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901. An HAV and a Heavy walk into a bar.... - in General Discussions [original thread]
the heavy suit does not have equipment slots, so any ideas for a deployable shield would be removed from a heavy only scenario. least ways all the suits i have looked at**
- by Billi Gene - at 2012.09.04 09:25:00
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902. [Bug] ForgeGun range marker and L1-function - in Technical Support/Bugs [original thread]
had this as well using FG on turrets,
- by Billi Gene - at 2012.09.03 13:05:00
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903. Request Party UP - in Feedback/Requests [original thread]
the current UI for forming a party is not very visible. I'd prefer to see some sort of pop-up message pointing players to the notification part of the chat menu, when they get an invite, rather then the current set-up, in which if a person is not...
- by Billi Gene - at 2012.09.03 12:33:00
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904. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
tanks may be tanks, and well i am happy for them to be so!! I just want the sniper rifle with the special armor piercing rounds that go thru tank hulls and bounce around inside, killing the driver and gunners to be fixed. depleted uranium an...
- by Billi Gene - at 2012.09.03 12:27:00
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905. I Am "Mass"-iveley Pissed Off - in Feedback/Requests [original thread]
it would be good to see a new aiming reticule for the MD as well. Something along the lines of a little square that runs along the ground and up walls to approximate where the round will hit. I don't see any reason why this weapon should be the ...
- by Billi Gene - at 2012.09.03 12:07:00
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906. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
I'm guessing that what seems to be upsetting some people is that the DEVs don't post everything to do with DUST onto the DUST forums. I think i really like this game, and until it is released(and therefore considered somewhat finished) i'd like t...
- by Billi Gene - at 2012.09.01 17:05:00
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907. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
edit: deleted rant about self entitled kiddies trying to scream loud enough to get attention/what they want
- by Billi Gene - at 2012.09.01 16:06:00
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908. [technical support] should i be doing a handstand? 2.0 - in Technical Support/Bugs [original thread]
just wondering how many matches is the average number that i should aim for? not just any matches but consecutive matches without any SP gains. i was thinking of going for some sort of world record! thankfully the game is on my side... it doe...
- by Billi Gene - at 2012.09.01 15:32:00
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909. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
Templar Two wrote: Listening/talking to 10-20 pole instead then 200 or 2k is the reason why the FPS players here all disappointed by Dust and why the gameplay/shooting is not good. What are we here for then? I was told that CCP was reading he...
- by Billi Gene - at 2012.09.01 08:35:00
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910. Im the roadkiller and killing - in General Discussions [original thread]
TEBOW BAGGINS wrote: Billi Gene wrote: and in other news: nerf to AV was only temp , numbers collected game soon to be balanced Bro. I figured out what's wrong with the server. http://www.youtube.com/watch?v=R31iMeBpBtc asia se...
- by Billi Gene - at 2012.09.01 08:25:00
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911. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
[question] any chance of giving Mass Drivers a better aiming reticule?... like one that shows where the grenade will land +/-10%... something that moves along the ground like a small targeting square, that can follow terrain elevation, allowing fo...
- by Billi Gene - at 2012.09.01 08:22:00
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912. character transfers in DUST? - in Feedback/Requests [original thread]
your characters should be linked to your PS account.
- by Billi Gene - at 2012.09.01 07:47:00
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913. Gotsta have destroyable buildings!!! - in Feedback/Requests [original thread]
Run you OVER wrote: If the Unreal engine can do it, destroyable buildings and structures would be a great addition. Scanning equiptment/modules that can detect players hiding in buildings or behind structures mixed with partially and fully dest...
- by Billi Gene - at 2012.09.01 07:44:00
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914. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Is anyone specializing in AV? If I'd like to know what they think about how easy/hard tanks are to kill. this toon is going AV, is only new though. Militia Swarms are fine for LAV, but using higher tier does the job mo...
- by Billi Gene - at 2012.09.01 07:32:00
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915. Im the roadkiller and killing - in General Discussions [original thread]
and in other news: nerf to AV was only temp , numbers collected game soon to be balanced
- by Billi Gene - at 2012.09.01 07:19:00
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916. Dust 514, surely this is my dream. - in General Discussions [original thread]
"Sir this just came in, an unidentified mercenary force has disabled planetary comms for this system!" The Admiral looked over at the system read out, hoping for any signs of other ships nearby. The Local Comms screen was blank, no indicators fla...
- by Billi Gene - at 2012.09.01 07:06:00
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917. Chicago Tribune article and Mabrick's Mumblings - in General Discussions [original thread]
great insights, it looks like DUSTers may even get to play first strike in some cases, stealth insertions, disabling planetary supply lines and infrastructure, then holing up and praying for the fleet to arrive when promised :)
- by Billi Gene - at 2012.09.01 06:38:00
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918. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
if they lift the NDA they should probably do a SP/ISK wipe. Next build being show worthy sounds nice, wonder if we'll get the map they show for the"first offical DUST trailer" someone linked on youtube. that little court yard looks nice :)
- by Billi Gene - at 2012.09.01 06:09:00
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919. LOL LAV vs HAV - in Technical Support/Bugs [original thread]
nothing to say that the tank was probably already close to dying.
- by Billi Gene - at 2012.09.01 05:55:00
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920. Character stuck in a crevasse - in Technical Support/Bugs [original thread]
the whole falling 18 inches and taking enough damage to be reduced to 20% armor and no shields bug annoys me...also found a few spots that can get stuck... on the ambush maps set with those close quarters complexes: stacked crates, can be jumped...
- by Billi Gene - at 2012.09.01 04:38:00
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