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121. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
Passive SP was a nice treat, but It really isn't necessary. I know they're trying hard to keep it EvE-like, but if passive SP is one of the reasons Active SP is so terrible, then Passive SP needs to go. Why should passive players be able to keep u...
- by Beyobi - at 2013.01.11 06:47:00
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122. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
Don't put me on the boat with any of those clowns that asked for any kind of cap. Not to mention you are off topic. This thread has no concerns with iSk earned or lost. This is strictly about balanced SP gain from match to match and figuring out h...
- by Beyobi - at 2013.01.11 05:57:00
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123. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
Skihids wrote: Wake up! Who are you? John Titor? Let me remind you what CCP advertised: What does the Active Skill Booster do? In DUST 514, mercenaries gain skill points that they can apply to skills to increase bonuses and unlock ac...
- by Beyobi - at 2013.01.11 05:18:00
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124. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
so we are paying for a larger SP cap now? Is that really what the active booster is? That sounds more like a Flat rate 1 time chunk. there should be No SP cap. they need to get the numbers right so each battle is earning a relative number. Why sho...
- by Beyobi - at 2013.01.11 04:47:00
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125. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
Berserker007 wrote: For a 30 day booster, you get a total of 720hours of active boost. However with the cap being hit in 2-3hours, you are getting between 60-90hours of active booster from said booster. So essentially your 30 boosters is 88% w...
- by Beyobi - at 2013.01.11 03:06:00
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126. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday?
- by Beyobi - at 2013.01.11 01:57:00
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127. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is ...
- by Beyobi - at 2013.01.11 01:54:00
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128. Just a Merge? Or is an Update coming with it? - in General Discussions [original thread]
They announced the merge, but I don't see any patch notes. No update with the merge?
- by Beyobi - at 2013.01.09 08:43:00
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129. LLV *Update* - in General Discussions [original thread]
I skilled into the charybdis, and Ii'm pretty disapointed. The amount of skill points to get to this vehicle at the moment far exceeds the vehicles usefullness. An ever so slight increase to cpu and pg and an extra power slot. I would like to see ...
- by Beyobi - at 2013.01.08 08:30:00
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130. POWER SLIDE - in General Discussions [original thread]
does the timing have to be perfect? or is there a general window of opertunity?
- by Beyobi - at 2013.01.07 07:46:00
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131. Weapon range question - Does it add up? - in General Discussions [original thread]
ok spherical it is, thanks guys.
- by Beyobi - at 2013.01.06 23:06:00
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132. Weapon range question - Does it add up? - in General Discussions [original thread]
ok, so no particular stats to pull from at the moment so I'll create the question through a scenario and simple geometry. My weapon has a range of 100 meters I know I can hit my target at a level distance 100 meters away, but what if he was elev...
- by Beyobi - at 2013.01.06 07:47:00
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133. Dropships don't explode. - in General Discussions [original thread]
Skihids wrote: So stop shooting at dropships! I will continue to put the into the ground, I would just like to see them blow up in the air when I put the final kill shot on it instead of watching it limp slowly to the ground.
- by Beyobi - at 2013.01.04 20:41:00
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134. Dropships don't explode. - in General Discussions [original thread]
I can make a dropship fall out of the sky but it won't blow up until it hits the ground. Why? LAV's and HAV's blow up instantly when all shields and armor are depleted, why doesn't the same thing happen for dropships? I get no kill points because ...
- by Beyobi - at 2013.01.04 20:35:00
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135. Automatic turret fire - in General Discussions [original thread]
Automatic turret fire can still suck my butthole. Put automatic fire on ALL turrets for EVERYTHING or Nothing at all. I want to play against people, not machines. **** Auto turrets. Why should I or my teammates have to change our tactics to deal ...
- by Beyobi - at 2012.12.28 17:00:00
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136. Sooo.... Is it still planned that we'll get a survival gamemode? - in General Discussions [original thread]
G-SLicK wrote: how bout you let us fix this game first and ask that question when the game finally launches So you work for CCP now? Put the game down and get back to work!
- by Beyobi - at 2012.12.23 04:33:00
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137. Vehicle Abandonment - in General Discussions [original thread]
"Then you code it" that is not gonna happen, so stop trying to act cool. If CCP didn't want opinions there wouldn't be a beta forum.
- by Beyobi - at 2012.12.21 04:37:00
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138. Vehicle Abandonment - in General Discussions [original thread]
@sotapop Limit the player, not the team. If i call in an lav, and then another lav, I have no problem with the first one blowing up to make room for my new one get rid of the vehicle timers they are useless and annoying
- by Beyobi - at 2012.12.21 04:25:00
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139. Automatic turret fire - in General Discussions [original thread]
It's just riduclous. If I kill the operator the turret should not operate. Plain and simple. If you want to say a drone is operating it, then their should be no player interaction with it other than hacking. I will gladly blow them up if they are ...
- by Beyobi - at 2012.12.21 04:20:00
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140. Vehicle Abandonment - in General Discussions [original thread]
This needs to go. It doesn't work. Why would MY vehicles disapear from the battle unless they were destroyed or taken by the enemy? I don't even know where to begin on what level of horse **** this idea is. So what if vehicles get left unattended,...
- by Beyobi - at 2012.12.21 04:13:00
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