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61. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Thanks for the input. Anyone else think this is a worthy idea? Speak up! With enough support it can happen.
- by Beyobi - at 2013.05.31 04:15:00
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62. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
What happend to the community? We used to talk about things. Nobody has input on this topic? CCP? Anybody?
- by Beyobi - at 2013.05.31 01:39:00
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63. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Anyone else have thoughts on this? Good idea/bad idea?
- by Beyobi - at 2013.05.30 18:20:00
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64. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
OK, there is a lot going on here, and I believe it is a step in the proper direction. 1. Remove red line area's. These were originally to keep us in a general map area, not to create tactical advantage/disadvantage. 2. Remove MCC ship to ship dama...
- by Beyobi - at 2013.05.30 07:25:00
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65. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Beyobi - at 2013.05.24 18:15:00
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66. Gallente Heavy - Dropsuit - in Feedback/Requests [original thread]
Lots of speed, slight armor increase, and weapon range..... yup, Gallente will own the Scouting Department.
- by Beyobi - at 2013.03.27 08:46:00
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67. Webifiers: Vehicle or Dropsuits? - in General Discussions [original thread]
well, even booze couldn't loosen the lips of CCP tonight. I got a smidge of info about Webs, it sounds like it might be an anti-Vehicle AND Anti-Personnel item. CCP refused to answer if it was a vehicle or dropsuit penalty, which leads me to suspe...
- by Beyobi - at 2013.03.27 08:41:00
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68. Sticky:CCP player gathering in San Fransisco, March 26th - in Announcement and Events [original thread]
CCP Unifex is a pretty down to earth person, thanks for the beer and the Icelandic ooze(forgot the name of it). To al the other EvE players that couldn't comb their hair or get out of sweat pants, WTF? Interanational Executives want to buy you a b...
- by Beyobi - at 2013.03.27 08:24:00
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69. [FeedBack] Fireballs in the sky are AWESOME! - in Feedback/Requests [original thread]
This new effect that you've added into the sky for the Merc battles in Caldari Prime are Spectacular! I literally stopped dead in my tracks in the heat of battle to look up at my newly found visual addition! I've even heard a rumor that you can se...
- by Beyobi - at 2013.03.22 19:36:00
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70. Terminology - in General Discussions [original thread]
TLDR - Too Long, Didn't Read SMH - Shaking my head OP - Original Poster OP - Over Powered OPP- Just be down with it OS - Orbital Strike OB - Orbital Bombardment LFS - Looking for Squad RF# - Room for # in Squad
- by Beyobi - at 2013.03.22 19:29:00
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71. Weapon Damage % - in General Discussions [original thread]
IRuby Heart wrote: Beyobi wrote: I like the weapon damage indicator when you aim at an enemy, it is a very helpful tool in making quick decisions. But I have noticed something about Laser Rifle damage %. When I aim my A.R. at any vehicle my ...
- by Beyobi - at 2013.03.21 03:05:00
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72. Weapon Damage % - in General Discussions [original thread]
DumpsterJuice wrote: The last kitten thing that I do when I'm throwing lead at some red berry is look at what percent effectiveness my weapon is doing. I stack damage mods and throw hot rocks till one of us drops. thanks for the usefull in...
- by Beyobi - at 2013.03.21 03:02:00
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73. sniper rifle tracers - in General Discussions [original thread]
contrails are awesome. I had a sniper miss my head and his contrail ended up right in front of my eyes, effectively applying an unconventional smokescreen. I missed the last couple hits on my target when I flnched because of the abrupt noise and v...
- by Beyobi - at 2013.03.21 02:55:00
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74. Weapon Damage % - in General Discussions [original thread]
I like the weapon damage indicator when you aim at an enemy, it is a very helpful tool in making quick decisions. But I have noticed something about Laser Rifle damage %. When I aim my A.R. at any vehicle my weapon damage % is no more than 10% eff...
- by Beyobi - at 2013.03.21 02:45:00
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75. [Bug?] Dropsuit losses using Supply Depot Changeout - in Technical Support/Bugs [original thread]
my suit did not come back to me after battle, and it was over 5 hours ago. So perhaps this is a bug? I was on the Manus Peak Skirmish map using the supply depot next to 'C'. Was using the Dragonfly Scout suit, with a Precision Enhancer, Gek-38, No...
- by Beyobi - at 2013.03.20 23:32:00
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76. [Bug?] Dropsuit losses using Supply Depot Changeout - in Technical Support/Bugs [original thread]
During a match, I went to the supply depot to change to a dropsuit that better fit the situation, when I had returned to the supply depot to switch back to my first suit, it was no longer there. I was 4/0 at the time, was never downed, and don't r...
- by Beyobi - at 2013.03.20 18:24:00
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77. Soft SP Cap modification idea; Bare with me. - in Feedback/Requests [original thread]
This issue has been beat to death worse than a dead horse. GET OVER IT! CCP gave the Community their oppurtunity to Vote on the matter over a month ago. The Majority of the Community Voted and now you are stuck with this decision. There is no 'cat...
- by Beyobi - at 2013.03.18 06:45:00
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78. have a total SP cap instead of weekly caps. - in Feedback/Requests [original thread]
Sorry, but no. I've been grinding my SP for over 2 months and to let someone start a character that would potentially grind out the same SP is 1/3 the time doesn't sit well with me or many other players. The player cap was a very heated argument t...
- by Beyobi - at 2013.03.17 21:13:00
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79. [Request] Remove vehicle abandonment timer - in Feedback/Requests [original thread]
Tectonious Falcon wrote: CCP can't just remove the timer though. What if I call in 5 LAV's and then just leave them all in some hidden spot preventing my team from spawning more things? If you try calling in more than 1 vehicle, the current ...
- by Beyobi - at 2013.03.15 19:04:00
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80. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
I wouldn't mind a 2-5 second increase either, as that is well within the time I usually miss people by. (half a second too late is a bummer) A bleed-out skill is a pretty awesome idea too. +1 for that
- by Beyobi - at 2013.03.15 05:19:00
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