2012.11.21 14:38:00 
          
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        17. CCP WTF - in Feedback/Requests [original thread] 
          Yes now there so useless they're good against nothing esspecaily since those proto forges and swarms can kill us in 3-4 hits. and how do we kill them a BLASTER what if they're at a distance then what we are screwed. no jk. They have destroied tank... 
          - by BobThe843CakeMan - at 2012.11.21 14:32:00 
          
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        18. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread] 
            ReGnUM PERFECTION DEI wrote:    BobThe843CakeMan wrote:    Dr Skurlock wrote:    ReGnUM PERFECTION DEI wrote:   LINK   Dear players,    Quote:  This November 21-26, CCP is offering DUST 514 beta mercenaries huge savings on all vehicles as well a... 
          - by BobThe843CakeMan - at 2012.11.20 00:50:00 
          
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        19. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread] 
            Dr Skurlock wrote:    ReGnUM PERFECTION DEI wrote:   LINK   Dear players,    Quote:  This November 21-26, CCP is offering DUST 514 beta mercenaries huge savings on all vehicles as well as expanding ISK rewards to wallet bursting amounts in our u... 
          - by BobThe843CakeMan - at 2012.11.19 22:20:00 
          
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        20. Reduce blast radius on forgeguns - in Feedback/Requests [original thread] 
          i agree thts why they have a sidearm for. Lol 
          - by BobThe843CakeMan - at 2012.11.09 00:54:00 
          
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