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21. A less controversial respec thread. - in General Discussions [original thread]
Refunding is not respecing. 1 skill adjustment, such as the one we got for dropsuits, is not a problem. Allowing huge skill reallocation across multiple skills is a problem.
- by Beyobi - at 2013.09.02 18:01:00
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22. A less controversial respec thread. - in General Discussions [original thread]
No more respecs. I had to plan and live with my decisions, so should everyone else. Stop crying about your inability to read skill descriptions and weapon attributes. You made your choice, deal with it. I repeat, YOU made YOUR choice, DEAL W...
- by Beyobi - at 2013.09.02 16:08:00
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23. RED LINE - in Domination Gamemode [original thread]
CCP LogicLoop wrote: Their are other solutions in the works for stopping people from staying in red zone areas. Can we have an example/idea of what CCP is considering to change/implement and perhaps a guess as to a potential release?
- by Beyobi - at 2013.08.19 23:03:00
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24. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Has no one at CCP played an fps before? Is developing a simple player tutorial so mind boggling that you feel the need to ask questions? FFS have some gumption and get this simple stuff fleshed out internally. Don't people have fortitude and abili...
- by Beyobi - at 2013.07.30 21:41:00
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25. I've had enough - in General Discussions [original thread]
Sorry to everyone I enjoyed playing with, and to those who enjoyed playing with me. Everything thing coming in the point releases are just gonna mess things up even more. Maybe I'll check in later this winter, or with news of version 2.0. It's tim...
- by Beyobi - at 2013.07.30 01:45:00
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26. I've had enough - in General Discussions [original thread]
This game has fallen into the depths of "unrecoverable". ****** community for a ****** game with no ambition left. There is nothing innovative or provocative about Dust 514, and none of it is getting fixed anytime soon. CCP only delivers broken pr...
- by Beyobi - at 2013.07.29 17:27:00
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27. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
Simple fix: bullets loaded during reload animation do not disappear when a player starts to run. It just stops more from being loaded. 75% reloaded, a run occurs, the gun still has 75% ammo ready to shoot.
- by Beyobi - at 2013.07.29 05:21:00
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28. (BUG) swarm missiles lose lock after firing - in Technical Support/Bugs [original thread]
DeadlyAztec11 wrote: Biggest issue in my opinion is that the missiles need to be able to hit the sides and front of the drop ship, instead of just doing crazy loops to try to get behind it. I agree, great shots turn to **** quickly
- by Beyobi - at 2013.07.28 05:08:00
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29. Outpost's and trimming the fat. - in Feedback/Requests [original thread]
Outposts come in various sizes and designs and are swap able map items to help bring map that alter play. It's a great idea, and I look forward to more outpost variants new map designs, but the current plugins are full of excess fat that never cha...
- by Beyobi - at 2013.07.25 18:01:00
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30. Stat tracking 'Neo' suits? - in General Discussions [original thread]
Well if there is really nothing behind them, then they are just more junk for me to have forever. Great.
- by Beyobi - at 2013.07.25 05:15:00
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31. Stat tracking 'Neo' suits? - in General Discussions [original thread]
We're getting 5x Gallente 'neo' suits that track telemetry for future suit iterations. Is this suit really obtaining info for CCP? Or is this just more story lore?
- by Beyobi - at 2013.07.24 16:51:00
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32. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Nice start, but its not enough. Flaylock CPU/pg needs to fall in line with other explosives and sidearms. Proto flaylock use 45cpu and only 2 pg. Why? Other proto sidearms use 8-10 pg, and let's not forget it is an explosive weapon. Locus grenades...
- by Beyobi - at 2013.07.23 17:50:00
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33. faction war plexing for mercs - in General Discussions [original thread]
Bumping
- by Beyobi - at 2013.06.30 02:29:00
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34. faction war plexing for mercs - in General Discussions [original thread]
Is there any info or plans from CCP regarding faction war progress? I know PC has been in a lot of discussion and am hoping they aren't focusing too hard on one aspect of the game. Maybe our new Community Representative CCP Mintchip can stir up a ...
- by Beyobi - at 2013.06.28 05:06:00
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35. Vehicle Recall Zones - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: There is possibly other things in the work such as having RDVs come down and actually pick them up. If that proves too difficult to accomplish for CCP, perhaps recall zones could become "Plan B"?
- by Beyobi - at 2013.06.28 03:46:00
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36. Vehicle Recall Zones - in Feedback/Requests [original thread]
Vehicle recall was a nice addition to recall vehicles that no longer serve a purpose in battle. Instead it is abused as a way to not lose isk. I suggest having only 1 or 2 recall zones for each team that you must be in to recall a vehicle. Watchin...
- by Beyobi - at 2013.06.27 21:44:00
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37. faction war plexing for mercs - in General Discussions [original thread]
EvE side faction conflicts are 100% determined by players, some similar freedoms in Dust would be nice.
- by Beyobi - at 2013.06.27 21:01:00
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38. faction war plexing for mercs - in General Discussions [original thread]
5 terminals Terminal 'A' successful hack allows choice of Region, unlocks terminal 'B' Terminal 'B' successful hack allows choices of constellations inside chosen Region, unlocks terminal 'C' Terminal 'C' successful hack allows choice of Systems ...
- by Beyobi - at 2013.06.27 19:25:00
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39. CCP CEO on top 100 most influential people of...X B O X - in General Discussions [original thread]
Is that a new pic or old pic? Helmar ditched the beard? Say it isn't so!
- by Beyobi - at 2013.06.27 18:41:00
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40. faction war plexing for mercs - in General Discussions [original thread]
12 hours later, Odamia XI remains in Gallente hands while Caldari still hold 4 districts in the Odamia System. How do we force a battle on a particular district for Faction War?
- by Beyobi - at 2013.06.27 17:23:00
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