Pages: [1] 2 |
1. why are the ccp devs ignoring the complaints about the skillpoints? - in Feedback/Requests [original thread]
Gore Bog wrote: Before this update I had a good assault class and a decent loadout for all my other dropsuits along with a bunch of vehicle loadouts. now I can't even get the first level assault dropsuit because costs so many skill points. al...
- by BobThe843CakeMan - at 2013.05.08 19:27:00
|
2. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
then make it where AV can't 1v1 me. like seriously. i don't want to have this squad of ppl just to protect me from ppl who can 1v1 me. what a waste of my team. don't even lie u know tanks can be 1v1'd. So either nerf AV to where they have to be te...
- by BobThe843CakeMan - at 2013.04.20 04:45:00
|
3. Request Delete the Sentinel class and all things to do with them - in Feedback/Requests [original thread]
Forge guns are not. Heavy's can carry more than just a HMG. And forge guns hurt me a lot. which makes them useful. :D
- by BobThe843CakeMan - at 2013.03.20 23:13:00
|
4. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
You think driving a tank is easy when there's AV around. We have to either get away or kill them. and if they r in a spot where we can't hit them we need something to do. Then we have to keep track of 5 active modules if u ride an armor tank u wil...
- by BobThe843CakeMan - at 2013.03.07 23:20:00
|
5. A new proto nanohive please. - in Feedback/Requests [original thread]
they really need those. wats the point of getting proto if it can't do both. Lol
- by BobThe843CakeMan - at 2013.02.22 02:49:00
|
6. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Mr Zitro wrote: Anyone who says av gernades are fine is a moron who has never touched vehicles or just hates them all together. Second if militia swarms can go across the map so a forge gun should also or limit it to similar distances. And fo...
- by BobThe843CakeMan - at 2013.01.31 02:15:00
|
7. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: Finally someone asking for a buff instead of a nerf. That said I am not sure if tanks need much work. They were quite powerful and dominated the battlefield before. They still do damage, but it is now possible to take them o...
- by BobThe843CakeMan - at 2013.01.31 02:12:00
|
8. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Landari Zeta wrote: Obviously half of you don't fully grasp what I was saying. Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying...
- by BobThe843CakeMan - at 2013.01.31 02:03:00
|
9. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Tanks are fine right now imo. With the right modules you can make a pretty BA tank. I means indestructible to a point. Even milita tanks with the right modules can be pretty damn powerful. It all comes down to the driver and the modules on his tan...
- by BobThe843CakeMan - at 2013.01.31 01:38:00
|
10. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Heavy's are not op. The only reason you got all those kills is because you killed a bunch of new open beta people. Congrats. You know because that takes so much skill. Also the only thing that needs a tweak on the hmg is the time it takes to get a...
- by BobThe843CakeMan - at 2013.01.28 02:31:00
|
11. Flame on!!!! - in Feedback/Requests [original thread]
thsgmeblows wrote: After giving this game a go,how can anyone support such a generic 1990's style of a game . The maps have nothing that makes them stand out,the vehicles seem to be to be a feeble attempt to try to be battlefield. the whole ski...
- by BobThe843CakeMan - at 2013.01.25 01:22:00
|
12. HAV turrets - in Feedback/Requests [original thread]
if u get a bad gunner in a LAV at least u can roadkill ppl if u get a bad gunner in a tank ur screwed.
- by BobThe843CakeMan - at 2013.01.22 23:44:00
|
13. Request (Anti Missile weapons for vehicles) - in Feedback/Requests [original thread]
xprotoman23 wrote: why can't I destroy incoming swarm missiles as they are coming at me? if you could do this then shield tankers would whine why they can't deflect forge guns. . Although i admit that would be a cool mechanic and would keep...
- by BobThe843CakeMan - at 2013.01.22 01:43:00
|
14. SP Roll Back System - in Feedback/Requests [original thread]
i cannot tell u how much i agree with this post. This is the best way. People can't get behind and people can't get to far ahead. :D. it's a win win for everyone.
- by BobThe843CakeMan - at 2013.01.09 01:07:00
|
15. level 1 heavy bpo. - in Feedback/Requests [original thread]
new hulk wrote: First thing skinweave heavy sucks you sir in you assault? Can loose 6type two's and still make a profit. Secondforge guns are trash they only work on sub grade tanks today 5 proto forge guns couldn't kill one proto tank and i ge...
- by BobThe843CakeMan - at 2012.12.29 19:21:00
|
16. CCP WTF - in Feedback/Requests [original thread]
Mobius Wyvern wrote: BobThe843CakeMan wrote: Yes now there so useless they're good against nothing esspecaily since those proto forges and swarms can kill us in 3-4 hits. and how do we kill them a BLASTER what if they're at a distance then w...
- by BobThe843CakeMan - at 2012.11.21 14:38:00
|
17. CCP WTF - in Feedback/Requests [original thread]
Yes now there so useless they're good against nothing esspecaily since those proto forges and swarms can kill us in 3-4 hits. and how do we kill them a BLASTER what if they're at a distance then what we are screwed. no jk. They have destroied tank...
- by BobThe843CakeMan - at 2012.11.21 14:32:00
|
18. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
ReGnUM PERFECTION DEI wrote: BobThe843CakeMan wrote: Dr Skurlock wrote: ReGnUM PERFECTION DEI wrote: LINK Dear players, Quote: This November 21-26, CCP is offering DUST 514 beta mercenaries huge savings on all vehicles as well a...
- by BobThe843CakeMan - at 2012.11.20 00:50:00
|
19. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
Dr Skurlock wrote: ReGnUM PERFECTION DEI wrote: LINK Dear players, Quote: This November 21-26, CCP is offering DUST 514 beta mercenaries huge savings on all vehicles as well as expanding ISK rewards to wallet bursting amounts in our u...
- by BobThe843CakeMan - at 2012.11.19 22:20:00
|
20. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
i agree thts why they have a sidearm for. Lol
- by BobThe843CakeMan - at 2012.11.09 00:54:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |